#include "..\script_component.hpp"

// get all starting assets at each base and combine to array
private _startingAssetsByBase = call FUNC(getStartingAssetsByBase);
private _startingAssets = [];
{
	_startingAssets append (_x#1);
} forEach _startingAssetsByBase;

// get all current assets at each base and combine to array
private _assetsByBase = call FUNC(getCurrentAssetsByBase);
private _assets = [];
{
	_assets append (_x#1);
} forEach _assetsByBase;

[_startingAssets, _assets];