version 3.0
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@@ -1,46 +1,63 @@
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class milsim
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{
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tag = "milsim";
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{
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class settings
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{
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class setDefaults { postInit = 1; };
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class addCBASettings { postInit = 1; };
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class addAARChatHandler { postInit = 1; };
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class addRespawnChatHandler { postInit = 1; };
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};
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class init
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{
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class initManager { postInit = 1; };
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class init {};
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class initPlayerLocal {};
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class initPlayerCPS {};
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class initDNI_PlayerFPS {};
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class initServer {};
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class initServer { postInit = 1;}; //needs refactor
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class initPlayerLocal { postInit = 1;};
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};
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class userSettings
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{
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};
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class intel {
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class initFBCB2 {};
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class MDS_callsigns {};
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class MDS_fixedAssets {};
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class MDS_rotaryAssets {};
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class MDS_smokeColors {};
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class MDS_radioFrequencies {};
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class MDS_environment {};
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class messageAssetStatus {};
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class fbcb2 {
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class addFBCB2DiaryEntries { postInit = 1; };
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class initFBCB2 { postInit = 1; };
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class processFBCB2Callsigns {};
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class processFBCB2FixedWingAssets {};
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class processFBCB2RotaryAssets {};
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class processFBCB2RadioFrequencies {};
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class processFBCB2SmokeColors {};
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class processFBCB2Environment {};
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class messageFBCB2AssetStatus {};
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};
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class client {
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class zenModules { postInit = 1; };
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class addZenModules { postInit = 1; };
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class addDNI_PlayerFPS { postInit = 1; }; // needs refactor
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class bindEventHandlers { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class calculateClientStats {};
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};
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class server {
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class addServerStatsPFH {};
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class calculateServerStats {};
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};
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class resupply {
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class createAmmoBox {};
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class createWeaponsBox {};
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class createMedicalBox {};
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}
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class ambience {
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class flakInitVehicle {};
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class flakEH {};
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};
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class map
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{
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class copyMapFromPlayer {};
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class getPlayerMapMarkers {};
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class loadMapMarkers {};
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class mapMarkerToString {};
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class stringToMapMarker {};
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class initMapCopy { postInit = 1; };
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class copyMapFromPlayer {}; //needs refactor
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class getPlayerMapMarkers {}; //needs refactor
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class loadMapMarkers {}; //needs refactor
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class mapMarkerToString {}; //needs refactor
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class stringToMapMarker {}; //needs refactor
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};
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};
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};
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