#include "..\script_component.hpp"

params [["_playerObj", objNull, [nil, objNull]], ["_arrayToModify", [], [[]]]];

if (isNull _playerObj) exitWith {_arrayToModify};

{
	_arrayToModify = [_arrayToModify, _x#0, _x#1] call BIS_fnc_setToPairs;
} forEach [
	["playerName", name _playerObj],
	["playerUID", getPlayerUID _playerObj],
	["playerGroup", groupId (group _playerObj)],
	["playerNetID", _playerObj call BIS_fnc_netId]
];

_arrayToModify;