rework PFH to client module, triageIcons and vehicleFlags point there
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@@ -8,6 +8,11 @@ call FUNC(addZenModules);
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call FUNC(bindEventHandlers);
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call FUNC(bindVehicleActions);
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localNamespace setVariable [QGVAR(nearMen), []];
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call FUNC(addGetNearMenPFH);
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localNamespace setVariable [QGVAR(pfhCode), []];
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call FUNC(addDraw3DPFH);
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// add listener that tracks when the player goes unconscious and saves a variable with time
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call FUNC(bindUnconsciousListener);
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