#include "../script_component.hpp"

private _approvedAssetsCfg = (missionConfigFile >> "ApprovedAssets");

if (!IS_CONFIG(_approvedAssetsCfg) || {!isClass _approvedAssetsCfg}) exitWith {
	[
		LEVEL_ERROR,
		QUOTE(COMPONENT),
		"ERROR: Approved assets config not found. Check that the config is present and correctly named in the mission config file. See defines/ApprovedAssets.hpp and framework/util/functions/getApprovedAssetsCfg.sqf.",
		[]
	] call EFUNC(common,log);
	configNull;
};

_approvedAssetsCfg;