change root level folder name to framework, update resupply+vehicleflags
tested locally
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57
framework/reinsert/server/fn_validateQueue.sqf
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57
framework/reinsert/server/fn_validateQueue.sqf
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@@ -0,0 +1,57 @@
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// revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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private _stillValid = [];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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{
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_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _distanceToOriginalBase = _player distance _base;
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_util_fnc_getNearestBase;
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private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
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if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
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// don't include player in updated queue
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER DEQUEUED AUTOMATICALLY",
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_logParams
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] call milsim_util_fnc_log;
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// continue loop
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continue
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};
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// include player in updated queue, and update their location to nearest base
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_stillValid pushBackUnique [_player, _nearestBase, _timeFiled];
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// if player's base has changed, log to rpt
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if (_base != _nearestBase) then {
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private _logParams = [
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["filedAtBase", [_base] call milsim_util_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_util_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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];
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_logParams = [_player, _logParams] call milsim_util_fnc_addPlayerInfoToArray;
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[
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"respawn_reinsertion",
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"PLAYER BASE WAS UPDATED",
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_logParams
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] call milsim_util_fnc_log;
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};
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} forEach milsim_reinsert_reinsertionQueue;
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// broadcast new list to all machines
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milsim_reinsert_reinsertionQueue = _stillValid;
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publicVariable "milsim_reinsert_reinsertionQueue";
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