if ( !hasInterface ) exitWith {};

waitUntil { !isNil "milsim_complete" };

[] call milsim_fnc_processFBCB2Callsigns;
[] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies;
[] call milsim_fnc_processFBCB2SmokeColors;
[] call milsim_fnc_processFBCB2Environment;
