still testing
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35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
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35
framework/emp/functions/fn_applyGlobalObjectEffects.sqf
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#include "..\script_component.hpp"
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// Executed on all machines - global argument, local effect
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// The effects must be applied on all machines
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params [["_object", objNull, [objNull]]];
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if (isNull _object) exitWith {};
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_object setHitPointDamage ["hitturret",1];
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_object setHitPointDamage ["hitcomturret",1];
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_object setHitPointDamage ["hitcomgun",1];
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_object setHitPointDamage ["#light_hitpoint",1];
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_object setHitPointDamage ["HitBatteries",1];
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_object setHitPointDamage ["HitLight",1];
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_object setHitPointDamage ["#light_l",1];
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_object setHitPointDamage ["#light_r",1];
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_object setHitPointDamage ["#light_l_flare",1];
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_object setHitPointDamage ["#light_r_flare",1];
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_object setHitPointDamage ["light_l",1];
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_object setHitPointDamage ["light_r",1];
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_object setHitPointDamage ["light_l2",1];
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_object setHitPointDamage ["light_r2",1];
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_object setHitPointDamage ["hitEngine",1];
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_object setHitPointDamage ["hitengine",1];
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_object setHitPointDamage ["hitengine1",1];
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_object setHitPointDamage ["hitengine2",1];
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_object setHitPointDamage ["hitengine3",1];
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_object setHitPointDamage ["HitEngine2",1];
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_object setHitPointDamage ["HitAvionics",1];
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_object setHitPointDamage ["HitHRotor",1];
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_object setHitPointDamage ["HitVRotor",1];
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_object setHitPointDamage ["HitHydraulics",1];
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_object setHitPointDamage ["HitHStabilizerL1",1];
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_object setHitPointDamage ["HitHStabilizerR1",1];
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_object setHitPointDamage ["HitVStabilizer1",1];
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