# Installation Instructions

Once your mission has been created and saved in the Arma 3 Eden Editor, download the latest mission template zip and copy its contents to the folder where your mission file lives.

The only file which should be pre-existing in your mission folder is `mission.sqm`

Once copied, the final structure should appear similar to the following:
```markdown
├── functions/
├── images/
├── scripts/
├── sounds/
├── description.ext
├── mission.jpg
├── mission.sqm
├── mission_settings.hpp
```

After the requisite configuration file edits have been made, your mission is ready to be packed into a pbo for deployment.

# Files

Almost none of the template files should be edited in anyway as they have been formatted specially and specifically for their purpose. 

*The following files however **must** be edited:*
`mission_settings.hpp`

*The following files however **should** be edited:*
`mission.jpg`

## mission_settings.hpp

The contents of this file must be edited to reflect the naming of your mission for display purposes. All variables are self-documented inside the file to clearly identify the purpose of each piece of required text

The contents of the lower half of the file are where the mission maker is able to add/replace/modify the built in `#ace-fortify` preset

## mission.jpg

This file will be displayed the client mission loading screen.
File should remain small *(under 300KiB)* and should optimally be `1024px by 512px` in resolution

## images/

This directory is for organizational purposes for any images you wish to use in your mission

## scripts/

This directory is for organizational purposes for any custom scripts you wish to use in your mission. 
> **Note**: Scripts may need to be edited to account for their new location

## sounds/

This directory is for organizational purposes for any custom scripts you wish to use in your mission.
> **Note:** Using custom sounds require adding the proper CfgSounds codeblock into mission_settings.hpp
