rework PFH to client module, triageIcons and vehicleFlags point there
This commit is contained in:
@@ -29,6 +29,10 @@ class DOUBLES(PREFIX,client) {
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class bindEventHandlers {};
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class bindEventHandlers {};
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class bindUnconsciousListener {};
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class bindUnconsciousListener {};
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class bindVehicleActions {};
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class bindVehicleActions {};
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class addGetNearMenPFH {};
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class addDraw3DPFH {};
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class addPFHCode {};
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class clearPFHCode {};
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};
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};
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};
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};
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@@ -156,8 +160,7 @@ class DOUBLES(PREFIX,triageIcons) {
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file = "framework\triageIcons\functions";
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file = "framework\triageIcons\functions";
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class addCBASettings {preInit=1;};
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class addCBASettings {preInit=1;};
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class initClient {};
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class initClient {};
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class addDrawIconsPFH {};
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class draw3D {};
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class addGetEntitiesPFH {};
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class updateColors {};
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class updateColors {};
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};
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};
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};
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};
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@@ -166,6 +169,8 @@ class DOUBLES(PREFIX,vehicleFlags) {
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class functions {
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class functions {
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file = "framework\vehicleFlags\functions";
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file = "framework\vehicleFlags\functions";
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class initClient {};
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class initClient {};
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class addFlagActions {};
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class draw3D {};
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class getActionsFlagCategories {};
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class getActionsFlagCategories {};
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class getVehicleFlagsCfg {};
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class getVehicleFlagsCfg {};
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class isClassExcluded {};
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class isClassExcluded {};
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10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
10
framework/client/functions/fn_addDraw3DPFH.sqf
Normal file
@@ -0,0 +1,10 @@
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#include "..\script_component.hpp"
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if (!isNil QGVAR(draw3DPFH)) then {
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[GVAR(draw3DPFH)] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh that processes queued code
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GVAR(draw3DPFH) = [{
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{call _x; true;} count (localNamespace getVariable [QGVAR(pfhCode), []]);
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}, 0] call CBA_fnc_addPerFrameHandler;
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17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
17
framework/client/functions/fn_addGetNearMenPFH.sqf
Normal file
@@ -0,0 +1,17 @@
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#include "..\script_component.hpp"
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// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(nearMen)
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// cleanup
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if (!isNil QGVAR(getNearMenPFH)) then {
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[GVAR(getNearMenPFH)] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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GVAR(getNearMenPFH) = [{
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localNamespace setVariable [
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QGVAR(nearMen),
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(nearestObjects [player,["Man"],50,false]) select {
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!isNull _x &&
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player isNotEqualTo _x
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}
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];
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}, 1] call CBA_fnc_addPerFrameHandler;
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@@ -23,11 +23,27 @@ if (!hasInterface) exitWith {};
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];
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];
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private _realPos = nil;
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private _realPos = nil;
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// if pos was provided, process
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// if pos was provided, process
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if (count _pos > 0) then {
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if (count _pos >= 2) then {
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if (typeName _pos == "STRING") then {
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switch (typeName _pos) do {
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_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
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case "ARRAY": {
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_realPos set [2, getTerrainHeightASL _realPos];
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// pos is provided as an array
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} else {_realPos = _pos;};
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_realPos = _pos select [0, 2];
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_realPos set [2, getTerrainHeightASL _realPos];
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};
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case "STRING": {
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// pos is provided as a string
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_realPos = [_pos, true] call ACE_common_fnc_getMapPosFromGrid;
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_realPos set [2, getTerrainHeightASL _realPos];
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};
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default {
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[
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LEVEL_WARNING,
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QUOTE(COMPONENT),
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format["Invalid position for custom microDAGR waypoint: %1", _wpName],
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[["name", _wpName], ["pos", _pos], ["object", _object]]] call EFUNC(common,log);
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continue;
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};
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};
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};
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};
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// if object was provided, process and override any pos
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// if object was provided, process and override any pos
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if (count _object > 0) then {
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if (count _object > 0) then {
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@@ -53,7 +69,8 @@ if (!hasInterface) exitWith {};
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};
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};
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[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
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[_wpName, _realPos] call ace_microdagr_fnc_deviceAddWaypoint;
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} forEach _customWaypoints;
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true;
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} count _customWaypoints;
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}] call CBA_fnc_waitUntilAndExecute;
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}] call CBA_fnc_waitUntilAndExecute;
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nil;
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nil;
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9
framework/client/functions/fn_addPFHCode.sqf
Normal file
9
framework/client/functions/fn_addPFHCode.sqf
Normal file
@@ -0,0 +1,9 @@
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#include "..\script_component.hpp"
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params [["_code", {}, [{}]]];
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private _pfhCode = localNamespace getVariable [QGVAR(pfhCode), []];
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_pfhCode pushBack _code;
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localNamespace setVariable [QGVAR(pfhCode), _pfhCode];
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count _pfhCode;
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5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
5
framework/client/functions/fn_clearPFHCode.sqf
Normal file
@@ -0,0 +1,5 @@
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#include "..\script_component.hpp"
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localNamespace setVariable [QGVAR(pfhCode), []];
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count [];
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@@ -8,6 +8,11 @@ call FUNC(addZenModules);
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call FUNC(bindEventHandlers);
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call FUNC(bindEventHandlers);
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call FUNC(bindVehicleActions);
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call FUNC(bindVehicleActions);
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localNamespace setVariable [QGVAR(nearMen), []];
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call FUNC(addGetNearMenPFH);
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localNamespace setVariable [QGVAR(pfhCode), []];
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call FUNC(addDraw3DPFH);
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// add listener that tracks when the player goes unconscious and saves a variable with time
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// add listener that tracks when the player goes unconscious and saves a variable with time
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call FUNC(bindUnconsciousListener);
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call FUNC(bindUnconsciousListener);
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@@ -24,10 +24,10 @@ if (_logLevel < DEBUG_MODE) exitWith {};
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private _hash = createHashMapFromArray _data;
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private _hash = createHashMapFromArray _data;
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// Replace square brackets with round brackets to avoid parsing issues.
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// Replace square brackets with round brackets to avoid parsing issues.
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_message regexReplace ['(\[)', "("];
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[_message, "]", ")"] call CBA_fnc_replace;
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_message regexReplace ['(\])', ")"];
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[_message, "[", "("] call CBA_fnc_replace;
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private _json = [_hash] call CBA_fnc_encodeJSON;
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private _json = [_hash] call CBA_fnc_encodeJSON;
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_log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
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private _log = format ["[%1] [%2] [%3] [%4] :: %5", QUOTE(PREFIX), _component, _fnc_scriptNameParent, _message, _json];
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diag_log text _log;
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diag_log text _log;
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@@ -2,13 +2,6 @@
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if (!hasInterface) exitWith {};
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if (!hasInterface) exitWith {};
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["milsim_logText", {
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params [["_strArray", [""], [[]]]];
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{
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diag_log text _x;
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} forEach _strArray;
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}] call CBA_fnc_addEventHandler;
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// make sure the server has finished init
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// make sure the server has finished init
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waitUntil {!isNil QGVARMAIN(complete)};
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waitUntil {!isNil QGVARMAIN(complete)};
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@@ -18,8 +11,6 @@ waitUntil {!isNil QGVARMAIN(complete)};
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call FUNC(addAARChatHandler);
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call FUNC(addAARChatHandler);
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call FUNC(addRespawnChatHandler);
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call FUNC(addRespawnChatHandler);
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call FUNC(setDefaults);
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call FUNC(setDefaults);
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call FUNC(checkMissionSettings);
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// Initialize a holder for managing local diary records
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// Initialize a holder for managing local diary records
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// store records in format:
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// store records in format:
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@@ -9,16 +9,6 @@ publicVariable QGVARMAIN(baseObjects);
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// Initializes the Dynamic Groups framework and groups
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// Initializes the Dynamic Groups framework and groups
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["Initialize", [true]] call BIS_fnc_dynamicGroups;
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["Initialize", [true]] call BIS_fnc_dynamicGroups;
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if (isDedicated) then {
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["milsim_logText", {
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params [["_strArray", [""], [[]]]];
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{
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diag_log text _x;
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} forEach _strArray;
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}] call CBA_fnc_addEventHandler;
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};
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// initialize other modules
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// initialize other modules
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call EFUNC(common,logMissionInfo);
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call EFUNC(common,logMissionInfo);
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call EFUNC(fbcb2_assets,initServer);
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call EFUNC(fbcb2_assets,initServer);
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@@ -10,6 +10,9 @@ private _mapCopyAction =
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"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
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"\a3\ui_f\data\igui\cfg\actions\talk_ca.paa",
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{
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{
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params ["_target", "_player", "_params"];
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params ["_target", "_player", "_params"];
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if (!isPlayer _target) exitWith {
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format["%1 is not a player", name _target] call CBA_fnc_notify;
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};
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format["Copying map markers from %1", name _target] call CBA_fnc_notify;
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format["Copying map markers from %1", name _target] call CBA_fnc_notify;
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[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
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[QGVAR(mapCopyRequest), _this, _target] call CBA_fnc_targetEvent;
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},
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},
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@@ -1,18 +0,0 @@
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#include "..\script_component.hpp"
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// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
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// cleanup
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if (!isNil QGVAR(getEntitiesPFH)) then {
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[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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GVAR(getEntitiesPFH) = [{
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GVAR(drawTargets) = (
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(allUnits + allDeadMen) select {
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_x isKindOf "CAManBase" &&
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player distance _x < 50 &&
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!isNull _x &&
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player isNotEqualTo _x
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}
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);
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}, 10] call CBA_fnc_addPerFrameHandler;
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@@ -1,6 +1,6 @@
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/*
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/*
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milsim_fnc_addMedicalOverlayPFH
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milsim_triageIcons_fnc_draw3D
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Author: IndigoFox
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Author: IndigoFox
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@@ -14,29 +14,19 @@ Description:
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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if (!hasInterface) exitWith {};
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// Per-frame handler to draw icons
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// cleanup
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// adds codeblock to common array to be processed per frame
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if (!isNil QGVAR(drawIconsPfh)) then {
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private _code = {
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[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
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};
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// add pfh
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GVAR(drawIconsPfh) = [{
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// if disabled, skip processing
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// if disabled, skip processing
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if (!GVAR(setting_enabled)) exitWith {false};
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if (!GVAR(setting_enabled)) exitWith {false};
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// if no targets, skip processing
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if (count GVAR(drawTargets) == 0) exitWith {false};
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// if the player doesn't have medical perms, skip processing
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// if the player doesn't have medical perms, skip processing
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
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{
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{
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private _unit = _x;
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private _unit = _x;
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// distance within X meters
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if (player distance _unit > GVAR(setting_drawRange)) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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!(_unit getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _unit)
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) then {continue};
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// color based on triage level
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// color based on triage level
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private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
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private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
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@@ -57,6 +47,16 @@ GVAR(drawIconsPfh) = [{
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true // outline
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true // outline
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// further params optional, omitted
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// further params optional, omitted
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];
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];
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} forEach GVAR(drawTargets);
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true;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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} count (
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(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
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// is unconscious and is NOT in vehicle and is within draw range
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(_x getVariable ["ACE_isUnconscious", false]) &&
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isNull (objectParent _x) &&
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player distance _x <= GVAR(setting_drawRange)
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}
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);
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};
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// add codeblock to common array
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[_code] call EFUNC(client,addPFHCode);
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@@ -1,7 +1,8 @@
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#include "..\script_component.hpp"
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#include "..\script_component.hpp"
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// List of units to draw icons for
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if (!hasInterface) exitWith {};
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GVAR(drawTargets) = [];
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call FUNC(draw3D);
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[
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[
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LEVEL_DEBUG,
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LEVEL_DEBUG,
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103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
103
framework/vehicleFlags/functions/fn_addFlagActions.sqf
Normal file
@@ -0,0 +1,103 @@
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#include "..\script_component.hpp"
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private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
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if (!isClass _vehicleFlagsCfg) exitWith {
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["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
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|
};
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private _baseClassesToApplyActionsFor =
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(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
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private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
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{ // forEach _baseClassesToApplyActionsFor
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private _parentClass = _x;
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////////////////////////////////////////////////////////////////////////
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// create the root action
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////////////////////////////////////////////////////////////////////////
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private _rootActionID = QGVAR(SetVehicleFlagAction);
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private _flagRootAction = [
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_rootActionID, // id
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"Set Vehicle Flag", // displayed title
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"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
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{
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params ["_target", "_player", "_params"];
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// set broadcasted variable of self to indicate we're looking at flags
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_player setVariable [QGVAR(inFlagMenu), true, true];
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[{_this setVariable [QGVAR(inFlagMenu), false, true];}, _player, 3] call CBA_fnc_waitAndExecute;
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true
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}, // statement
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{
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params ["_target", "_player", "_params"];
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// _params params ["_parentActionID", "_flagCategories"];
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// check if vehicle is excluded
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private _excluded = [typeOf _target] call FUNC(isClassExcluded);
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if (_excluded || !alive _target) exitWith {false};
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true;
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}, // condition
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{
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////////////////////////////////////////////////////////////////////////
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// create the flag category actions (with nested flag actions)
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////////////////////////////////////////////////////////////////////////
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params ["_target", "_player", "_params"];
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_params params ["_rootActionID"];
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|
|
||||||
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private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
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if (isNull _vehicleFlagsCfg) exitWith {[]};
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private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
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|
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||||||
|
// return category child actions with individual flag actions nested as children
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[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
||||||
|
|
||||||
|
}, // child code
|
||||||
|
[_rootActionID], // params
|
||||||
|
nil, // position
|
||||||
|
4, // distance
|
||||||
|
[false, false, false, true, false], // other params - run on hover is true
|
||||||
|
nil // modifier function code
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// add root action to add flags
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
[
|
||||||
|
_parentClass, // parent classname
|
||||||
|
0, // action 0 or self-action 1
|
||||||
|
["ACE_MainActions"], // parent
|
||||||
|
_flagRootAction, // action
|
||||||
|
true // apply to child classes
|
||||||
|
] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// add action to remove flag under the root action
|
||||||
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
// create action
|
||||||
|
private _removeFlagAction = [
|
||||||
|
_rootActionID + "_removeflag", // id
|
||||||
|
"Remove Flag", // displayed title
|
||||||
|
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
_target forceFlagTexture "";
|
||||||
|
}, // statement
|
||||||
|
{
|
||||||
|
params ["_target", "_player", "_params"];
|
||||||
|
alive _target && getForcedFlagTexture _target != "";
|
||||||
|
}, // condition
|
||||||
|
nil // child code
|
||||||
|
] call ace_interact_menu_fnc_createAction;
|
||||||
|
|
||||||
|
// add the action to the vehicle
|
||||||
|
// in this class event handler, this#0 will be the vehicle
|
||||||
|
[
|
||||||
|
_parentClass, // parent classname
|
||||||
|
0, // action 0 or self-action 1
|
||||||
|
["ACE_MainActions", _rootActionID], // parent
|
||||||
|
_removeFlagAction, // action
|
||||||
|
true // apply to child classes
|
||||||
|
] call ace_interact_menu_fnc_addActionToClass;
|
||||||
|
|
||||||
|
} forEach _baseClassesToApplyActionsFor;
|
||||||
40
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
40
framework/vehicleFlags/functions/fn_draw3D.sqf
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
#include "..\script_component.hpp"
|
||||||
|
|
||||||
|
// we'll use this to display status if nearby players are in the flag menu
|
||||||
|
|
||||||
|
// adds codeblock to common array to be processed per frame
|
||||||
|
private _code = {
|
||||||
|
{
|
||||||
|
private _unit = _x;
|
||||||
|
|
||||||
|
// color based on triage level
|
||||||
|
private _color = [0.9, 0.9, 0.9, 1]; // default color
|
||||||
|
// draw position, slightly above the prone unit
|
||||||
|
private _drawPos = (visiblePosition _unit) vectorAdd [0, 0, 0.5];
|
||||||
|
// draw icon
|
||||||
|
drawIcon3D [
|
||||||
|
"", // icon texture
|
||||||
|
_color, // color
|
||||||
|
_drawPos, // position AGL
|
||||||
|
1, // width
|
||||||
|
1, // height
|
||||||
|
0, // angle
|
||||||
|
"Setting vehicle flag...", // text
|
||||||
|
true // outline
|
||||||
|
// further params optional, omitted
|
||||||
|
];
|
||||||
|
true;
|
||||||
|
} count (
|
||||||
|
(localNamespace getVariable [QEGVAR(client,nearMen), []]) select {
|
||||||
|
(_x getVariable [QGVAR(inFlagMenu), false]) && {
|
||||||
|
// distance within X meters
|
||||||
|
player distance _x <= 10 ||
|
||||||
|
// check unit not in a vehicle
|
||||||
|
isNull (objectParent _x)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
};
|
||||||
|
|
||||||
|
// add codeblock to common array
|
||||||
|
[_code] call EFUNC(client,addPFHCode);
|
||||||
@@ -2,101 +2,8 @@
|
|||||||
|
|
||||||
if (!hasInterface) exitWith {};
|
if (!hasInterface) exitWith {};
|
||||||
|
|
||||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
call FUNC(addFlagActions);
|
||||||
|
call FUNC(draw3D);
|
||||||
if (!isClass _vehicleFlagsCfg) exitWith {
|
|
||||||
["WARNING: Vehicle Flags: Vehicle Flags config not found. Vehicle Flags will not be available."] call BIS_fnc_error;
|
|
||||||
};
|
|
||||||
|
|
||||||
private _baseClassesToApplyActionsFor =
|
|
||||||
(_vehicleFlagsCfg >> "baseClassesToApplyActionsFor") call BIS_fnc_getCfgDataArray;
|
|
||||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
|
||||||
|
|
||||||
{ // forEach _baseClassesToApplyActionsFor
|
|
||||||
private _parentClass = _x;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// create the root action
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
private _rootActionID = QGVAR(SetVehicleFlagAction);
|
|
||||||
private _flagRootAction = [
|
|
||||||
_rootActionID, // id
|
|
||||||
"Set Vehicle Flag", // displayed title
|
|
||||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
|
||||||
{true}, // statement
|
|
||||||
{
|
|
||||||
params ["_target", "_player", "_params"];
|
|
||||||
// _params params ["_parentActionID", "_flagCategories"];
|
|
||||||
|
|
||||||
// check if vehicle is excluded
|
|
||||||
private _excluded = [typeOf _target] call FUNC(isClassExcluded);
|
|
||||||
if (_excluded || !alive _target) exitWith {false};
|
|
||||||
|
|
||||||
true;
|
|
||||||
}, // condition
|
|
||||||
{
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// create the flag category actions (with nested flag actions)
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
params ["_target", "_player", "_params"];
|
|
||||||
_params params ["_rootActionID"];
|
|
||||||
|
|
||||||
private _vehicleFlagsCfg = call FUNC(getVehicleFlagsCfg);
|
|
||||||
if (isNull _vehicleFlagsCfg) exitWith {[]};
|
|
||||||
private _flagCategoryCfgs = (_vehicleFlagsCfg >> "FlagCategories") call BIS_fnc_returnChildren;
|
|
||||||
|
|
||||||
// return category child actions with individual flag actions nested as children
|
|
||||||
[_rootActionID, _flagCategoryCfgs] call FUNC(getActionsFlagCategories);
|
|
||||||
|
|
||||||
}, // child code
|
|
||||||
[_rootActionID], // params
|
|
||||||
nil, // position
|
|
||||||
4, // distance
|
|
||||||
[false, false, false, false, false], // other params
|
|
||||||
nil // modifier function code
|
|
||||||
] call ace_interact_menu_fnc_createAction;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// add root action to add flags
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
[
|
|
||||||
_parentClass, // parent classname
|
|
||||||
0, // action 0 or self-action 1
|
|
||||||
["ACE_MainActions"], // parent
|
|
||||||
_flagRootAction, // action
|
|
||||||
true // apply to child classes
|
|
||||||
] call ace_interact_menu_fnc_addActionToClass;
|
|
||||||
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// add action to remove flag under the root action
|
|
||||||
////////////////////////////////////////////////////////////////////////
|
|
||||||
// create action
|
|
||||||
private _removeFlagAction = [
|
|
||||||
_rootActionID + "_removeflag", // id
|
|
||||||
"Remove Flag", // displayed title
|
|
||||||
"\A3\ui_f\data\map\markers\flags\nato_ca.paa", // flag icon
|
|
||||||
{
|
|
||||||
params ["_target", "_player", "_params"];
|
|
||||||
_target forceFlagTexture "";
|
|
||||||
}, // statement
|
|
||||||
{
|
|
||||||
params ["_target", "_player", "_params"];
|
|
||||||
alive _target && getForcedFlagTexture _target != "";
|
|
||||||
}, // condition
|
|
||||||
nil // child code
|
|
||||||
] call ace_interact_menu_fnc_createAction;
|
|
||||||
|
|
||||||
// add the action to the vehicle
|
|
||||||
// in this class event handler, this#0 will be the vehicle
|
|
||||||
[
|
|
||||||
_parentClass, // parent classname
|
|
||||||
0, // action 0 or self-action 1
|
|
||||||
["ACE_MainActions", _rootActionID], // parent
|
|
||||||
_removeFlagAction, // action
|
|
||||||
true // apply to child classes
|
|
||||||
] call ace_interact_menu_fnc_addActionToClass;
|
|
||||||
|
|
||||||
} forEach _baseClassesToApplyActionsFor;
|
|
||||||
|
|
||||||
[
|
[
|
||||||
LEVEL_DEBUG,
|
LEVEL_DEBUG,
|
||||||
|
|||||||
Reference in New Issue
Block a user