big refactor, WIP!

This commit is contained in:
2024-02-06 01:52:25 -08:00
parent f588ffa4a0
commit 0a64d9e170
74 changed files with 1024 additions and 701 deletions

View File

@@ -1,36 +1,38 @@
#include "..\script_component.hpp"
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []])
(localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []])
find _type != -1
) exitWith {};
private _fileForReinsertAction = [
"milsim_reinsert_fileReinsertRequest",
QGVAR(fileReinsertRequestAction),
"File Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_util_fnc_getNearestBase;
private _baseName = [_base] call milsim_util_fnc_getNameOfBase;
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseName = [_base] call EFUNC(common,getNameOfBase);
// send event to server
["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
[QGVAR(fileReinsertRequest), [_player, _base]] call CBA_fnc_serverEvent;
// notify player their request was filed
[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
// find nearest base or location
private _base = [_player] call milsim_util_fnc_getNearestBase;
private _base = [_player] call EFUNC(common,getNearestBase);
private _baseDistance = _player distance _base;
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is near a base, and player is not already in the queue
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_baseDistance < _maxRangeToReady) &&
not (_player in (_existingQueue apply {_x#0}))
@@ -39,29 +41,29 @@ private _fileForReinsertAction = [
[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _removeFileForReinsertAction = [
"milsim_reinsert_removeReinsertRequest",
QGVAR(removeReinsertRequestAction),
"Remove Re-insert Request",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{ // statement
params ["_target", "_player", "_params"];
// send event to server
["milsim_reinsert_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
[QGVAR(removeReinsertRequest), [_player]] call CBA_fnc_serverEvent;
// notify player their request was rescinded
"Re-insert Request Rescinded" call CBA_fnc_notify;
},
{ // condition
params ["_target", "_player", "_params"];
private _existingQueue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
private _existingQueue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// check if module is enabled, player is in the queue
// (serverTime - milsim_reinsert_missionStartServerTime) > 60*5 && // only allow after 15 minutes
// (serverTime - GVAR(missionStartServerTime)) > 60*5 && // only allow after 15 minutes
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
(_player in (_existingQueue apply {_x#0}))
}
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_fileForReinsertClassesAdded", []]);
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(fileForReinsertClassesAdded), []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", _classesActionsAddedTo];
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), _classesActionsAddedTo];

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@@ -1,28 +1,30 @@
#include "..\script_component.hpp"
params ["_type"]; // string of the object's classname
if (!(_type isKindOf "CAManBase")) exitWith {};
if (
(localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []])
(localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []])
find _type != -1
) exitWith {};
private _checkReinsertQueueAction = [
"milsim_reinsert_checkReinsertQueue",
QGVAR(checkReinsertQueue),
"[PILOT] Check Re-insert Queue",
"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
{
params ["_target", "_player", "_params"];
// request notification from the server
call milsim_reinsert_fnc_requestShowQueue;
call FUNC(requestShowQueue);
// reset last check time
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
},
{
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true]
missionNamespace getVariable [QGVAR(setting_enabled), true]
} // always allow
] call ace_interact_menu_fnc_createAction;
[_type, 1, ["ACE_SelfActions"], _checkReinsertQueueAction, true] call ace_interact_menu_fnc_addActionToClass;
private _classesActionsAddedTo = (localNamespace getVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []]);
private _classesActionsAddedTo = (localNamespace getVariable [QGVAR(checkReinsertQueueClassesAdded), []]);
_classesActionsAddedTo pushBackUnique _type;
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", _classesActionsAddedTo];
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), _classesActionsAddedTo];

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@@ -1,26 +1,28 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
localNamespace setVariable [QGVAR(fileForReinsertClassesAdded), []];
// add actions to current class
[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
[typeOf player] call FUNC(addAceSelfActions);
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_reinsert_fnc_addAceSelfActions;
_this call FUNC(addAceSelfActions);
}] call CBA_fnc_addEventHandler;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
localNamespace setVariable [QGVAR(checkReinsertQueueClassesAdded), []];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// add actions to current class
[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
[typeOf player] call FUNC(addCheckQueueSelfAction);
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
_this call FUNC(addCheckQueueSelfAction);
}] call CBA_fnc_addEventHandler;
};
/////////////////////////////////////////////////////
@@ -31,13 +33,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
missionNamespace getVariable [QGVAR(setting_enabled), true] &&
missionNamespace getVariable [QGVAR(setting_pilotForcedCheckEnabled), true]
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
private _lastCheck = localNamespace getVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable [QGVAR(setting_pilotForcedCheckInterval), 60*20];
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
@@ -45,9 +47,16 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
localNamespace setVariable [QGVAR(lastReinsertQueueCheck), diag_tickTime];
// request notification from the server
call milsim_reinsert_fnc_requestShowQueue;
call FUNC(requestShowQueue);
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////
/////////////////////////////////////////////////////
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
if (!hasInterface) exitWith {};
[] remoteExec ["milsim_reinsert_fnc_returnReinsertQueueNotification", 2];
[] remoteExec [QFUNC(returnReinsertQueueNotification), 2];

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@@ -0,0 +1,83 @@
#include "..\script_component.hpp"
//---------------------
// Respawn Settings
[
QGVAR(setting_enabled), // variable
"CHECKBOX", // type
["Enabled", "Whether or not players can file for reinsert and pilots can check the reinsert queue"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
true, // default value
true, // global setting
{
params ["_value"];
[
QGVAR(setting_enabled),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_maxRangeToReady), // variable
"SLIDER", // type
["Max Request Filing Range", "Maximum distance from a respawn point a player can be to ready up"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 1000, 400, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage]
true, // global setting
{
params ["_value"];
[
QGVAR(setting_maxRangeToReady),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_pilotForcedCheckEnabled), // variable
"CHECKBOX", // type
["Enabled", "Whether or not pilots are forced to view the contents of the reinsertion queue per interval"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
false, // default value
true, // global setting
{
params ["_value"];
[
QGVAR(setting_pilotForcedCheckEnabled),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_pilotForcedCheckInterval), // variable
"TIME", // type
["Pilot Forced Check Interval", "Pilots will be force shown the queue if they haven't checked it in X seconds"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[60*5, 60*30, 60*10], // [_min, _max, _default]
true,
{
params ["_value"];
[
QGVAR(setting_pilotForcedCheckInterval),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_maxWait), // variable
"TIME", // type
["Max Wait Threshold", "How long should at least one person be waiting before prompting a global notification."], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[60*5, 60*30, 60*20], // [_min, _max, _default]
true,
{
params ["_value"];
[
QGVAR(setting_maxWait),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;

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@@ -1,3 +1,3 @@
#define COMPONENT fbcb2_reinsert
#define COMPONENT_BEAUTIFIED FBCB2 - Reinsertion
#define COMPONENT reinsert
#define COMPONENT_BEAUTIFIED Reinsertion
#include "../script_mod.hpp"

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_player", objNull, [objNull]],
["_base", objNull, [objNull]],
@@ -6,51 +8,54 @@ params [
if (!isServer) exitWith {
[
"respawn_reinsertion",
LEVEL_ERROR,
QUOTE(COMPONENT),
"ATTEMPTED RUN ON CLIENT",
[
["player", _player],
["base", _base]
]
] call milsim_util_fnc_log;
] call EFUNC(common,log);
["ATTEMPTED RUN ON CLIENT"] call BIS_fnc_error;
};
if (
isNull _player ||
isNull _base
) exitWith {
[
"respawn_reinsertion",
LEVEL_ERROR,
QUOTE(COMPONENT),
"NULL PARAMETERS",
[
["player", _player],
["base", _base]
]
] call milsim_util_fnc_log;
] call EFUNC(common,log);
["NULL PARAMETERS"] call BIS_fnc_error;
};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// nearest base here is the same as the base sent
private _nearestBase = _base;
milsim_reinsert_reinsertionQueue pushBackUnique [
GVAR(reinsertionQueue) pushBackUnique [
_player, _base, _timeFiled
];
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
publicVariable QGVAR(reinsertionQueue);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER FILED REQUEST",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);

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@@ -1,8 +1,10 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
private _timeout = missionNamespace getVariable [QGVAR(setting_maxWait), 60*20]; // default 20 minutes
private _timeoutPlayers = GVAR(reinsertionQueue) select {
_x params ["_player", "_base", "_timeFiled"];
alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout
@@ -10,10 +12,10 @@ private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -21,7 +23,7 @@ if (count _timeoutPlayers > 0) then {
private _thisBase = _x;
// Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_util_fnc_getNameOfBase, 1, [0,1,0,1]]);
_playerLines pushBack ([[_thisBase] call EFUNC(common,getNameOfBase), 1, [0,1,0,1]]);
// Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
@@ -35,7 +37,7 @@ if (count _timeoutPlayers > 0) then {
{ // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
// add player to array of players under bases
_playerLines pushBack ([format [
@@ -46,25 +48,24 @@ if (count _timeoutPlayers > 0) then {
], 0.8, [0.8, 0.8, 0.8, 1]]);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
LEVEL_WARNING,
QUOTE(COMPONENT),
"PLAYER WAITING OVER TIMEOUT",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
} forEach _thisBasePlayers;
} forEach _basesWithPeople;
// SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
GVAR(overTimeoutLastNotificationTime) = diag_tickTime;
};

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@@ -3,48 +3,51 @@
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_baseObjects";
// register queue
milsim_reinsert_reinsertionQueue = [];
publicVariable "milsim_reinsert_reinsertionQueue";
GVAR(reinsertionQueue) = [];
publicVariable QGVAR(reinsertionQueue);
// server mission start time
milsim_reinsert_missionStartServerTime = serverTime;
GVAR(missionStartServerTime) = serverTime;
// FILE REQUEST CBA HANDLER
["milsim_reinsert_fileReinsertRequest", {
[QGVAR(fileReinsertRequest), {
params ["_player", "_base"];
[_player, _base] call milsim_reinsert_fnc_addToQueue;
[_player, _base] call FUNC(addToQueue);
}] call CBA_fnc_addEventHandler;
// REMOVE REQUEST CBA HANDLER
["milsim_reinsert_removeReinsertRequest", {
[QGVAR(removeReinsertRequest), {
params ["_player"];
[_player] call milsim_reinsert_fnc_removeFromQueue;
[_player] call FUNC(removeFromQueue);
}] call CBA_fnc_addEventHandler;
// automated wait threshold timer
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
GVAR(overTimeoutLastNotificationTime) = 0;
[{ // every 60 seconds
// validate queue
call milsim_reinsert_fnc_validateQueue;
call FUNC(validateQueue);
// check if last overTimeout notification was sent more than X minutes ago
if (
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
diag_tickTime - GVAR(overTimeoutLastNotificationTime) > 60*5
) then {
// show global queue notification with any players that are over timeout
call milsim_reinsert_fnc_globalShowQueue;
call FUNC(globalShowQueue);
};
}, 60] call CBA_fnc_addPerFrameHandler;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

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@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_player", objNull, [objNull]]];
if (!isServer) exitWith {
@@ -20,16 +22,16 @@ if (isNull _player) exitWith {
};
// get entries for this player from queue
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
private _unitArrs = GVAR(reinsertionQueue) select {_x#0 isEqualTo _player};
// if player not in queue, skip
if (count _unitArrs isEqualTo 0) exitWith {};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// remove player from queue
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
GVAR(reinsertionQueue) = GVAR(reinsertionQueue) - _unitArrs;
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
publicVariable QGVAR(reinsertionQueue);
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
[_unitArrs, [], {
@@ -39,17 +41,17 @@ publicVariable "milsim_reinsert_reinsertionQueue";
// get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
_logParams = [_player, _logParams] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"PLAYER RESCINDED REQUEST",

View File

@@ -25,16 +25,16 @@ if (isNull _userObject) exitWith {
};
// log to rpt
private _logParams = [_userObject, []] call milsim_util_fnc_addPlayerInfoToArray;
private _logParams = [_userObject, []] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"SHOW QUEUE REQUESTED",
_logParams
] call milsim_util_fnc_log;
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
private _queue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
// forEach _basesWithPeople
{
private _thisBase = _x;
private _baseName = [_thisBase] call milsim_util_fnc_getNameOfBase;
private _baseName = [_thisBase] call EFUNC(common,getNameOfBase);
// generate player lines for this base
private _playerLines = _queue select {

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@@ -1,32 +1,35 @@
// revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
#include "..\script_component.hpp"
private _stillValid = [];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
{
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
private _logParams = ;
_logParams = ;
[
"respawn_reinsertion",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER DEQUEUED AUTOMATICALLY",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
// continue loop
continue
};
@@ -36,22 +39,22 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
// if player's base has changed, log to rpt
if (_base != _nearestBase) then {
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
_logParams = [_player, _logParams] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"PLAYER BASE WAS UPDATED",
_logParams
] call milsim_util_fnc_log;
};
} forEach milsim_reinsert_reinsertionQueue;
} forEach GVAR(reinsertionQueue);
// broadcast new list to all machines
milsim_reinsert_reinsertionQueue = _stillValid;
publicVariable "milsim_reinsert_reinsertionQueue";
GVAR(reinsertionQueue) = _stillValid;
publicVariable QGVAR(reinsertionQueue);