#include "..\script_component.hpp"

params [
	["_className", "", [""]]
];

// Get the approved assets config
private _approvedAssetsCfg = call EFUNC(common,getApprovedAssetsCfg);
if (isNull _approvedAssetsCfg) exitWith {""};

// Get the asset definition
private _assetDef = (_approvedAssetsCfg >> _className);
if (isClass _assetDef) exitWith {getText(_assetDef >> "callsign")};

"";