big refactor, WIP!
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105
framework/performance/functions/fn_addCBASettings.sqf
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105
framework/performance/functions/fn_addCBASettings.sqf
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#include "..\script_component.hpp"
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//---------------------
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// Server CPS
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//---------------------
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[
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QGVAR(server_cps_enable),
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"CHECKBOX",
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"Server CPS Metrics Enabled",
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["17th Battalion", "Server Metrics"],
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true,
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true,
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{
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params ["_value"];
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[
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QGVAR(cps_enable),
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_value
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] call EFUNC(common,logSettingChanged);
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}
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] call CBA_fnc_addSetting;
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[QGVAR(cps_enable), true] call CBA_settings_fnc_set;
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[
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QGVAR(server_cps_interval),
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"TIME",
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"Server CPS Metrics Interval",
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[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
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[60,300,120],
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true,
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{
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if (!isServer) exitWith {};
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params ["_value"];
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[
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QGVAR(cps_interval),
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_value
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] call EFUNC(common,logSettingChanged);
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_cpsPFH = missionNamespace getVariable [QGVAR(server_cps_handler), ObjNull];
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if (!isNull _cpsPFH) then {
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_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
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};
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[] call FUNC(addServerStatsPFH);
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}
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] call CBA_fnc_addSetting;
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//---------------------
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// Client CPS
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//---------------------
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[
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QGVAR(client_cps_enable),
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"CHECKBOX",
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"Client CPS Metrics Enabled",
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[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
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true,
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true,
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{
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params ["_value"];
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[
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QGVAR(client_cps_enable),
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_value
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] call EFUNC(common,logSettingChanged);
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}
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] call CBA_fnc_addSetting;
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[QGVAR(client_cps_enable), true] call CBA_settings_fnc_set;
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[
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QGVAR(client_cps_interval),
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"TIME",
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"Client CPS Metrics Interval",
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[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)],
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[60,300,120],
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true,
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{
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if (!hasInterface) exitWith {};
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params ["_value"];
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[
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QGVAR(client_cps_interval),
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_value
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] call EFUNC(common,logSettingChanged);
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_cpsPFH = player getVariable [QGVAR(client_cps_handler), ObjNull];
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if (!isNull _cpsPFH) then {
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_cpsPFH call CBA_fnc_deletePerFrameHandlerObject;
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};
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[] call FUNC(addClientStatsPFH);
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}
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] call CBA_fnc_addSetting;
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"CREATED SETTINGS",
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[]
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] call EFUNC(common,log);
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38
framework/performance/functions/fn_addClientStatsPFH.sqf
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38
framework/performance/functions/fn_addClientStatsPFH.sqf
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@@ -0,0 +1,38 @@
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#include "..\script_component.hpp"
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if (!hasInterface) exitWith {};
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Initializing client stats PFH",
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[]
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] call EFUNC(common,log);
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_cpsPFH = [
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{
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[] call FUNC(calculateClientStats);
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},
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QGVAR(client_cps_interval) call CBA_settings_fnc_get,
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[],
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{
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Client PFH loaded",
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[["pfhInterval", QGVAR(client_cps_interval) call CBA_settings_fnc_get]]
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] call EFUNC(common,log);
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},
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{ [
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Client PFH unloaded",
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[]
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] call EFUNC(common,log);
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},
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{ QGVAR(client_cps_enable) call CBA_settings_fnc_get },
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{ false },
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[]
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] call CBA_fnc_createPerFrameHandlerObject;
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player setVariable [QGVAR(client_cps_handler), _cpsPFH];
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89
framework/performance/functions/fn_addDNI_PlayerFPS.sqf
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89
framework/performance/functions/fn_addDNI_PlayerFPS.sqf
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@@ -0,0 +1,89 @@
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#include "..\script_component.hpp"
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if ( !hasInterface ) exitWith {};
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diag_log text "[MILSIM] (DNI) writing variable loop";
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[] spawn {
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while {true} do {
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player setVariable ["DNI_PlayerFPS", floor diag_fps, true];
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sleep 1
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};
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};
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diag_log text "[MILSIM] (DNI) variable loop complete";
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/////////////////////////////////////////////////////////
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//Waits until curators are initalized in order to check//
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//if player is zeus to run the fps scripts //
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/////////////////////////////////////////////////////////
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diag_log text "[MILSIM] (DNI) waiting for curators";
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waitUntil {
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private _hasCurators = (count allcurators) > 0;
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private _hasInitializedCurators = (count (call BIS_fnc_listCuratorPlayers)) > 0;
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private _curatorsInitialized = !_hasCurators || _hasInitializedCurators;
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((time > 2) || _curatorsInitialized)
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};
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diag_log text "[MILSIM] (DNI) curator init complete";
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/////////////////////////////////////////////////////////
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//If player is a curator it will run the script and each/
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//player will have their FPS appear beneath them //
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/////////////////////////////////////////////////////////
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if (player in (call bis_fnc_listcuratorplayers)) then {
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diag_log text "[MILSIM] (DNI) player is in curator list, adding Draw3D handler";
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addMissionEventHandler ["Draw3D", {
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{
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_distance = position curatorCamera distance _x;
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//if zeus camera is farther than 1200 meters away from the targets the text will not display
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if (_distance < 1200) then {
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_playerFPS = _x getVariable ["DNI_PlayerFPS",50];
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//if the FPS is below 20 it turns red and becomes more visible for zeus to see so they are aware
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if (_playerFPS <20) then
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{
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drawIcon3D
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[
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"",//Path to image displayed near text
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[1,0,0,0.7],//color of the text using RGBA
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position _x,//position of the text _x referring to the player in 'allPlayers'
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1,//Width
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2,//height from position, below
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0,//angle
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format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed
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0,//shadow on text, 0=none,1=shadow,2=outline
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0.05,//text size
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"PuristaMedium",//text font
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"center"//align text left, right, or center
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];
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}
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//if the FPS is above 20 text is smaller and less visible as to not conern zeus as much
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else
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{
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drawIcon3D
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[
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"",//Path to image displayed near text
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[1,1,1,0.3],//color of the text using RGBA
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position _x,//position of the text _x referring to the player in 'allPlayers'
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1,//Width
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2,//height from position, below
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0,//angle
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format["%1 FPS: %2", name _x, str _playerFPS],//text to be displayed
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0,//shadow on text, 0=none,1=shadow,2=outline
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0.03,//text size
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"PuristaMedium",//text font
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"center"//align text left, right, or center
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];
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};
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};
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} forEach allPlayers;
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//Here is the array of units you wish to display the FPS text for, it can be
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//changed to be an array of specific units or players if you wish
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}];
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};
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/////////////////////////////////////////////////////////
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/////////////////////End FPS Script//////////////////////
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/////////////////////////////////////////////////////////
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70
framework/performance/functions/fn_addServerStatsPFH.sqf
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70
framework/performance/functions/fn_addServerStatsPFH.sqf
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@@ -0,0 +1,70 @@
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#include "..\script_component.hpp"
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if (!isServer) exitWith {};
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missionNamespace setVariable[QGVAR(raw_cps), 0];
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missionNamespace setVariable[QGVAR(cps), 0];
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publicVariable QGVAR(raw_cps);
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publicVariable QGVAR(cps);
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Initializing server stats PFH",
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[]
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] call EFUNC(common,log);
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_serverCpsPFH = [
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{
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[] call FUNC(calculateServerStats);
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},
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QGVAR(server_cps_interval) call CBA_settings_fnc_get,
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[],
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{
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Server PFH loaded",
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[["pfhInterval", QGVAR(server_cps_interval) call CBA_settings_fnc_get]]
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] call EFUNC(common,log);
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},
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{ [
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"Server PFH unloaded",
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[]
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] call EFUNC(common,log);
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},
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{ QGVAR(server_cps_enable) call CBA_settings_fnc_get },
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{ false },
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[]
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] call CBA_fnc_createPerFrameHandlerObject;
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missionNamespace setVariable [QGVAR(server_cps_handler), _serverCpsPFH];
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_playerCpsPFH = [
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{
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diag_log text "[MILSIM] (server) ** Player Executions **";
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{
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diag_log ( format ["%1: ( %2, %3 )", name _x, _x getVariable ["milsim_player_raw_cps",-1], _x getVariable ["milsim_player_cps",-1] ] )
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} forEach allPlayers;
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diag_log text "[MILSIM] (server) ***********************";
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},
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"milsim_server_cps_interval" call CBA_settings_fnc_get,
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[],
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{ diag_log text format ["[MILSIM] (server) Player PFH loaded"] },
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{ diag_log text format ["[MILSIM] (server) Player PFH unloaded"] },
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{ "milsim_server_cps_enable" call CBA_settings_fnc_get },
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{ false },
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[]
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] call CBA_fnc_createPerFrameHandlerObject;
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missionNamespace setVariable ["milsim_player_cps_handler", _playerCpsPFH];
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nil;
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40
framework/performance/functions/fn_calculateClientStats.sqf
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40
framework/performance/functions/fn_calculateClientStats.sqf
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@@ -0,0 +1,40 @@
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#include "..\script_component.hpp"
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[] spawn {
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// warning: while loop without suspension executes multiple times per frame
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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};
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// in an empty mission, the _counter may go well over 2000 times per frame!
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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format ["Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)],
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[["playerRawCPS", _counter / (diag_frameNo - _frameNo)]]
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] call EFUNC(common,log);
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player setVariable [QGVAR(player_raw_cps), _counter / (diag_frameNo - _frameNo), true];
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// with suspension
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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uiSleep 0.001; // waits at least 1 frame
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};
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// _counter says one per frame, as expected
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[
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LEVEL_INFO,
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QUOTE(COMPONENT),
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format ["Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)],
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[["playerCPS", _counter / (diag_frameNo - _frameNo)]]
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] call EFUNC(common,log);
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player setVariable [QGVAR(player_cps), _counter / (diag_frameNo - _frameNo), true];
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};
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nil;
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34
framework/performance/functions/fn_calculateServerStats.sqf
Normal file
34
framework/performance/functions/fn_calculateServerStats.sqf
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@@ -0,0 +1,34 @@
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[] spawn {
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// warning: while loop without suspension executes multiple times per frame
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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};
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diag_log text format ["[MILSIM] (server) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
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missionNamespace setVariable ["milsim_raw_cps", _counter / (diag_frameNo - _frameNo)];
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publicVariable "milsim_raw_cps";
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// with suspension
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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uiSleep 0.001; // waits at least 1 frame
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};
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diag_log text format ["[MILSIM] (server) Average Server Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
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missionNamespace setVariable ["milsim_cps", _counter / (diag_frameNo - _frameNo)];
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publicVariable "milsim_cps";
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["milsim_serverEfficiency", [ [ ["float", "milsim_raw_cps", missionNamespace getVariable ["milsim_raw_cps", -1]], ["float", "milsim_cps", missionNamespace getVariable ["milsim_cps", -1]] ] ] ] call CBA_fnc_localEvent;
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};
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nil;
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