author = "MISSION AUTHOR";
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
loadScreen = "mission.jpg";
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";

briefingName = "THIS IS THE NAME ON THE #MISSIONS LIST";
overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";

// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";

// What kind of mission is this? (Use only one)
missionGroup = "17thSaturdayOp";
// missionGroup = "17thFridayOp";
// missionGroup = "17thWednesdayOp";
// missionGroup = "17thFTX";
// missionGroup = "17thTraining";


// Add waypoints to players' MicroDAGR devices
// respawn locations (bases) are added by default, don't put them here
custom_microdagr_waypoints[] = {
    // the first element is the waypoint name
    // the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
    // the third element is optional - provide the variable name of an object if you want to use its initial position instead
    // {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
    // EXAMPLES:
    //      {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
    //      {"CAMP TEMPEST", "03421460, ""},
    //      {"MY CUSTOM OBJECT", {}, "myCustomObject"}
};

// activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets {
    class base {
        displayName = "Ken Custom";
        objects[] = {
            {"Land_BagFence_Round_F", 5},
            {"Land_BagFence_Short_F", 5},
            {"Land_BagFence_Long_F", 10},
            {"Land_Plank_01_4m_F", 5},
            {"Land_SandbagBarricade_01_half_F", 15},
            {"Land_SandbagBarricade_01_F", 15},
            {"Land_SandbagBarricade_01_hole_F", 15},
            {"Land_BagBunker_Small_F", 25},
            {"Land_BagBunker_Large_F", 50},
            {"Land_HBarrier_3_F", 10},
            {"Land_HBarrier_5_F", 15},
            {"Land_HBarrier_Big_F", 20},
            {"Land_HBarrierTower_F", 100},
            {"Land_HBarrierWall4_F", 25},
            {"Land_HBarrierWall_corner_F", 25},
            {"Land_HBarrierWall_corridor_F", 25},
            {"Land_fort_rampart", 15},
            {"Land_Rampart_F", 15},
            {"Land_PortableLight_double_F", 5},
            {"Land_CzechHedgehog_01_new_F", 10},
            {"Fort_RazorWire", 5},
            {"Land_HBarrier_1_F", 5}
        };
    };
};