changes logging, and eval inv on server only
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@@ -42,12 +42,12 @@ addMissionEventHandler ["HandleChatMessage",
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["ace_arsenal_displayClosed", {
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private _lines = [player] call milsim_fnc_logPlayerInventory;
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[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
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["milsim_logText", [_lines]] call CBA_fnc_globalEvent;
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}] call CBA_fnc_addEventHandler;
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[missionNamespace, "arsenalClosed", {
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private _lines = [player] call milsim_fnc_logPlayerInventory;
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[player] remoteExec ["milsim_fnc_logPlayerInventory", 2];
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["milsim_logText", [_lines]] call CBA_fnc_globalEvent;
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}] call BIS_fnc_addScriptedEventHandler;
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@@ -18,7 +18,11 @@ params [
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];
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if (!isPlayer _player) exitWith {
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["[MILSIM] (logPlayerInventory): ERROR :: _player is not a player"]
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[
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"logPlayerInventory",
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"PARAM PLAYER IS NOT A PLAYER",
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[["player", _player]]
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] call milsim_fnc_log;
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};
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// DEFINITIONS
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@@ -236,22 +240,19 @@ private _nonCompliantItemsCount = 0;
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// PRIVATE FUNCTIONS
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private _logItem = {
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params ["_playerObj", "_categoryText", "_itemClassName"];
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private _cfg = _itemClassName call CBA_fnc_getItemConfig;
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_returnLines pushBack (format[
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"[MILSIM] (logPlayerInventory): %1 :: className=""%2"" displayName=""%3"" %4",
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_categoryText,
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_itemClassName,
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[_cfg] call BIS_fnc_displayName,
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[_playerObj] call _playerInfoString
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]);
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private _itemConfig = _itemClassName call CBA_fnc_getItemConfig;
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// Log to RPT
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[
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"logPlayerInventory",
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"NON-COMPLIANT ITEM",
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[_playerObj, [
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["category", _categoryText],
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["className", _itemClassName],
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["displayName", [_itemConfig] call BIS_fnc_displayName]
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]] call milsim_fnc_addPlayerInfoToArray
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] call milsim_fnc_log;
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};
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private _playerInfoString = {
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params ["_playerObj"];
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format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
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};
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// GATHER INVENTORY
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// _items = [];
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// _items pushback headgear _player;
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@@ -282,10 +283,11 @@ _items pushBack (headgear _player);
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_items pushBack (uniform _player);
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// CHECK INVENTORY
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_returnLines pushBack (format[
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"[MILSIM] (logPlayerInventory): CHECKING :: %1",
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[_player] call _playerInfoString
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]);
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[
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"logPlayerInventory",
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"CHECKING PLAYER INVENTORY",
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[_player] call milsim_fnc_addPlayerInfoToArray
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] call milsim_fnc_log;
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{
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_item = _x;
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@@ -356,11 +358,9 @@ _returnLines pushBack (format[
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} forEach _unlisted;
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if (_nonCompliantItemsCount isEqualTo 0) then {
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_returnLines pushBack (format[
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"[MILSIM] (logPlayerInventory): COMPLIANT :: %1",
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[_player] call _playerInfoString
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]);
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};
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// returns array of strings
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_returnLines;
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[
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"logPlayerInventory",
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"PLAYER INVENTORY IS COMPLIANT",
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[_player] call milsim_fnc_addPlayerInfoToArray
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] call milsim_fnc_log;
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};
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