Merge pull request 'Adjust Draw3D Triage Deceased Color to Dark Gray' (#5) from feature/triagestatus-draw3d into main
Reviewed-on: https://17th-gs.iceberg-gaming.com:5443/hizumi/MissionTemplate/pulls/5
This commit was merged in pull request #5.
This commit is contained in:
@@ -35,13 +35,15 @@ milsim_client_medState3D_colors = [
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[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
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[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
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[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
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[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
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[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
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[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
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];
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// Per-frame handler to draw icons
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// cleanup
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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if (!isNil "milsim_client_medState3D_pfh") then {
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[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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milsim_client_medState3D_pfh = [{
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// if disabled, skip processing
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@@ -59,6 +61,8 @@ milsim_client_medState3D_pfh = [{
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) then {continue};
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// color based on triage level
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private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
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if (_triageLevel == -1) then {continue};
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private _color = milsim_client_medState3D_colors select (
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(_x getVariable ["ace_medical_triageLevel", -1]) -1
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);
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@@ -79,7 +83,9 @@ milsim_client_medState3D_pfh = [{
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// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
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// cleanup
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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milsim_client_medState3D_drawTargetsPfh = [{
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milsim_client_medState3D_drawTargets = (
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