class SignalColors {
	class White {
		name = "White";
		hexCode = "#FFFFFF";
		usage = "Concealment, Light";
		itemExamples[] = {"SmokeShell", "1Rnd_Smoke_Grenade_shell", "ACE_Chemlight_White"};
	};
	class Green {
		name = "Green";
		hexCode = "#00FF00";
		usage = "Friendly Forces";
		itemExamples[] = {"SmokeShellGreen", "1Rnd_SmokeGreen_Grenade_shell", "Chemlight_green"};
	};
	class Blue {
		name = "Blue";
		hexCode = "#0000FF";
		usage = "LZ Marking";
		itemExamples[] = {"SmokeShellBlue", "1Rnd_SmokeBlue_Grenade_shell", "Chemlight_blue"};
	};
	class Red {
		name = "Red";
		hexCode = "#FF0000";
		usage = "Enemy Location";
		itemExamples[] = {"SmokeShellRed", "1Rnd_SmokeRed_Grenade_shell", "Chemlight_red"};
	};
	class Orange {
		name = "Orange";
		hexCode = "#FFA500";
		usage = "Resupply Marker";
		itemExamples[] = {"SmokeShellOrange", "1Rnd_SmokeOrange_Grenade_shell", "ACE_Chemlight_Orange"};
	};
	class Yellow {
		name = "Yellow";
		hexCode = "#FFFF00";
		usage = "Medical Emergency";
		itemExamples[] = {"SmokeShellYellow", "1Rnd_SmokeYellow_Grenade_shell", "Chemlight_yellow"};
	};
	class Purple {
		name = "Purple";
		hexCode = "#800080";
		usage = "Broken Arrow - 100m radius";
		itemExamples[] = {"SmokeShellPurple", "1Rnd_SmokePurple_Grenade_shell"};
	};
};