big refactor, WIP!

This commit is contained in:
2024-02-06 01:52:25 -08:00
parent f588ffa4a0
commit 0a64d9e170
74 changed files with 1024 additions and 701 deletions

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [
["_player", objNull, [objNull]],
["_base", objNull, [objNull]],
@@ -6,51 +8,54 @@ params [
if (!isServer) exitWith {
[
"respawn_reinsertion",
LEVEL_ERROR,
QUOTE(COMPONENT),
"ATTEMPTED RUN ON CLIENT",
[
["player", _player],
["base", _base]
]
] call milsim_util_fnc_log;
] call EFUNC(common,log);
["ATTEMPTED RUN ON CLIENT"] call BIS_fnc_error;
};
if (
isNull _player ||
isNull _base
) exitWith {
[
"respawn_reinsertion",
LEVEL_ERROR,
QUOTE(COMPONENT),
"NULL PARAMETERS",
[
["player", _player],
["base", _base]
]
] call milsim_util_fnc_log;
] call EFUNC(common,log);
["NULL PARAMETERS"] call BIS_fnc_error;
};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// nearest base here is the same as the base sent
private _nearestBase = _base;
milsim_reinsert_reinsertionQueue pushBackUnique [
GVAR(reinsertionQueue) pushBackUnique [
_player, _base, _timeFiled
];
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
publicVariable QGVAR(reinsertionQueue);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER FILED REQUEST",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);

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@@ -1,8 +1,10 @@
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
private _timeout = missionNamespace getVariable [QGVAR(setting_maxWait), 60*20]; // default 20 minutes
private _timeoutPlayers = GVAR(reinsertionQueue) select {
_x params ["_player", "_base", "_timeFiled"];
alive (_player) &&
(diag_tickTime - (_timeFiled)) > _timeout
@@ -10,10 +12,10 @@ private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
if (count _timeoutPlayers > 0) then {
// GLOBAL CBA NOTIFY
private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -21,7 +23,7 @@ if (count _timeoutPlayers > 0) then {
private _thisBase = _x;
// Add line for base name
_playerLines pushBack ([[_thisBase] call milsim_util_fnc_getNameOfBase, 1, [0,1,0,1]]);
_playerLines pushBack ([[_thisBase] call EFUNC(common,getNameOfBase), 1, [0,1,0,1]]);
// Get players under this base
private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
@@ -35,7 +37,7 @@ if (count _timeoutPlayers > 0) then {
{ // for each player under this base, add a line
_x params ["_player", "_base", "_timeFiled"];
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
// add player to array of players under bases
_playerLines pushBack ([format [
@@ -46,25 +48,24 @@ if (count _timeoutPlayers > 0) then {
], 0.8, [0.8, 0.8, 0.8, 1]]);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
[
"respawn_reinsertion",
LEVEL_WARNING,
QUOTE(COMPONENT),
"PLAYER WAITING OVER TIMEOUT",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
} forEach _thisBasePlayers;
} forEach _basesWithPeople;
// SEND NOTIFY
_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
// RESET NOTIFICATION TIMER
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
GVAR(overTimeoutLastNotificationTime) = diag_tickTime;
};

View File

@@ -3,48 +3,51 @@
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
#include "..\script_component.hpp"
if (!isServer) exitWith {};
// array of all respawn modules in the mission, used as 'base' locations for reinsertion
milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
publicVariable "milsim_baseObjects";
// register queue
milsim_reinsert_reinsertionQueue = [];
publicVariable "milsim_reinsert_reinsertionQueue";
GVAR(reinsertionQueue) = [];
publicVariable QGVAR(reinsertionQueue);
// server mission start time
milsim_reinsert_missionStartServerTime = serverTime;
GVAR(missionStartServerTime) = serverTime;
// FILE REQUEST CBA HANDLER
["milsim_reinsert_fileReinsertRequest", {
[QGVAR(fileReinsertRequest), {
params ["_player", "_base"];
[_player, _base] call milsim_reinsert_fnc_addToQueue;
[_player, _base] call FUNC(addToQueue);
}] call CBA_fnc_addEventHandler;
// REMOVE REQUEST CBA HANDLER
["milsim_reinsert_removeReinsertRequest", {
[QGVAR(removeReinsertRequest), {
params ["_player"];
[_player] call milsim_reinsert_fnc_removeFromQueue;
[_player] call FUNC(removeFromQueue);
}] call CBA_fnc_addEventHandler;
// automated wait threshold timer
milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
GVAR(overTimeoutLastNotificationTime) = 0;
[{ // every 60 seconds
// validate queue
call milsim_reinsert_fnc_validateQueue;
call FUNC(validateQueue);
// check if last overTimeout notification was sent more than X minutes ago
if (
diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
diag_tickTime - GVAR(overTimeoutLastNotificationTime) > 60*5
) then {
// show global queue notification with any players that are over timeout
call milsim_reinsert_fnc_globalShowQueue;
call FUNC(globalShowQueue);
};
}, 60] call CBA_fnc_addPerFrameHandler;
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);

View File

@@ -1,3 +1,5 @@
#include "..\script_component.hpp"
params [["_player", objNull, [objNull]]];
if (!isServer) exitWith {
@@ -20,16 +22,16 @@ if (isNull _player) exitWith {
};
// get entries for this player from queue
private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
private _unitArrs = GVAR(reinsertionQueue) select {_x#0 isEqualTo _player};
// if player not in queue, skip
if (count _unitArrs isEqualTo 0) exitWith {};
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
// remove player from queue
milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
GVAR(reinsertionQueue) = GVAR(reinsertionQueue) - _unitArrs;
// broadcast new list to all machines
publicVariable "milsim_reinsert_reinsertionQueue";
publicVariable QGVAR(reinsertionQueue);
// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
[_unitArrs, [], {
@@ -39,17 +41,17 @@ publicVariable "milsim_reinsert_reinsertionQueue";
// get first entry (longest wait)
(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
_logParams = [_player, _logParams] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"PLAYER RESCINDED REQUEST",

View File

@@ -25,16 +25,16 @@ if (isNull _userObject) exitWith {
};
// log to rpt
private _logParams = [_userObject, []] call milsim_util_fnc_addPlayerInfoToArray;
private _logParams = [_userObject, []] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"SHOW QUEUE REQUESTED",
_logParams
] call milsim_util_fnc_log;
private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
private _queue = missionNamespace getVariable [QGVAR(reinsertionQueue), []];
// get base objects from queue
private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
// get unique base objects
private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
// forEach _basesWithPeople
{
private _thisBase = _x;
private _baseName = [_thisBase] call milsim_util_fnc_getNameOfBase;
private _baseName = [_thisBase] call EFUNC(common,getNameOfBase);
// generate player lines for this base
private _playerLines = _queue select {

View File

@@ -1,32 +1,35 @@
// revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
#include "..\script_component.hpp"
private _stillValid = [];
private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
{
_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _distanceToOriginalBase = _player distance _base;
// get the closest base to the player
private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
private _nearestBase = [_player] call EFUNC(common,getNearestBase);
private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
// don't include player in updated queue
// log to rpt
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
private _logParams = ;
_logParams = ;
[
"respawn_reinsertion",
LEVEL_INFO,
QUOTE(COMPONENT),
"PLAYER DEQUEUED AUTOMATICALLY",
_logParams
] call milsim_util_fnc_log;
[_player, [
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
]] call EFUNC(common,addPlayerInfoToArray)
] call EFUNC(common,log);
// continue loop
continue
};
@@ -36,22 +39,22 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
// if player's base has changed, log to rpt
if (_base != _nearestBase) then {
private _logParams = [
["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
["filedAtBaseDistance", _player distance _base],
["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
["closestBaseDistance", _player distance _nearestBase],
["maxDistanceSetting", _maxRangeToReady],
["inQueueDuration", diag_tickTime - _timeFiled]
];
_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
_logParams = [_player, _logParams] call EFUNC(common,addPlayerInfoToArray);
[
"respawn_reinsertion",
"PLAYER BASE WAS UPDATED",
_logParams
] call milsim_util_fnc_log;
};
} forEach milsim_reinsert_reinsertionQueue;
} forEach GVAR(reinsertionQueue);
// broadcast new list to all machines
milsim_reinsert_reinsertionQueue = _stillValid;
publicVariable "milsim_reinsert_reinsertionQueue";
GVAR(reinsertionQueue) = _stillValid;
publicVariable QGVAR(reinsertionQueue);