big refactor, WIP!
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@@ -1,8 +1,10 @@
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#include "..\script_component.hpp"
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if (!isServer) exitWith {};
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// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
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private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
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private _timeout = missionNamespace getVariable [QGVAR(setting_maxWait), 60*20]; // default 20 minutes
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private _timeoutPlayers = GVAR(reinsertionQueue) select {
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_x params ["_player", "_base", "_timeFiled"];
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alive (_player) &&
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(diag_tickTime - (_timeFiled)) > _timeout
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@@ -10,10 +12,10 @@ private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
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if (count _timeoutPlayers > 0) then {
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// GLOBAL CBA NOTIFY
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private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable [QGVAR(setting_maxRangeToReady), 400];
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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private _basesWithPeople = (missionNamespace getVariable [QGVAR(reinsertionQueue), []]) apply {_x#1};
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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@@ -21,7 +23,7 @@ if (count _timeoutPlayers > 0) then {
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private _thisBase = _x;
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_util_fnc_getNameOfBase, 1, [0,1,0,1]]);
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_playerLines pushBack ([[_thisBase] call EFUNC(common,getNameOfBase), 1, [0,1,0,1]]);
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// Get players under this base
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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@@ -35,7 +37,7 @@ if (count _timeoutPlayers > 0) then {
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{ // for each player under this base, add a line
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_x params ["_player", "_base", "_timeFiled"];
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
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private _nearestBase = [_player] call EFUNC(common,getNearestBase);
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// add player to array of players under bases
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_playerLines pushBack ([format [
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@@ -46,25 +48,24 @@ if (count _timeoutPlayers > 0) then {
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], 0.8, [0.8, 0.8, 0.8, 1]]);
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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LEVEL_WARNING,
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QUOTE(COMPONENT),
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"PLAYER WAITING OVER TIMEOUT",
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_logParams
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] call milsim_util_fnc_log;
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[_player, [
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["filedAtBase", [_base] call EFUNC(common,getNameOfBase)],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call EFUNC(common,getNameOfBase)],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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]] call EFUNC(common,addPlayerInfoToArray)
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] call EFUNC(common,log);
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} forEach _thisBasePlayers;
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} forEach _basesWithPeople;
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// SEND NOTIFY
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_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
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// RESET NOTIFICATION TIMER
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milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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GVAR(overTimeoutLastNotificationTime) = diag_tickTime;
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};
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