add global broadcast on players waiting longer than threshold, log

This commit is contained in:
2024-01-26 21:06:47 -08:00
parent 7e4af79fed
commit 4ced508005
2 changed files with 93 additions and 15 deletions

View File

@@ -1,3 +1,9 @@
// if a player files for reinsert using self-interaction
// they're added to the queue along with their nearest base location and the time they filed
// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
// the player's time in the queue stating how long they have been waiting, their name, and their group's name
// execute for all
if (isNil "milsim_respawn_setting_reinsertion_maxRangeToReady") then {
// configured in CBA settings
@@ -12,34 +18,49 @@ if (isServer) then {
milsim_respawn_reinsertionQueue = [];
publicVariable "milsim_respawn_reinsertionQueue";
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
// register event handlers
["milsim_respawn_fileReinsertRequest", {
params ["_unit", "_closestBaseName"];
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName];
params ["_unit", "_closestBaseName", "_time"];
milsim_respawn_reinsertionQueue pushBackUnique [_unit, _closestBaseName, _time];
diag_log text format [
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 closestBase=%3",
name _unit, getPlayerUID _unit, _closestBaseName
"[milsim] (respawn_reinsertion) ADDED name=%1 playerUID=%2 filedAtBase=%3",
name _unit,
getPlayerUID _unit,
_closestBaseName
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
["milsim_respawn_removeReinsertRequest", {
params ["_unit"];
if (count (milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit}) isEqualTo 0) exitWith {};
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue select {_x#0 isNotEqualTo _unit};
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2",
name _unit, getPlayerUID _unit
private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _unit};
if (count _unitArrs isEqualTo 0) exitWith {};
milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
// sort _unitArrs by time in queue, descending
[_unitArrs, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
(_unitArrs#0) params ["_unit", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _timeInQueue = diag_tickTime - (_timeFiled);
diag_log text format ["[milsim] (respawn_reinsertion) REMOVED BY REQUEST name=%1 playerUID=%2 filedAtBase=%3 inQueue=%4s",
name _unit,
getPlayerUID _unit,
_baseName,
_timeInQueue
];
publicVariable "milsim_respawn_reinsertionQueue";
}] call CBA_fnc_addEventHandler;
// every 60 seconds, revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
[{
// every 60 seconds, revalidate any players in the queue
// compare their distance to the nearest base, and remove them if they're too far away (or dead)
private _stillValid = [];
{
private _queueData = _x;
private _player = _queueData#0;
_x params ["_player", "_baseName", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
private _nearBase = false;
private _nearestDistance = 99999;
{
@@ -57,14 +78,62 @@ if (isServer) then {
_stillValid pushBackUnique _queueData;
} else {
diag_log text format [
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 nearestBase=%3m",
name _player, getPlayerUID _player, _nearestDistance
"[milsim] (respawn_reinsertion) REMOVED AUTOMATICALLY name=%1 playerUID=%2 filedAtBase=%3 nearestBaseDistance=%4m inQueue=%5s",
name _unit,
getPlayerUID _unit,
_baseName,
_nearestDistance,
diag_tickTime - _timeFiled
];
};
} forEach milsim_respawn_reinsertionQueue;
// broadcast new list to all machines
milsim_respawn_reinsertionQueue = _stillValid;
publicVariable "milsim_respawn_reinsertionQueue";
// if at least 1 player in the queue has been waiting longer than the configured timeout,
// show a notification to all players if the last notification was more than 5 minutes ago
private _needNotification =
diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5 // if last notification was more than 5 minutes ago
if (_needNotification) then {
private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_timeout", 60*20]; // default 20 minutes
private _timeoutPlayers = milsim_respawn_reinsertionQueue select {alive (_x#0) && (diag_tickTime - (_x#2)) > _timeout};
if (count _timeoutPlayers > 0) then {
// sort _timeoutPlayers by time in queue, descending
_timeoutPlayers = [_timeoutPlayers, [], {
_x#2
}, "DESCEND"] call BIS_fnc_sortBy;
private _playerLines = _timeoutPlayers apply {
private _timeInQueue = diag_tickTime - (_x#2);
private _groupId = groupID (_x#0);
[format [
"%1: %2 [%2s]",
_groupId,
name (_x#0),
[_timeInQueue, "MM:SS"] call BIS_fnc_secondsToString
], 0.8, [0.8, 0.8, 0.8, 1]];
};
["Players are still waiting for Re-insert!", _playerLines] remoteExec ["CBA_fnc_notify", -2];
milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
diag_log text format [
"[milsim] (respawn_reinsertion) PLAYERS WAITING LONGER THAN %1s: %2",
_timeout,
_timeoutPlayers apply {
format[
"%1: %2 [%3]",
groupID (_x#0),
name _x#0,
diag_tickTime - (_x#2)
]
}
];
};
};
}, 60] call CBA_fnc_addPerFrameHandler;
};
@@ -92,7 +161,7 @@ if (hasInterface) then {
params ["_target", "_player", "_params"];
private _closestBase = [milsim_respawn_bases, _player] call BIS_fnc_nearestPosition;
private _closestBaseName = _closestBase getVariable ["name", "unknown"];
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName]] call CBA_fnc_serverEvent;
["milsim_respawn_fileReinsertRequest", [_player, _closestBaseName, diag_tickTime]] call CBA_fnc_serverEvent;
[["Re-insert Request Filed"], [format["Pickup at %1", _closestBaseName]]] call CBA_fnc_notify;
},
{

View File

@@ -162,6 +162,15 @@
true
] call CBA_fnc_addSetting;
[
"milsim_respawn_setting_reinsertion_timeout", // variable
"SLIDER", // type
["Request Timeout", "How long should at least one person be waiting before prompting a global notification."], // title
["17th Battalion", "Re-insert Queue"], // category
[60*10, 60*30, 60*20, 0, false], // [_min, _max, _default, _trailingDecimals, _isPercentage
true
] call CBA_fnc_addSetting;
diag_log text "[MILSIM] (settings) Custom CBA settings initialized";
nil;