adds default bases + allows mms to set custom waypoints for microdagr
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@@ -22,10 +22,12 @@ class PREFIX {
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class DOUBLES(PREFIX,client) {
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class DOUBLES(PREFIX,client) {
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class functions {
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class functions {
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file = "framework\client\functions";
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file = "framework\client\functions";
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class bindEmptyGroupGarbageCleanup { postInit = 1; };
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class initClient {};
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class bindEventHandlers { postInit = 1; };
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class addMicroDAGRWaypoints {};
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class bindVehicleActions { postInit = 1; };
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class addZenModules {};
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class addZenModules {postInit = 1;};
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class bindEmptyGroupGarbageCleanup {};
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class bindEventHandlers {};
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class bindVehicleActions {};
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};
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};
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};
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};
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59
framework/client/functions/fn_addMicroDAGRWaypoints.sqf
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59
framework/client/functions/fn_addMicroDAGRWaypoints.sqf
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@@ -0,0 +1,59 @@
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#include "..\script_component.hpp"
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// adds default base locations to players' microDAGR as waypoints
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if (!hasInterface) exitWith {};
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[{!isNull player}, {
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// add base locations (respawn modules)
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{
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private _wpName = [_x] call EFUNC(common,getNameOfBase);
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private _posASL = getPosASL _x;
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[_wpName, _posASL] call ace_microdagr_fnc_deviceAddWaypoint;
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} forEach GVARMAIN(baseObjects);
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// add custom waypoints from mission_settings.hpp
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private _customWaypoints = [missionConfigFile >> "custom_microdagr_waypoints", "ARRAY", []] call CBA_fnc_getConfigEntry;
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{
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_x params [
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["_wpName", ""],
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["_pos", [0, 0, 0], [[], ""]],
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["_object", "", [""]]
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];
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private _realPos = nil;
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// if pos was provided, process
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if (count _pos > 0) then {
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if (typeName _pos == "STRING") then {
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_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
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_realPos set [2, getTerrainHeightASL _realPos];
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} else {_realPos = _pos;};
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};
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// if object was provided, process and override any pos
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if (count _object > 0) then {
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// object is provided as a string variable name
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private _realObject = missionNamespace getVariable _object;
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if (isNull _realObject) then {
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[
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LEVEL_WARNING,
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QUOTE(COMPONENT),
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format["Invalid object for custom microDAGR waypoint: %1", _wpName],
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[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
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continue;
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};
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_realPos = getPosASL (missionNamespace getVariable _object);
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};
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if (isNil "_realPos") then {
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[
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LEVEL_WARNING,
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QUOTE(COMPONENT),
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format["Invalid waypoint position for custom microDAGR waypoint: %1", _wpName],
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[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
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continue;
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};
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[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
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} forEach _customWaypoints;
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}] call CBA_fnc_waitUntilAndExecute;
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nil;
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21
framework/client/functions/fn_initClient.sqf
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21
framework/client/functions/fn_initClient.sqf
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@@ -0,0 +1,21 @@
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#include "..\script_component.hpp"
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if (!hasInterface) exitWith {};
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call FUNC(addMicroDAGRWaypoints);
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call FUNC(addZenModules);
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call FUNC(bindEmptyGroupGarbageCleanup);
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call FUNC(bindEventHandlers);
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call FUNC(bindVehicleActions);
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[
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LEVEL_DEBUG,
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QUOTE(COMPONENT),
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"initClient complete",
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[]
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] call EFUNC(common,log);
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localNamespace setVariable [QGVAR(complete), true];
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nil;
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@@ -23,6 +23,7 @@ EGVAR(common,diaryRecords) = createHashMap;
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// initialize other modules
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// initialize other modules
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call EFUNC(client,initClient);
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call EFUNC(mapcopy,initClient);
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call EFUNC(mapcopy,initClient);
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call EFUNC(reinsert,initClient);
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call EFUNC(reinsert,initClient);
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call EFUNC(resupply,initClient);
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call EFUNC(resupply,initClient);
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@@ -9,8 +9,21 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
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// The name for the series of missions of your campaign. Used for organizational and search purposes
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// The name for the series of missions of your campaign. Used for organizational and search purposes
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missionSeries = "MY SERIES NAME";
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missionSeries = "MY SERIES NAME";
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// activate via #ace-fortify west base 2000
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// Add waypoints to players' MicroDAGR devices
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// respawn locations (bases) are added by default, don't put them here
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custom_microdagr_waypoints[] = {
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// the first element is the waypoint name
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// the second element is the position of the waypoint - you may use a string for map grid (up to 10 digit) or an array for {X, Y} coordinates
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// the third element is optional - provide the variable name of an object if you want to use its initial position instead
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// {"WAYPOINT NAME", {POSITION <[x,y]>}, OBJECT <objNull>},
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// EXAMPLES:
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// {"KAVALA HOSPITAL", {1234.56, 7890.12}, ""},
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// {"CAMP TEMPEST", "03421460, ""},
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// {"MY CUSTOM OBJECT", {}, "myCustomObject"}
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};
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// activate via #ace-fortify west base 2000
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class ACEX_Fortify_Presets {
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class ACEX_Fortify_Presets {
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class base {
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class base {
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displayName = "Ken Custom";
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displayName = "Ken Custom";
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