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2023-06-19 00:57:30 -05:00
commit 2caf7cb720
36 changed files with 1696 additions and 0 deletions

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diag_log text "[MILSIM] (initPlayerCPS) writing variable loop";
_cpsPFH = [
{
[] spawn {
// warning: while loop without suspension executes multiple times per frame
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
};
// in an empty mission, the _counter may go well over 2000 times per frame!
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
// with suspension
private _counter = 0;
private _endTime = diag_tickTime + 5;
private _frameNo = diag_frameNo;
while { diag_tickTime < _endTime } do
{
_counter = _counter + 1;
uiSleep 0.001; // waits at least 1 frame
};
// _counter says one per frame, as expected
diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
player setVariable["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
};
},
300,
[],
{ diag_log text "[MILSIM] (initPlayerCPS) CPS PFH loaded" },
{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
{ true },
{ false },
[]
] call CBA_fnc_createPerFrameHandlerObject;
player setVariable ["milsim_player_cps_handler", _cpsPFH];