version 3.0

This commit is contained in:
2023-06-19 00:59:05 -05:00
parent 2caf7cb720
commit 0141b88c8e
36 changed files with 608 additions and 487 deletions

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@@ -4,6 +4,23 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project badly attempts [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [3.0] - 2023-05-03
### Added
- CBA settings for dynamic enable/disable of player/server metrics gathering
- CBA settings for dynamic timing for player/server metrics gathering
### Changed
- Reformat CBA settings
- Separate player and server metrics into proper functions/initializers/handlers
- Refactor most functions and change initialization routines in `CfgFunctions`
### Removed
- Remove `CfgRemoteExec` from `description.ext` as it has been deprecated as of Arma v1.54
## [2.2] - 2023-04-23
### Added

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@@ -93,28 +93,6 @@ class cfgFunctions
};
class cfgRemoteExec
{
// List of script commands allowed to be sent from client via remoteExec
class Commands
{
// State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility)
mode = 2;
};
// List of script functions allowed to be sent from client via remoteExec
class Functions
{
// State of remoteExec: 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility)
mode = 2;
// Ability to send jip messages: 0-disabled, 1-enabled (default)
jip = 1;
class BIS_fnc_effectKilledAirDestruction {};
class BIS_fnc_effectKilledSecondaries {};
class BIS_fnc_objectVar {};
class BIS_fnc_execVM {};
};
};
class CfgDebriefingSections {
class acex_killTracker {
title = "Acex Killed Events";

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@@ -1,46 +1,63 @@
class milsim
{
tag = "milsim";
class settings
{
class setDefaults { postInit = 1; };
class addCBASettings { postInit = 1; };
class addAARChatHandler { postInit = 1; };
class addRespawnChatHandler { postInit = 1; };
};
class init
{
class initManager { postInit = 1; };
class init {};
class initPlayerLocal {};
class initPlayerCPS {};
class initDNI_PlayerFPS {};
class initServer {};
class initServer { postInit = 1;}; //needs refactor
class initPlayerLocal { postInit = 1;};
};
class userSettings
{
};
class intel {
class initFBCB2 {};
class MDS_callsigns {};
class MDS_fixedAssets {};
class MDS_rotaryAssets {};
class MDS_smokeColors {};
class MDS_radioFrequencies {};
class MDS_environment {};
class messageAssetStatus {};
class fbcb2 {
class addFBCB2DiaryEntries { postInit = 1; };
class initFBCB2 { postInit = 1; };
class processFBCB2Callsigns {};
class processFBCB2FixedWingAssets {};
class processFBCB2RotaryAssets {};
class processFBCB2RadioFrequencies {};
class processFBCB2SmokeColors {};
class processFBCB2Environment {};
class messageFBCB2AssetStatus {};
};
class client {
class zenModules { postInit = 1; };
class addZenModules { postInit = 1; };
class addDNI_PlayerFPS { postInit = 1; }; // needs refactor
class bindEventHandlers { postInit = 1; };
class bindVehicleActions { postInit = 1; };
class addClientStatsPFH {};
class calculateClientStats {};
};
class server {
class addServerStatsPFH {};
class calculateServerStats {};
};
class resupply {
class createAmmoBox {};
class createWeaponsBox {};
class createMedicalBox {};
}
class ambience {
class flakInitVehicle {};
class flakEH {};
};
class map
{
class copyMapFromPlayer {};
class getPlayerMapMarkers {};
class loadMapMarkers {};
class mapMarkerToString {};
class stringToMapMarker {};
class initMapCopy { postInit = 1; };
class copyMapFromPlayer {}; //needs refactor
class getPlayerMapMarkers {}; //needs refactor
class loadMapMarkers {}; //needs refactor
class mapMarkerToString {}; //needs refactor
class stringToMapMarker {}; //needs refactor
};
};

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@@ -9,30 +9,30 @@ params [
["_distanceDispersion", 30, [0]]
];
// diag_log("flakEH running");
// diag_log(_event);
// diag_log "[MILSIM] (ambience) flakEH running";
// diag_log text format["[MILSIM] (ambience) flakEH event: %1", _event];
_unit = _event select 0;
// diag_log(format["i have a unit: %1", _unit]);
// diag_log text format["[MILSIM] (ambience) flahEH vehicle: %1", _unit];
_projectile = _event select 6;
// diag_log(format["i have a projectile in flight: %1", _projectile]);
// diag_log text format["[MILSIM] (ambience) flakEH projectile in flight: %1", _projectile];
deleteVehicle _projectile;
// diag_log("i have deleted the projectile");
// diag_log text "[MILSIM] (ambience) flakEH projectile deleted");
// diag_log(_unit weaponsTurret [0] select _primaryTurret);
// diag_log text format["[MILSIM] (ambience) flakEH primary turret: %1", _unit weaponsTurret [0] select _primaryTurret];
_weapon = _unit weaponsTurret [0] select _primaryTurret;
_munitionConversionRate = _fullAmmoCount - _flakRoundsEvery;
// diag_log(format["munition count: %1", _unit ammo _weapon]);
// diag_log(format["munition replacement at: %1", _munitionConversionRate]);
// diag_log text format["[MILSIM] (ambience) flakEH munition count: %1", _unit ammo _weapon];
// diag_log text format["[MILSIM] (ambience) flakEH munition replacement at: %1", _munitionConversionRate];
if (_unit ammo _weapon < _munitionConversionRate) then {
_unit setAmmo [_weapon, _fullAmmoCount];
// diag_log(format["replacing ammo count to: %1", _fullAmmoCount]);
// diag_log text format["[MILSIM] (ambience) flakEH replacing ammo count to: %1", _fullAmmoCount];
_targetPosition = [];
@@ -48,7 +48,7 @@ if (_unit ammo _weapon < _munitionConversionRate) then {
} else {
_possibleTargets = _unit nearTargets _maximumDistance;
diag_log(format["ai has %1 possible targetting solutions", count _possibleTargets]);
diag_log text format["ai has %1 possible targetting solutions", count _possibleTargets];
if ((count _possibleTargets) > 0) then {
@@ -59,7 +59,7 @@ if (_unit ammo _weapon < _munitionConversionRate) then {
_i = _unit aimedAtTarget [_x select 4, _weapon];
if (_i > _hold && (_x select 3) > 0) then {
_target = _x select 4;
diag_log(format["setting target to %1", _target]);
diag_log text format["setting target to %1", _target];
_targetPosition = _x select 0;
_hold = _i;
};
@@ -69,30 +69,30 @@ if (_unit ammo _weapon < _munitionConversionRate) then {
};
// diag_log(format["i have found target coordinates: %1", _targetPosition]);
// diag_log text format["[MILSIM] (ambience) flakEH target coordinates: %1", _targetPosition];
if ((count _targetPosition) > 0) then {
// diag_log("calculating new projectile placement");
// diag_log text "[MILSIM] (ambience) flakEH calculating new projectile placement";
_targetX = _targetPosition select 0;
_targetY = _targetPosition select 1;
_targetZ = _targetPosition select 2;
// diag_log(format["checking target altitude: %1", _targetZ]);
// diag_log text format["[MILSIM] (ambience) flakEH checking target altitude: %1", _targetZ];
if (_targetZ > _minimumAltitude) then {
// diag_log("target is above minimum height, proceeding");
// diag_log text "[MILSIM] (ambience) flakEH target is above minimum height, proceeding";
if !(lineIntersects [getPos _unit, _targetPosition, _unit, _target]) then {
// diag_log("intersection calculated");
// diag_log text "[MILSIM] (ambience) flakEH intersection calculated";
_flakDistance = ((speed _target * 0.8) * (_speedDispersion / 100)) + ((_unit distance _target) * (_distanceDispersion / 500));
_distanceX = ((random (_flakDistance * 2)) - _flakDistance) + _targetX;
_distanceY = ((random (_flakDistance * 2)) - _flakDistance) + _targetY;
_distanceZ = ((random (_flakDistance * 2)) - _flakDistance) + _targetZ;
// diag_log( format["target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]]);
// diag_log text format["[MILSIM] (ambience) flakEH target is distance: %1 / distance2D %2 from me, creating munition distance %3, distance2D %4 from me", _unit distance _targetPosition, _unit distance2D _targetPosition, _unit distance [_distanceX, _distanceY, _distanceZ], _unit distance2D [_distanceX, _distanceY, _distanceZ]];
_flak = createVehicle ["SmallSecondary", [_distanceX, _distanceY, _distanceZ], [], 0, "CAN_COLLIDE"];
};

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@@ -8,34 +8,34 @@ params [
["_removeMissiles", true, [true]]
];
diag_log("initializing flak v16");
diag_log text "[MILSIM] (ambience) initializing flak v18";
_primaryTurret = objNull;
if (_removeMissiles) then {
diag_log("removing missiles");
diag_log text "[MILSIM] (ambience) removing missiles";
_magazines = magazinesAllTurrets _unit;
{
_magazine = _x select 0;
diag_log( format["Checking: %1", _magazine]);
diag_log text format["[MILSIM] (ambience) checking: %1", _magazine];
_ammo = gettext( configfile >> "CfgMagazines" >> _magazine >> "ammo");
diag_log( format["ammo: %1", _ammo]);
diag_log text format["[MILSIM] (ambience) ammo: %1", _ammo];
_type = gettext(configFile >> "CfgAmmo" >> _ammo >> "simulation");
diag_log( format["ammo type: %1", _type]);
diag_log text format["[MILSIM] (ambience) ammo type: %1", _type];
if (_type == "shotMissile") then {
_unit removeMagazinesTurret [_magazine, [0]];
diag_log(format["removing ammo: %1", _ammo]);
diag_log text format["[MILSIM] (ambience) removing ammo: %1", _ammo];
};
if ((_type == "shotBullet") && (_primaryTurret isEqualTo objNull)) then {
_primaryTurret = _forEachIndex;
diag_log(format["found primary turret: %1", _unit weaponsTurret [0] select _primaryTurret]);
diag_log text format["[MILSIM] (ambience) found primary turret: %1", _unit weaponsTurret [0] select _primaryTurret];
};
} foreach _magazines;
@@ -55,8 +55,8 @@ _unit setVariable["feh_flakRoundsEvery", _flakRoundsEvery];
_unit setVariable["feh_speedDispersion", _speedDispersion];
_unit setVariable["feh_distanceDispersion", _distanceDispersion];
diag_log( format[
"{[_this, maximumDistance: %1, minimumAltitude: %2, primaryTurret: %3, fullAmmoCount: %4, flakRoundsEvery: %5, speedDispersion: %6, distanceDispersion: %7] call milsim_fnc_flakEH;}",
diag_log text format [
"[MILSIM] (ambience) {[_this, maximumDistance: %1, minimumAltitude: %2, primaryTurret: %3, fullAmmoCount: %4, flakRoundsEvery: %5, speedDispersion: %6, distanceDispersion: %7] call milsim_fnc_flakEH;}",
_maximumDistance,
_minimumAltitude,
_primaryTurret,
@@ -64,14 +64,12 @@ diag_log( format[
_flakRoundsEvery,
_speedDispersion,
_distanceDispersion
]
);
];
_unit addEventHandler [
"Fired",
_unit addEventHandler ["Fired",
format[
"diag_log('firing'); [_this, %1, %2, %3, %4, %5, %6, %7] call milsim_fnc_flakEH",
"[_this, %1, %2, %3, %4, %5, %6, %7] call milsim_fnc_flakEH",
_maximumDistance,
_minimumAltitude,
_primaryTurret,

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@@ -0,0 +1,18 @@
if (!hasInterface) exitWith {};
diag_log text "[MILSIM] (client) initializing Stats PFH";
_cpsPFH = [
{
[] call milsim_fnc_calculateClientStats;
},
"milsim_client_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (client) PFH loaded with interval %1 seconds", "milsim_client_cps_interval" call CBA_settings_fnc_get ], },
{ diag_log text format ["[MILSIM] (client) PFH unloaded"] },
{ "milsim_client_cps_enable" call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
player setVariable ["milsim_client_cps_handler", _cpsPFH];

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@@ -1,3 +1,5 @@
if ( !hasInterface ) exitWith {};
diag_log text "[MILSIM] (DNI) writing variable loop";
[] spawn {

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@@ -1,3 +1,5 @@
if ( !hasInterface ) exitWith {};
[
"17th Battalion",
"Create Resupply Box",
@@ -38,7 +40,7 @@
[
"17th Battalion",
"Grounds Cleanup2",
"Grounds Cleanup",
{
params [["_pos", [0,0,0], [[]], 3], ["_target", objNull, [objNull]]];
@@ -68,3 +70,8 @@
}
] call zen_custom_modules_fnc_register;
diag_log text "[MILSIM] (client) zeus modules added";
nil;

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@@ -0,0 +1,43 @@
if ( !hasInterface ) exitWith {};
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
format["[MILSIM] (client) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}
];
[
{
params ["_unit", "_object", "_cost"];
private _return = (count nearestObjects [_unit, ["B_APC_Tracked_01_CRV_F", "rhsusf_M1239_M2_Deploy_socom_d", "rhsusf_stryker_m1132_m2_wd", "rhsusf_m113_usarmy_supply", "rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy", "B_Slingload_01_Cargo_F"], 120]) > 0;
_return
}
] call ace_fortify_fnc_addDeployHandler;
addMissionEventHandler ["HandleChatMessage",
{
params ["_channel", "_owner", "_from", "_text", "_person", "_name", "_strID", "_forcedDisplay", "_isPlayerMessage", "_sentenceType", "_chatMessageType"];
if ( missionNamespace getVariable ["milsim_sideChat", false] ) exitWith{ false };
if (_channel != 1) exitWith { false };
if ( ( admin _owner ) != 0 ) exitWith { false };
if ( !isNull ( getAssignedCuratorLogic _person ) ) exitWith { false };
true;
}
];
diag_log text "[MILSIM] (client) event handlers bound";
nil;

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@@ -0,0 +1,67 @@
if ( !hasInterface ) exitWith {};
_checkFuel =
[
"CheckFuel",
"Check Fuel",
"",
{
hint format ["Fuel: %1%2", floor (fuel _target *100), "%"];
},
{true}
] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _checkFuel, true] call ace_interact_menu_fnc_addActionToClass;
_unflip =
[
"Unfuck",
"Flip Vehicle",
"",
{
_target setpos [(getpos _target) select 0,(getpos _target) select 1, 0.5];
_target setVectorUp surfaceNormal position _target;
},
{true}
] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass;
_patchTire =
[
"patchTire",
"Patch Tire",
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
{
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
[
30,
[_player, _target],
{
params ["_args"];
_args params ["_player", "_target"];
hint "Tire Patched";
_target setDamage 0.2;
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
},
{
params ["_args"];
_args params ["_player", "_target"];
hint "Stopped repair";
[_player, "", 0] call ace_common_fnc_doAnimation;
},
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
diag_log text "[MILSIM] (client) vehicle actions bound";
nil;

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@@ -0,0 +1,29 @@
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (client) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable ["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
};
nil;

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@@ -0,0 +1,10 @@
if ( !hasInterface ) exitWith {};
player createDiarySubject["Status","FBCB2 - Status"];
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
player createDiarySubject["Messages","FBCB2 - Messages"];
diag_log text "[MILSIM] (fbcb2) diary entries added";
nil;

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@@ -0,0 +1,10 @@
if ( !hasInterface ) exitWith {};
waitUntil { !isNil "milsim_complete" };
[] call milsim_fnc_processFBCB2Callsigns;
[] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies;
[] call milsim_fnc_processFBCB2SmokeColors;
[] call milsim_fnc_processFBCB2Environment;

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@@ -14,6 +14,6 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageAssetStatus'>Run Report on local node?</execute>";
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - FIXED", _text]];

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@@ -14,6 +14,6 @@ _text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ----
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageAssetStatus'>Run Report on local node?</execute>";
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_messageFBCB2AssetStatus'>Run Report on local node?</execute>";
player createDiaryRecord ["Status", ["MDS - ASSETS - ROTARY", _text]];

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@@ -1,60 +0,0 @@
// Disable saving
enableSaving[false, false];
// Disable radio chatter and sentences
enableRadio false;
enableSentences false;
// update ace weight settings since arma quadruples the value when an object is loaded into another object
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
// Disable RHS radio chatter (if RHS is present)
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
rhs_vehicleRadioChatter = 0;
};
// Disable ambient life (rabbits & snakes) once the mission starts
waitUntil {time > 0};
enableEnvironment[false, true];
diag_log text "[MILSIM] (init) ambient life disabled";
[
"saveaar",
{
[] remoteExec["ocap_fnc_exportData", 2];
},
"admin"
] call CBA_fnc_registerChatCommand;
[
"respawn",
{
_clientID = _thisArgs select 0;
player setDamage 1;
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",
[clientOwner]
] call CBA_fnc_registerChatCommand;
diag_log text "[MILSIM] (init) OCAP chat handler registered";
[
"milsim_sideChat",
"CHECKBOX",
"Enable Side Chat Text",
"17th Batallion",
false,
true,
{
params ["_value"];
missionNamespace setVariable["milsim_sideChat", _value];
}
] call CBA_fnc_addSetting;
["milsim_sideChat", false] call CBA_settings_fnc_set;
diag_log text "[MILSIM] (init) Custom CBA settings initialized";

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@@ -1,11 +0,0 @@
[] spawn milsim_fnc_init;
if (isServer) then {
[] spawn milsim_fnc_initServer;
};
if (hasInterface) then {
[] spawn milsim_fnc_initPlayerLocal;
};
nil

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@@ -1,45 +0,0 @@
diag_log text "[MILSIM] (initPlayerCPS) writing variable loop";
_cpsPFH = [
{
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
};
},
300,
[],
{ diag_log text "[MILSIM] (initPlayerCPS) CPS PFH loaded" },
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
player setVariable ["milsim_player_cps_handler", _cpsPFH];

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@@ -1,133 +1,5 @@
if ( !hasInterface ) exitWith {};
waitUntil {player == player};
player createDiarySubject["Status","FBCB2 - Status"];
player createDiarySubject["Intel","FBCB2 - Combat Msgs"];
player createDiarySubject["Messages","FBCB2 - Messages"];
diag_log text "[MILSIM] (initPlayerLocal) diaries created";
waitUntil {time > 0};
[] spawn milsim_fnc_initDNI_PlayerFPS;
[] spawn milsim_fnc_initPlayerCPS;
_action = [
"CheckFuel",
"Check Fuel",
"",
{
hint format ["Fuel: %1", (fuel _target *100)]
},
{true}
] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
_action = [
"Unfuck",
"Flip Vehicle",
"",
{
_target setpos [(getpos _target) select 0,(getpos _target) select 1, 0.5];
_target setVectorUp surfaceNormal position _target;
},
{true}
] call ace_interact_menu_fnc_createAction;
["LandVehicle", 0, ["ACE_MainActions"], _action, true] call ace_interact_menu_fnc_addActionToClass;
_action = ["CheckExtTank","Check External Tank","",{hint format ["Ext Tank: %1", 5]},{true}] call ace_interact_menu_fnc_createAction;
["Tank_F", 0, ["ACE_MainActions", "CheckFuel"], _action, true] call ace_interact_menu_fnc_addActionToClass;
_map_copy_condition = {
('ItemMap' in (assignedItems _player)) && ('ItemMap' in (assignedItems _target)) && ([_player, _target, []] call ace_common_fnc_canInteractWith)
};
_map_copy_action = [
"MilSimCopyMap",
"Copy Map",
// "\a3\ui_f\data\IGUI\Cfg\holdactions\holdAction_connect_ca.paa",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{[_target,_player] call milsim_fnc_copyMapFromPlayer},
_map_copy_condition
] call ace_interact_menu_fnc_createAction;
["Man", 0, ["ACE_MainActions"], _map_copy_action, true] call ace_interact_menu_fnc_addActionToClass;
_patchTire =
[
"patchTire",
"Patch Tire",
"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
{
[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
[
30,
[_player, _target],
{
params ["_args"];
_args params ["_player", "_target"];
hint "Tire Patched";
_target setDamage 0.2;
_target setVariable["milsim_ace_repair_wheel_canPatch", false];
},
{
params ["_args"];
_args params ["_player", "_target"];
hint "Stopped repair";
[_player, "", 0] call ace_common_fnc_doAnimation;
},
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
player addEventHandler["Respawn",
{
params ["_unit", "_corpse"];
_killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
format["[MILSIM] (initPlayerLocal) %1 was unconscious then clicked the respawn button", name _unit] remoteExec["diag_log", 0];
// format["%1 was unconscious then clicked the respawn button", name _unit] remoteExec["systemChat", 0];
};
}];
[{
params ["_unit", "_object", "_cost"];
private _return = (count nearestObjects [_unit, ["B_APC_Tracked_01_CRV_F", "rhsusf_M1239_M2_Deploy_socom_d", "rhsusf_stryker_m1132_m2_wd", "rhsusf_m113_usarmy_supply", "rhsusf_M1078A1P2_B_WD_CP_fmtv_usarmy", "B_Slingload_01_Cargo_F"], 120]) > 0;
_return
}] call ace_fortify_fnc_addDeployHandler;
addMissionEventHandler ["HandleChatMessage", {
params ["_channel", "_owner", "_from", "_text", "_person", "_name", "_strID", "_forcedDisplay", "_isPlayerMessage", "_sentenceType", "_chatMessageType"];
if ( missionNamespace getVariable ["milsim_sideChat", false] ) exitWith{ false };
if (_channel != 1) exitWith { false };
if ( ( admin _owner ) != 0 ) exitWith { false };
if ( !isNull ( getAssignedCuratorLogic _person ) ) exitWith { false };
true;
}];
waitUntil {!isNil "milsim_complete"};
[] spawn milsim_fnc_initFBCB2;
// Initializes the player/client side Dynamic Groups framework and registers the player group
["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
nil;

View File

@@ -1,4 +1,4 @@
if (isServer) then {
if (!isServer) exitWith {};
_fixedAssets = [
["Ares", "USAF_A10", 0],
@@ -21,7 +21,6 @@ if (isServer) then {
["Athena", "RHS_AH1Z", 0],
["Homer", "RHS_UH1Y", 0],
["Atlas", "rhsusf_CH53E_USMC", 0]
];
_homes = allMissionObjects "ModuleRespawnPosition_F";
@@ -54,87 +53,9 @@ if (isServer) then {
// Initializes the Dynamic Groups framework and groups
["Initialize", [true]] call BIS_fnc_dynamicGroups;
missionNamespace setVariable["milsim_raw_cps", 0];
missionNamespace setVariable["milsim_cps", 0];
publicVariable "milsim_raw_cps";
publicVariable "milsim_cps";
_cpsPFH = [
{
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (initServer) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
missionNamespace setVariable["milsim_raw_cps", _counter / (diag_frameNo - _frameNo)];
publicVariable "milsim_raw_cps";
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (initServer) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
missionNamespace setVariable["milsim_cps", _counter / (diag_frameNo - _frameNo)];
publicVariable "milsim_cps";
["milsim_serverEfficiency", [ [ ["float", "milsim_raw_cps", missionNamespace getVariable ["milsim_raw_cps", -1]], ["float", "milsim_cps", missionNamespace getVariable ["milsim_cps", -1]] ] ] ] call CBA_fnc_localEvent;
};
},
300,
[],
{ diag_log text "[MILSIM] (initServer) CPS PFH loaded" },
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_cps_handler", _cpsPFH];
_playerCpsPFH = [
{
diag_log text "[MILSIM] (initServer) ** Player Executions **";
{
diag_log ( format ["%1: ( %2, %3 )", name _x, _x getVariable ["milsim_player_raw_cps",-1], _x getVariable ["milsim_player_cps",-1] ] )
} forEach allPlayers;
diag_log text "[MILSIM] (initServer) ***********************";
},
300,
[],
{ diag_log text "[MILSIM] (initServer) Player CPS PFH loaded" },
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_player_cps_handler", _playerCpsPFH];
missionNamespace setVariable ["milsim_complete", true];
diag_log text "[MILSIM] (initServer) milsim_complete";
diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3";
publicVariable "milsim_complete";
};

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@@ -1,8 +0,0 @@
waitUntil {player == player && !isNil "milsim_complete"};
[] spawn milsim_fnc_MDS_callsigns;
[] spawn milsim_fnc_MDS_fixedAssets;
[] spawn milsim_fnc_MDS_rotaryAssets;
[] spawn milsim_fnc_MDS_radioFrequencies;
[] spawn milsim_fnc_MDS_smokeColors;
[] spawn milsim_fnc_MDS_environment;

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@@ -0,0 +1,17 @@
_map_copy_condition =
{
('ItemMap' in (assignedItems _player)) && ('ItemMap' in (assignedItems _target)) && ([_player, _target, []] call ace_common_fnc_canInteractWith)
};
_map_copy_action =
[
"MilSimCopyMap",
"Copy Map",
"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
{
[_target,_player] call milsim_fnc_copyMapFromPlayer
},
_map_copy_condition
] call ace_interact_menu_fnc_createAction;
["Man", 0, ["ACE_MainActions"], _map_copy_action, true] call ace_interact_menu_fnc_addActionToClass;

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@@ -0,0 +1,50 @@
if (!isServer) exitWith {};
missionNamespace setVariable["milsim_raw_cps", 0];
missionNamespace setVariable["milsim_cps", 0];
publicVariable "milsim_raw_cps";
publicVariable "milsim_cps";
diag_log text format ["[MILSIM] (server) initializing Server Stats PFH"];
_serverCpsPFH = [
{
[] call milsim_fnc_calculateServerStats;
},
"milsim_server_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (server) Server PFH loaded with interval %1 seconds", "milsim_server_cps_interval" call CBA_settings_fnc_get ] },
{ diag_log text format ["[MILSIM] (server) Server PFH unloaded"] },
{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_server_cps_handler", _serverCpsPFH];
_playerCpsPFH = [
{
diag_log text "[MILSIM] (server) ** Player Executions **";
{
diag_log ( format ["%1: ( %2, %3 )", name _x, _x getVariable ["milsim_player_raw_cps",-1], _x getVariable ["milsim_player_cps",-1] ] )
} forEach allPlayers;
diag_log text "[MILSIM] (server) ***********************";
},
"milsim_server_cps_interval" call CBA_settings_fnc_get,
[],
{ diag_log text format ["[MILSIM] (server) Player PFH loaded"] },
{ diag_log text format ["[MILSIM] (server) Player PFH unloaded"] },
{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
missionNamespace setVariable ["milsim_player_cps_handler", _playerCpsPFH];
nil;

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@@ -0,0 +1,34 @@
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
diag_log text format ["[MILSIM] (server) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
missionNamespace setVariable ["milsim_raw_cps", _counter / (diag_frameNo - _frameNo)];
publicVariable "milsim_raw_cps";
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
diag_log text format ["[MILSIM] (server) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
missionNamespace setVariable ["milsim_cps", _counter / (diag_frameNo - _frameNo)];
publicVariable "milsim_cps";
["milsim_serverEfficiency", [ [ ["float", "milsim_raw_cps", missionNamespace getVariable ["milsim_raw_cps", -1]], ["float", "milsim_cps", missionNamespace getVariable ["milsim_cps", -1]] ] ] ] call CBA_fnc_localEvent;
};
nil;

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@@ -0,0 +1,11 @@
[
"saveaar",
{
[] remoteExec["ocap_fnc_exportData", 2];
},
"admin"
] call CBA_fnc_registerChatCommand;
diag_log text "[MILSIM] (settings) OCAP chat handler registered";
nil;

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@@ -0,0 +1,110 @@
//---------------------
// Side Chat
//---------------------
[
"milsim_sideChat",
"CHECKBOX",
"Side Chat Text Enabled",
["17th Batallion", "Side Chat"],
false,
true,
{
params ["_value"];
diag_log format["side chat activation set to %1", _value];
}
] call CBA_fnc_addSetting;
["milsim_sideChat", false] call CBA_settings_fnc_set;
//---------------------
// Server CPS
//---------------------
[
"milsim_server_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Batallion", "Server Metrics"],
true,
true,
{
params ["_value"];
diag_log format["server cps activation set to %1", _value];
}
] call CBA_fnc_addSetting;
["milsim_server_cps_enable", true] call CBA_settings_fnc_set;
[
"milsim_server_cps_interval",
"TIME",
"Metrics Interval",
["17th Batallion", "Server Metrics"],
[60,300,120],
true,
{
if (!isServer) exitWith {};
params ["_value"];
diag_log format["server cps interval set to %1", _value];
_cpsPFH = missionNamespace getVariable ["milsim_server_cps_handler", ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
_playerCpsPFH = missionNamespace getVariable ["milsim_player_cps_handler", ObjNull];
if (!isNull _playerCpsPFH) then {
_playerCpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call milsim_fnc_addServerStatsPFH;
}
] call CBA_fnc_addSetting;
//---------------------
// Client CPS
//---------------------
[
"milsim_client_cps_enable",
"CHECKBOX",
"CPS Metrics Enabled",
["17th Batallion", "Client Metrics"],
true,
true,
{
params ["_value"];
diag_log format["client cps activation set to %1", _value];
}
] call CBA_fnc_addSetting;
["milsim_client_cps_enable", true] call CBA_settings_fnc_set;
[
"milsim_client_cps_interval",
"TIME",
"CPS Metrics Interval",
["17th Batallion", "Client Metrics"],
[60,300,120],
true,
{
if (!hasInterface) exitWith {};
params ["_value"];
diag_log format["client cps interval set to %1", _value];
_cpsPFH = player getVariable ["milsim_client_cps_handler", ObjNull];
if (!isNull _cpsPFH) then {
_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
};
[] call milsim_fnc_addClientStatsPFH;
}
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;

View File

@@ -0,0 +1,15 @@
[
"respawn",
{
_clientID = _thisArgs select 0;
player setDamage 1;
format["[MILSIM] (init) %1 claims they were glitched and respawned - %2", name player, netID player] remoteExec["diag_log", 2];
format["%1 claims they were glitched and respawned (%2)", name player, netID player] remoteExec["systemChat", -_clientID];
},
"all",
[clientOwner]
] call CBA_fnc_registerChatCommand;
diag_log text "[MILSIM] (settings) respawn chat handler registered";
nil;

View File

@@ -0,0 +1,19 @@
enableSaving[false, false];
enableRadio false;
enableSentences false;
missionNamespace setVariable ["ACE_maxWeightDrag", 2400];
missionNamespace setVariable ["ACE_maxWeightCarry", 1800];
if(isClass(configfile >> "CfgPatches" >> "rhs_main")) then {
rhs_vehicleRadioChatter = 0;
};
waitUntil {time > 0};
enableEnvironment[false, true];
diag_log text "[MILSIM] (settings) defaults set";
nil;