change root level folder name to framework, update resupply+vehicleflags
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168
framework/resupply/functions/fn_createBox.sqf
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168
framework/resupply/functions/fn_createBox.sqf
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/*
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* Author: Hizumi & IndigoFox
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*
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* Create Mortar resupply box for the 17th Battalion. Primarily called from milsim_fnc_addZenModules
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*
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* Arguments:
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* 0: Vehicle - <OBJECT>
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* 1: Type - <STRING>
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* 2: Position - <ARRAY>
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*
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* Return Value:
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* Function executed <BOOL>
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*
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* Example:
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* [box, "AmmoSquad"] call milsim_fnc_createBox; // create mortar ammo box via init line of editor object
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* [objNull, "AmmoHeavy", pos] call milsim_fnc_createBox; // create mortar ammo box via zeus module
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*
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* Public: Yes
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*
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* Note: For gathering:
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formatText ["%1", [
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["containerClassname", typeOf cursorObject],
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["backpack", (backpackCargo cursorObject) call BIS_fnc_consolidateArray],
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["item", (itemCargo cursorObject) call BIS_fnc_consolidateArray],
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["magazine", (magazineCargo cursorObject) call BIS_fnc_consolidateArray],
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["magazineAmmo", magazinesAmmoCargo cursorObject],
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["weapon", (weaponCargo cursorObject) call BIS_fnc_consolidateArray]
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]];
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*/
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#include "..\script_component.hpp"
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params [
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["_box", objNull, [objNull]],
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["_type", "", [""]],
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["_pos", [0,0,0], [[]], 3]
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];
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// get defs class
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private _supplyCratesCfg = call FUNC(getSupplyCratesCfg);
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if (!isClass _supplyCratesCfg) exitWith {
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["Resupply Boxes: Failed to load crate definitions, possibly a bad edit?"] call BIS_fnc_error;
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objNull;
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};
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// get the subclass names
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private _boxTypesAvailable = _supplyCratesCfg call BIS_fnc_getCfgSubClasses;
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// if no type is provided, show the available types
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if (_type isEqualTo "") exitWith {
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[
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"%1 | %2 %3",
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"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
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"No type provided. Please use one of the following types for _type:",
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_boxTypesAvailable joinString ", "
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] call BIS_fnc_error;
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objNull;
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};
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//////////////////////////////////////////////////////////////////////////
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// get the box definition class
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//////////////////////////////////////////////////////////////////////////
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private _boxDef = (_supplyCratesCfg >> _type);
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// validate it exists
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if (!isClass _boxDef) exitWith {
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[
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"%1 | %2 %3",
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"Resupply Boxes: [_boxObject, _type, _pos] call milsim_fnc_createBox",
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"Invalid type provided. Please use one of the following types for _type:",
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_boxTypesAvailable joinString ", "
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] call BIS_fnc_error;
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objNull;
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};
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//////////////////////////////////////////////////////////////////////////
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// Create box if one wasn't provided in parameters
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//////////////////////////////////////////////////////////////////////////
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if (isNull _box) then {
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private _neededBoxType = getText(_boxDef >> "boxClass");
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if (_neededBoxType isEqualTo "") exitWith {
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[
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"Resupply Boxes: Failed to create box. No boxClass defined in the box definition."
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] call BIS_fnc_error;
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objNull;
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};
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_box = _neededBoxType createVehicle _pos;
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};
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//////////////////////////////////////////////////////////////////////////
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// Clear box
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//////////////////////////////////////////////////////////////////////////
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clearBackpackCargoGlobal _box;
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clearItemCargoGlobal _box;
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clearMagazineCargoGlobal _box;
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clearWeaponCargoGlobal _box;
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//////////////////////////////////////////////////////////////////////////
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// Get [item, quantity] arrays from definition
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//////////////////////////////////////////////////////////////////////////
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private _backpacks = ([_boxDef >> "backpacks"] call BIS_fnc_getCfgDataArray);
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if (isNil "_backpacks") exitWith {
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[
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"Resupply Boxes: Failed to create box. No backpacks defined in the box definition."
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] call BIS_fnc_error;
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objNull;
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};
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private _weapons = ([_boxDef >> "weapons"] call BIS_fnc_getCfgDataArray);
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if (isNil "_weapons") exitWith {
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[
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"Resupply Boxes: Failed to create box. No weapons defined in the box definition."
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] call BIS_fnc_error;
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objNull;
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};
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private _magazines = ([_boxDef >> "magazines"] call BIS_fnc_getCfgDataArray);
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if (isNil "_magazines") exitWith {
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[
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"Resupply Boxes: Failed to create box. No magazines defined in the box definition."
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] call BIS_fnc_error;
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objNull;
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};
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private _items = ([_boxDef >> "items"] call BIS_fnc_getCfgDataArray);
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if (isNil "_items") exitWith {
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[
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"Resupply Boxes: Failed to create box. No items defined in the box definition."
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] call BIS_fnc_error;
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objNull;
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};
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//////////////////////////////////////////////////////////////////////////
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// Add stuff to box
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//////////////////////////////////////////////////////////////////////////
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{
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_x params ["_class", "_qty"];
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_box addBackpackCargoGlobal [_class, _qty]
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} foreach _backpacks;
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{
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_x params ["_class", "_qty"];
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_box addItemCargoGlobal [_class, _qty]
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} foreach _items;
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{
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_x params ["_class", "_qty"];
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_box addMagazineCargoGlobal [_class, _qty]
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} foreach _magazines;
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{
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_x params ["_class", "_qty"];
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_box addWeaponCargoGlobal [_class, _qty]
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} foreach _weapons;
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//////////////////////////////////////////////////////////////////////////
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// Adjust ACE settings
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//////////////////////////////////////////////////////////////////////////
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// set box size
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[_box,1] call ace_cargo_fnc_setSize;
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// ignore weight restrictions for carry/drag
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_box setVariable ["ace_ignoreWeightCarry", true, true];
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// Return the box
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_box;
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