change root level folder name to framework, update resupply+vehicleflags

tested locally
This commit is contained in:
2024-02-04 21:23:12 -08:00
parent c45f778188
commit 4cfa159ee9
88 changed files with 193 additions and 359 deletions

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/*
Used to generate flag category and nested flag child options for the ACE3 interaction menu.
Parameters:
0: STRING - Parent action ID
1: ARRAY - Flag category configs
*/
params ["_rootActionID", "_flagCategoryCfgs"];
private _allCategoryActions = [];
{
// diag_log format ["NewFlagCategory: %1 %2", _flagCategory, _flagOptions];
private _flagCategoryCfg = _x;
private _flagCategoryActionID = getText(_flagCategoryCfg >> "actionID");
private _flagCategoryTitle = getText(_flagCategoryCfg >> "actionTitle");
private _flagSubclassesCfgs = _flagCategoryCfg call BIS_fnc_returnChildren;
private _flagCategoryAction = [
_rootActionID + "_" + _flagCategoryActionID, // id
_flagCategoryTitle, // displayed title
getText((_flagSubclassesCfgs#0) >> "texture"), // flag icon for category - use first flag option
{true}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
{
// generate child code under category
// this is the level where actual flag options will be displayed
params ["_target", "_player", "_params"];
_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
private _individualFlagActions = [];
{ // forEach _flagSubclassesCfgs;
private _flagOptionCfg = _x;
private _flagOptionID = getText(_flagOptionCfg >> "actionID");
private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
// if the texture doesn't exist at the config path, skip this flag option
if (not (fileExists _flagOptionTexture)) then {continue};
// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
private _newFlagOption = [
_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
_flagOptionTitle, // displayed title
_flagOptionTexture, // flag icon
{
params ["_target", "_player", "_params"];
_params params ["_flagOptionTexture"];
_target forceFlagTexture _flagOptionTexture;
}, // statement
{
params ["_target", "_player", "_params"];
alive _target;
// true;
}, // condition
nil, // child code
[_flagOptionTexture], // params
nil, // position
4, // distance
[false, false, false, false, false] // other params
] call ace_interact_menu_fnc_createAction;
// add flag option to category subactions
_individualFlagActions pushBack [_newFlagOption, [], _target];
} forEach _flagSubclassesCfgs;
// return the generated flag options to the category as child actions
_individualFlagActions;
}, // child code
[_rootActionID, _flagCategoryActionID, _flagSubclassesCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
// add category to all category actions array
_allCategoryActions pushBack [_flagCategoryAction, [], _target];
} forEach _flagCategoryCfgs;
_allCategoryActions;

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(missionConfigFile >> "VehicleFlags");

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if (!hasInterface) exitWith {};
#include "..\script_component.hpp"
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
if (!isClass _vehicleFlagsCfg) exitWith {
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
};
private _baseClassesToApplyActionsFor =
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
{ // forEach _baseClassesToApplyActionsFor
private _parentClass = _x;
////////////////////////////////////////////////////////////////////////
// add CBA class event handler to add actions to vehicles after they are initialized
// all classes that inherit from the base classes will also have this applied
// an exclusion function is present for manually excluding specific classes
////////////////////////////////////////////////////////////////////////
[_parentClass, "InitPost", {
////////////////////////////////////////////////////////////////////////
// create the root action
////////////////////////////////////////////////////////////////////////
private _rootActionID = "SetVehicleFlag";
private _flagRootAction = [
_rootActionID, // id
"Set Vehicle Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{true}, // statement
{
params ["_target", "_player", "_params"];
// _params params ["_parentActionID", "_flagCategories"];
// check if vehicle is excluded
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
if (_excluded || !alive _target) exitWith {false};
true;
}, // condition
{
////////////////////////////////////////////////////////////////////////
// create the flag category actions (with nested flag actions)
////////////////////////////////////////////////////////////////////////
params ["_target", "_player", "_params"];
_params params ["_rootActionID", "_flagCategoryCfgs"];
// return category child actions with individual flag actions nested as children
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
}, // child code
[_rootActionID, _flagCategoryCfgs], // params
nil, // position
4, // distance
[false, false, false, false, false], // other params
nil // modifier function code
] call ace_interact_menu_fnc_createAction;
////////////////////////////////////////////////////////////////////////
// add root action to add flags
////////////////////////////////////////////////////////////////////////
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions"], // parent
_flagRootAction // action
] call ace_interact_menu_fnc_addActionToObject;
////////////////////////////////////////////////////////////////////////
// add action to remove flag under the root action
////////////////////////////////////////////////////////////////////////
// create action
private _removeFlagAction = [
_rootActionID + "_removeflag", // id
"Remove Flag", // displayed title
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
{
params ["_target", "_player", "_params"];
_target forceFlagTexture "";
}, // statement
{
params ["_target", "_player", "_params"];
alive _target && getForcedFlagTexture _target != "";
}, // condition
nil // child code
] call ace_interact_menu_fnc_createAction;
// add the action to the vehicle
// in this class event handler, this#0 will be the vehicle
[
(_this select 0), // object
0, // action 0 or self-action 1
["ACE_MainActions", _rootActionID], // parent
_removeFlagAction // action
] call ace_interact_menu_fnc_addActionToObject;
}, true, [], true] call CBA_fnc_addClassEventHandler;
} forEach _baseClassesToApplyActionsFor;
nil;

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/*
Used to read vehicle flags config and check provided classname against all present exclusion groups.
Author: IndigoFox
Parameter(s):
0: STRING - Classname of the vehicle to check
*/
if (!hasInterface) exitWith {};
params [["_className", "", [""]]];
if (_className == "") exitWith {false};
private _vehicleFlagsCfg = call milsim_vehicleFlags_fnc_getVehicleFlagsCfg;
private _excludedVehiclesClass = (_vehicleFlagsCfg >> "ExcludedVehicles");
private _exclusionGroups = configProperties [_vehicleFlagsCfg >> "ExcludedVehicles"];
{
// Check if the class doesn't have a flag proxy
private _excludedClasses = _x call BIS_fnc_getCfgDataArray;
if (_className in _excludedClasses) exitWith {true};
} forEach _exclusionGroups;
false;

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#define COMPONENT vehicleFlags
#define COMPONENT_BEAUTIFIED Vehicle Flags
#include "../script_mod.hpp"