change root level folder name to framework, update resupply+vehicleflags
tested locally
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14
framework/init/fn_initPlayerLocal.sqf
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14
framework/init/fn_initPlayerLocal.sqf
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@@ -0,0 +1,14 @@
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if ( !hasInterface ) exitWith {};
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if (!isServer) then {
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["milsim_logText", {
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params [["_strArray", [""], [[]]]];
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{
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diag_log text _x;
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} forEach _strArray;
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}] call CBA_fnc_addEventHandler;
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};
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["InitializePlayer", [player, true]] call BIS_fnc_dynamicGroups;
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nil;
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35
framework/init/fn_initServer.sqf
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35
framework/init/fn_initServer.sqf
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@@ -0,0 +1,35 @@
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if (!isServer) exitWith {};
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milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
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publicVariable "milsim_baseObjects";
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// init asset stores at bases
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[true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
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// starting 5 minutes after postInit, update asset stores every 5 minutes
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[{
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[
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{[false] call milsim_fbcb2_assets_fnc_updateAssetsByBase;},
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60*5
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] call CBA_fnc_addPerFrameHandler;
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}, 60*5] call CBA_fnc_waitAndExecute;
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// add end mission EH
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addMissionEventHandler ["MPEnded", {
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// log the "current" asset counts to RPT
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[false, true] call milsim_fbcb2_assets_fnc_updateAssetsByBase;
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}];
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// Initializes the Dynamic Groups framework and groups
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["Initialize", [true]] call BIS_fnc_dynamicGroups;
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["milsim_logText", {
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params [["_strArray", [""], [[]]]];
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{
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diag_log text _x;
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} forEach _strArray;
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}] call CBA_fnc_addEventHandler;
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missionNamespace setVariable ["milsim_complete", true];
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diag_log text "[MILSIM] (initServer) milsim_complete: version 2.3";
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publicVariable "milsim_complete";
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