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45
functions/init/fn_initPlayerCPS.sqf
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45
functions/init/fn_initPlayerCPS.sqf
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diag_log text "[MILSIM] (initPlayerCPS) writing variable loop";
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_cpsPFH = [
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{
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[] spawn {
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// warning: while loop without suspension executes multiple times per frame
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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};
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// in an empty mission, the _counter may go well over 2000 times per frame!
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diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
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player setVariable["milsim_player_raw_cps", _counter / (diag_frameNo - _frameNo), true];
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// with suspension
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private _counter = 0;
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private _endTime = diag_tickTime + 5;
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private _frameNo = diag_frameNo;
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while { diag_tickTime < _endTime } do
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{
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_counter = _counter + 1;
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uiSleep 0.001; // waits at least 1 frame
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};
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// _counter says one per frame, as expected
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diag_log text format ["[MILSIM] (initPlayerCPS) Average Execution: %1 times per frame", _counter / (diag_frameNo - _frameNo)];
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player setVariable["milsim_player_cps", _counter / (diag_frameNo - _frameNo), true];
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};
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},
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300,
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[],
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{ diag_log text "[MILSIM] (initPlayerCPS) CPS PFH loaded" },
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{ diag_log text "IF YOU SEE THIS CPS PFH FUCKED UP" },
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{ true },
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{ false },
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[]
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] call CBA_fnc_createPerFrameHandlerObject;
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player setVariable ["milsim_player_cps_handler", _cpsPFH];
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