adds default bases + allows mms to set custom waypoints for microdagr

This commit is contained in:
2024-02-12 23:51:07 -08:00
parent fdcf70b713
commit 296f945ea3
5 changed files with 101 additions and 5 deletions

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@@ -9,8 +9,21 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
// The name for the series of missions of your campaign. Used for organizational and search purposes
missionSeries = "MY SERIES NAME";
// activate via #ace-fortify west base 2000
// Add waypoints to players' MicroDAGR devices
// respawn locations (bases) are added by default, don't put them here
custom_microdagr_waypoints[] = {
// the first element is the waypoint name
// the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
// the third element is optional - provide the variable name of an object if you want to use its initial position instead
// {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
// EXAMPLES:
// {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
// {"CAMP TEMPEST", "03421460, ""},
// {"MY CUSTOM OBJECT", {}, "myCustomObject"}
};
// activate via #ace-fortify west base 2000
class ACEX_Fortify_Presets {
class base {
displayName = "Ken Custom";