_world = ( configfile >> "CfgWorlds" >> worldName ); _author = getText( _world >> "author" ); _name = getText ( _world >> "description" ); _source = configSourceMod ( _world ); _workshopID = ''; { if ( ( _x#1 ) == _source ) then { _workshopID = _x#7; break; }; } foreach getLoadedModsInfo; // [_name, _author, _workshopID]; [ ["worldName", _name], ["author", _author], ["worldSize", worldSize], ["workshopID", _workshopID] ];