change root level folder name to framework, update resupply+vehicleflags
tested locally
This commit is contained in:
56
framework/reinsert/server/fn_addToQueue.sqf
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56
framework/reinsert/server/fn_addToQueue.sqf
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@@ -0,0 +1,56 @@
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params [
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["_player", objNull, [objNull]],
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["_base", objNull, [objNull]],
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["_timeFiled", diag_tickTime, [25]]
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];
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if (!isServer) exitWith {
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[
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"respawn_reinsertion",
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"ATTEMPTED RUN ON CLIENT",
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[
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["player", _player],
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["base", _base]
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]
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] call milsim_util_fnc_log;
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};
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if (
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isNull _player ||
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isNull _base
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) exitWith {
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[
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"respawn_reinsertion",
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"NULL PARAMETERS",
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[
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["player", _player],
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["base", _base]
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]
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] call milsim_util_fnc_log;
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};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// nearest base here is the same as the base sent
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private _nearestBase = _base;
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milsim_reinsert_reinsertionQueue pushBackUnique [
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_player, _base, _timeFiled
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];
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// broadcast new list to all machines
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publicVariable "milsim_reinsert_reinsertionQueue";
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER FILED REQUEST",
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_logParams
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] call milsim_util_fnc_log;
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70
framework/reinsert/server/fn_globalShowQueue.sqf
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70
framework/reinsert/server/fn_globalShowQueue.sqf
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@@ -0,0 +1,70 @@
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if (!isServer) exitWith {};
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// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
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private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
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_x params ["_player", "_base", "_timeFiled"];
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alive (_player) &&
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(diag_tickTime - (_timeFiled)) > _timeout
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};
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if (count _timeoutPlayers > 0) then {
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// GLOBAL CBA NOTIFY
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private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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{
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private _thisBase = _x;
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_util_fnc_getNameOfBase, 1, [0,1,0,1]]);
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// Get players under this base
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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// sort _timeoutPlayers by time in queue, descending
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_thisBasePlayers = [_thisBasePlayers, [], {
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_x params ["_player", "_base", "_timeFiled"];
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_timeFiled;
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}, "DESCEND"] call BIS_fnc_sortBy;
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{ // for each player under this base, add a line
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_x params ["_player", "_base", "_timeFiled"];
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
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// add player to array of players under bases
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_playerLines pushBack ([format [
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"%1: %2 [%3]",
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groupID (group (_player)),
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name (_player),
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[diag_tickTime - (_timeFiled), "MM:SS"] call BIS_fnc_secondsToString
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], 0.8, [0.8, 0.8, 0.8, 1]]);
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER WAITING OVER TIMEOUT",
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_logParams
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] call milsim_util_fnc_log;
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} forEach _thisBasePlayers;
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} forEach _basesWithPeople;
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// SEND NOTIFY
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_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
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// RESET NOTIFICATION TIMER
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milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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};
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50
framework/reinsert/server/fn_initServer.sqf
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50
framework/reinsert/server/fn_initServer.sqf
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@@ -0,0 +1,50 @@
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// if a player files for reinsert using self-interaction
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// they're added to the queue along with their nearest base location and the time they filed
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// if a player's time in the queue exceeds the configured timeout, a message will be posted every 5 minutes on a cycle based around
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// the player's time in the queue stating how long they have been waiting, their name, and their group's name
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if (!isServer) exitWith {};
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// array of all respawn modules in the mission, used as 'base' locations for reinsertion
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milsim_baseObjects = allMissionObjects "ModuleRespawnPosition_F";
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publicVariable "milsim_baseObjects";
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// register queue
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milsim_reinsert_reinsertionQueue = [];
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publicVariable "milsim_reinsert_reinsertionQueue";
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// server mission start time
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milsim_reinsert_missionStartServerTime = serverTime;
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// FILE REQUEST CBA HANDLER
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["milsim_reinsert_fileReinsertRequest", {
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params ["_player", "_base"];
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[_player, _base] call milsim_reinsert_fnc_addToQueue;
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}] call CBA_fnc_addEventHandler;
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// REMOVE REQUEST CBA HANDLER
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["milsim_reinsert_removeReinsertRequest", {
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params ["_player"];
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[_player] call milsim_reinsert_fnc_removeFromQueue;
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}] call CBA_fnc_addEventHandler;
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// automated wait threshold timer
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milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
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[{ // every 60 seconds
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// validate queue
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call milsim_reinsert_fnc_validateQueue;
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// check if last overTimeout notification was sent more than X minutes ago
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if (
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diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
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) then {
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// show global queue notification with any players that are over timeout
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call milsim_reinsert_fnc_globalShowQueue;
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};
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}, 60] call CBA_fnc_addPerFrameHandler;
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57
framework/reinsert/server/fn_removeFromQueue.sqf
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57
framework/reinsert/server/fn_removeFromQueue.sqf
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@@ -0,0 +1,57 @@
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params [["_player", objNull, [objNull]]];
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if (!isServer) exitWith {
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[
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"respawn_reinsertion",
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"ATTEMPTED RUN ON CLIENT",
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[
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["player", _player]
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]
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] call milsim_util_fnc_log;
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};
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if (isNull _player) exitWith {
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[
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"respawn_reinsertion",
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"NULL PARAMETERS",
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[
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["player", _player]
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]
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] call milsim_util_fnc_log;
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};
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// get entries for this player from queue
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private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
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// if player not in queue, skip
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if (count _unitArrs isEqualTo 0) exitWith {};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// remove player from queue
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milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
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// broadcast new list to all machines
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publicVariable "milsim_reinsert_reinsertionQueue";
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// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
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[_unitArrs, [], {
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_x#2
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}, "DESCEND"] call BIS_fnc_sortBy;
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// get first entry (longest wait)
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(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER RESCINDED REQUEST",
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_logParams
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] call milsim_util_fnc_log;
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109
framework/reinsert/server/fn_returnReinsertQueueNotification.sqf
Normal file
109
framework/reinsert/server/fn_returnReinsertQueueNotification.sqf
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@@ -0,0 +1,109 @@
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/*
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Function: milsim_reinsert_fnc_showReinsertQueueNotification
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Description:
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Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
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Author: IndigoFox
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*/
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if (not isRemoteExecuted) exitWith {
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diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT REMOTE EXECUTED"];
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};
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if (not isServer) exitWith {
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diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE NOT RUN ON SERVER"];
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};
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private _users = allUsers apply {getUserInfo _x} select {count _x > 0};
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private _userIndex = _users findIf {_x#1 isEqualTo remoteExecutedOwner};
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if (_userIndex isEqualTo -1) exitWith {
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diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER NOT FOUND"];
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};
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private _userObject = _users select _userIndex select 10;
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if (isNull _userObject) exitWith {
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diag_log text format ["[milsim] (respawn_reinsertion) SHOW QUEUE USER OBJECT NOT FOUND"];
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};
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// log to rpt
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private _logParams = [_userObject, []] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"SHOW QUEUE REQUESTED",
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_logParams
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] call milsim_util_fnc_log;
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private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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// text array to use in notification
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private _par = [["Players Awaiting Reinsert", 1.2, [1,0.64,0,1]]];
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if (count _basesWithPeople isEqualTo 0) then {
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_par pushBack ["[QUEUE EMPTY]", 1, [1,1,1,1]];
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};
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// forEach _basesWithPeople
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{
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private _thisBase = _x;
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private _baseName = [_thisBase] call milsim_util_fnc_getNameOfBase;
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// generate player lines for this base
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private _playerLines = _queue select {
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_x#1 isEqualTo _thisBase
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} apply {
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_x params ["_player", "_base", "_timeFiled"];
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[
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format [
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"%1: %2 [%3]",
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groupId (group _player),
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name _player,
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[diag_tickTime - _timeFiled, "MM:SS"] call BIS_fnc_secondsToString
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],
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0.8,
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[1,1,1,1]
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];
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};
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// determine suffix for player count based on count
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private _playerCountText = "";
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switch (count _playerLines) do {
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case 0: {
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_playerCountText = "No players";
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};
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case 1: {
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_playerCountText = "1 player";
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};
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default {
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_playerCountText = format ["%1 players", count _playerLines];
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};
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};
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// add base name and player count to notification lines
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_par pushBack [
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format ["Location: %1 (%2)",
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_baseName,
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_playerCountText
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],
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1,
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[0,1,0,1]
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];
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// sort by text (first piece of text is group name)
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_playerLines = [
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_playerLines,
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[],
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{_x#0}
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] call BIS_fnc_sortBy;
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// add to notification lines
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{
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_par pushBack _x;
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} forEach _playerLines;
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} forEach _basesWithPeople;
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_par remoteExec ["CBA_fnc_notify", remoteExecutedOwner];
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true;
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57
framework/reinsert/server/fn_validateQueue.sqf
Normal file
57
framework/reinsert/server/fn_validateQueue.sqf
Normal file
@@ -0,0 +1,57 @@
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// revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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private _stillValid = [];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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{
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_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _distanceToOriginalBase = _player distance _base;
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
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private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
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if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
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// don't include player in updated queue
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER DEQUEUED AUTOMATICALLY",
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_logParams
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] call milsim_util_fnc_log;
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// continue loop
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continue
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};
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// include player in updated queue, and update their location to nearest base
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_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
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// if player's base has changed, log to rpt
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if (_base != _nearestBase) then {
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER BASE WAS UPDATED",
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_logParams
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] call milsim_util_fnc_log;
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};
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} forEach milsim_reinsert_reinsertionQueue;
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// broadcast new list to all machines
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milsim_reinsert_reinsertionQueue = _stillValid;
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publicVariable "milsim_reinsert_reinsertionQueue";
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Block a user