rework PFH to client module, triageIcons and vehicleFlags point there
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103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
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103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
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@@ -0,0 +1,103 @@
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#include "..\script_component.hpp"
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private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
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if (!isClass _vehicleFlagsCfg) exitWith {
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["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
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};
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private _baseClassesToApplyActionsFor =
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(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
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private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
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{ // forEach _baseClassesToApplyActionsFor
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private _parentClass = _x;
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////////////////////////////////////////////////////////////////////////
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// create the root action
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////////////////////////////////////////////////////////////////////////
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private _rootActionID = QGVAR(SetVehicleFlagAction);
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private _flagRootAction = [
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_rootActionID, // id
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"Set Vehicle Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{
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params ["_target", "_player", "_params"];
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// set broadcasted variable of self to indicate we're looking at flags
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_player setVariable [QGVAR(inFlagMenu), true, true];
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[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
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true
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}, // statement
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{
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params ["_target", "_player", "_params"];
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// _params params ["_parentActionID", "_flagCategories"];
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// check if vehicle is excluded
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private _excluded = [typeOf _target] call FUNC(isClassExcluded);
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if (_excluded || !alive _target) exitWith {false};
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true;
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}, // condition
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{
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////////////////////////////////////////////////////////////////////////
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// create the flag category actions (with nested flag actions)
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////////////////////////////////////////////////////////////////////////
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params ["_target", "_player", "_params"];
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_params params ["_rootActionID"];
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private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
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if (isNull _vehicleFlagsCfg) exitWith {[]};
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private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
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// return category child actions with individual flag actions nested as children
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[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
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}, // child code
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[_rootActionID], // params
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nil, // position
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4, // distance
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[false, false, false, true, false], // other params - run on hover is true
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nil // modifier function code
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] call ace_interact_menu_fnc_createAction;
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////////////////////////////////////////////////////////////////////////
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// add root action to add flags
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////////////////////////////////////////////////////////////////////////
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[
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_parentClass, // parent classname
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0, // action 0 or self-action 1
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["ACE_MainActions"], // parent
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_flagRootAction, // action
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true // apply to child classes
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] call ace_interact_menu_fnc_addActionToClass;
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////////////////////////////////////////////////////////////////////////
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// add action to remove flag under the root action
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////////////////////////////////////////////////////////////////////////
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// create action
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private _removeFlagAction = [
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_rootActionID + "_removeflag", // id
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"Remove Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{
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params ["_target", "_player", "_params"];
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_target forceFlagTexture "";
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}, // statement
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{
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params ["_target", "_player", "_params"];
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alive _target && getForcedFlagTexture _target != "";
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}, // condition
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nil // child code
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] call ace_interact_menu_fnc_createAction;
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// add the action to the vehicle
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// in this class event handler, this#0 will be the vehicle
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[
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_parentClass, // parent classname
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0, // action 0 or self-action 1
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["ACE_MainActions", _rootActionID], // parent
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_removeFlagAction, // action
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true // apply to child classes
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] call ace_interact_menu_fnc_addActionToClass;
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} forEach _baseClassesToApplyActionsFor;
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