[] spawn {
	// warning: while loop without suspension executes multiple times per frame
	private _counter = 0;
	private _endTime = diag_tickTime + 5;
	private _frameNo = diag_frameNo;
	while { diag_tickTime < _endTime } do
	{
		_counter = _counter + 1;
	};
	// in an empty mission, the _counter may go well over 2000 times per frame!
	diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
	player setVariable ["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];

	// with suspension
	private _counter = 0;
	private _endTime = diag_tickTime + 5;
	private _frameNo = diag_frameNo;
	while { diag_tickTime < _endTime } do
	{
		_counter = _counter + 1;
		uiSleep 0.001; // waits at least 1 frame
	};
	// _counter says one per frame, as expected
	diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
	player setVariable ["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];

};

nil;