define parent classes to apply handler to
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@@ -80,111 +80,118 @@ milsim_vehicleflag_options = [
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];
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private _appliedParentClasses = [
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"LandVehicle",
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"Helicopter"
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];
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["AllVehicles", "InitPost", {
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private _flagActionID = "SetVehicleFlag";
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private _flagMasterAction = [
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_flagActionID, // id
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"Set Vehicle Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{true}, // statement
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{true}, // condition
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{
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params ["_target", "_player", "_params"];
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private _flagActionID = _params#0;
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private _actions = [];
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{
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private _parentClass = _x;
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[_parentClass, "InitPost", {
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private _flagActionID = "SetVehicleFlag";
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private _flagMasterAction = [
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_flagActionID, // id
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"Set Vehicle Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{true}, // statement
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{true}, // condition
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{
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_x params ["_flagCategory", "_flagOptions"];
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// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
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params ["_target", "_player", "_params"];
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private _flagActionID = _params#0;
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private _actions = [];
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{
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_x params ["_flagCategory", "_flagOptions"];
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// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
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private _flagCategoryOption = [
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_flagActionID + "_" + _flagCategory, // id
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_flagCategory, // displayed title
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(_flagOptions#0#1) get "Texture", // flag icon
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{true}, // statement
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{
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params ["_target", "_player", "_params"];
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alive _target;
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// true;
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}, // condition
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{
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params ["_target", "_player", "_params"];
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_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
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private _categoryOptions = [];
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private _flagCategoryOption = [
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_flagActionID + "_" + _flagCategory, // id
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_flagCategory, // displayed title
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(_flagOptions#0#1) get "Texture", // flag icon
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{true}, // statement
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{
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_x params ["_flagOptionID", "_flagOptionData"];
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// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
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private _newFlagOption = [
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_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
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_flagOptionData get "Title", // displayed title
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_flagOptionData get "Texture", // flag icon
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{
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params ["_target", "_player", "_params"];
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_target forceFlagTexture (_params select 2);
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}, // statement
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{
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params ["_target", "_player", "_params"];
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alive _target;
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// true;
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}, // condition
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nil, // child code
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[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
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nil, // position
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4, // distance
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[false, false, false, false, false] // other params
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] call ace_interact_menu_fnc_createAction;
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_categoryOptions pushBack [_newFlagOption, [], _target];
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} forEach _flagOptions;
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_categoryOptions;
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}, // child code
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[_flagActionID, _flagCategoryID, _flagOptions], // params
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nil, // position
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4, // distance
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[false, false, false, false, false], // other params
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nil // modifier function code
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] call ace_interact_menu_fnc_createAction;
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params ["_target", "_player", "_params"];
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alive _target;
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// true;
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}, // condition
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{
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params ["_target", "_player", "_params"];
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_params params ["_flagActionID", "_flagCategoryID", "_flagOptions"];
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private _categoryOptions = [];
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{
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_x params ["_flagOptionID", "_flagOptionData"];
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// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
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private _newFlagOption = [
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_flagActionID + "_" + _flagCategory + "_" + _flagOptionID, // id
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_flagOptionData get "Title", // displayed title
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_flagOptionData get "Texture", // flag icon
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{
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params ["_target", "_player", "_params"];
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_target forceFlagTexture (_params select 2);
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}, // statement
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{
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params ["_target", "_player", "_params"];
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alive _target;
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// true;
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}, // condition
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nil, // child code
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[_flagActionID, _flagCategoryID, getMissionPath (_flagOptionData get "Texture")], // params
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nil, // position
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4, // distance
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[false, false, false, false, false] // other params
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] call ace_interact_menu_fnc_createAction;
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_categoryOptions pushBack [_newFlagOption, [], _target];
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} forEach _flagOptions;
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_categoryOptions;
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}, // child code
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[_flagActionID, _flagCategoryID, _flagOptions], // params
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nil, // position
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4, // distance
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[false, false, false, false, false], // other params
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nil // modifier function code
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] call ace_interact_menu_fnc_createAction;
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_actions pushBack [_flagCategoryOption, [], _target];
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} forEach milsim_vehicleflag_options;
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_actions pushBack [_flagCategoryOption, [], _target];
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} forEach milsim_vehicleflag_options;
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_actions;
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}, // child code
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[_flagActionID], // params
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nil, // position
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4, // distance
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[false, false, false, false, false], // other params
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nil // modifier function code
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] call ace_interact_menu_fnc_createAction;
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_actions;
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}, // child code
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[_flagActionID], // params
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nil, // position
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4, // distance
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[false, false, false, false, false], // other params
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nil // modifier function code
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] call ace_interact_menu_fnc_createAction;
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// add action to add flag
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[
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(_this select 0), // object
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0, // action 0 or self-action 1
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["ACE_MainActions"], // parent
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_flagMasterAction // action
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] call ace_interact_menu_fnc_addActionToObject;
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// add action to add flag
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[
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(_this select 0), // object
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0, // action 0 or self-action 1
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["ACE_MainActions"], // parent
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_flagMasterAction // action
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] call ace_interact_menu_fnc_addActionToObject;
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// add action to remove flag
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private _removeFlagAction = [
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_flagActionID + "_removeflag", // id
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"Remove Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{
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params ["_target", "_player", "_params"];
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_target forceFlagTexture "";
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}, // statement
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{true}, // condition
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nil // child code
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] call ace_interact_menu_fnc_createAction;
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// add action to remove flag
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private _removeFlagAction = [
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_flagActionID + "_removeflag", // id
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"Remove Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{
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params ["_target", "_player", "_params"];
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_target forceFlagTexture "";
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}, // statement
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{true}, // condition
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nil // child code
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] call ace_interact_menu_fnc_createAction;
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[
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(_this select 0), // object
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0, // action 0 or self-action 1
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["ACE_MainActions", _flagActionID], // parent
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_removeFlagAction // action
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] call ace_interact_menu_fnc_addActionToObject;
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[
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(_this select 0), // object
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0, // action 0 or self-action 1
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["ACE_MainActions", _flagActionID], // parent
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_removeFlagAction // action
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] call ace_interact_menu_fnc_addActionToObject;
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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} forEach _appliedParentClasses;
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nil;
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