rework PFH to client module, triageIcons and vehicleFlags point there
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62
framework/triageIcons/functions/fn_draw3D.sqf
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62
framework/triageIcons/functions/fn_draw3D.sqf
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/*
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milsim_triageIcons_fnc_draw3D
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Author: IndigoFox
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Description:
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Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
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unconscious players who are not in a vehicle
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which indicates their current ACE Triage Card status.
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Designed to increase efficiency of CCPs.
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*/
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#include "..\script_component.hpp"
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if (!hasInterface) exitWith {};
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// adds codeblock to common array to be processed per frame
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private _code = {
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// if disabled, skip processing
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if (!GVAR(setting_enabled)) exitWith {false};
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// if the player doesn't have medical perms, skip processing
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
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{
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private _unit = _x;
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// color based on triage level
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private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
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if (_triageLevel == -1) then {continue};
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private _color = GVAR(colors) select (_triageLevel - 1);
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_color set [3, 0.9]; // set alpha
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _unit) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0, // angle
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"", // text
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true // outline
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// further params optional, omitted
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];
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true;
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} count (
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(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
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// is unconscious and is NOT in vehicle and is within draw range
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(_x getVariable ["ACE_isUnconscious", false]) &&
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isNull (objectParent _x) &&
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player distance _x <= GVAR(setting_drawRange)
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}
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);
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};
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// add codeblock to common array
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[_code] call EFUNC(client,addPFHCode);
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