change milsim_respawn to milsim_reinsert

This commit is contained in:
2024-01-30 15:37:04 -08:00
parent 9ec51a5e19
commit 53c1d3b18d
13 changed files with 97 additions and 97 deletions

View File

@@ -1,26 +1,26 @@
if (!hasInterface) exitWith {};
// ACE SELF-INTERACTIONS FOR FILING AND RESCINDING REINSERT REQUESTS NEAR BASE - ALL PLAYERS
localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", []];
localNamespace setVariable ["milsim_reinsert_fileForReinsertClassesAdded", []];
// add actions to current class
[typeOf player] call milsim_respawn_fnc_addAceSelfActions;
[typeOf player] call milsim_reinsert_fnc_addAceSelfActions;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addAceSelfActions;
_this call milsim_reinsert_fnc_addAceSelfActions;
}] call CBA_fnc_addEventHandler;
/////////////////////////////////////////////////////
// PILOTS ONLY
// ACE SELF-INTERACTIONS FOR CHECKING REINSERT QUEUE - ONLY FOR PILOTS
if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
localNamespace setVariable ["milsim_respawn_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
localNamespace setVariable ["milsim_reinsert_checkReinsertQueueClassesAdded", []];
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// add actions to current class
[typeOf player] call milsim_respawn_fnc_addCheckQueueSelfAction;
[typeOf player] call milsim_reinsert_fnc_addCheckQueueSelfAction;
// add actions to future classes
["ace_interact_menu_newControllableObject", {
_this call milsim_respawn_fnc_addCheckQueueSelfAction;
_this call milsim_reinsert_fnc_addCheckQueueSelfAction;
}] call CBA_fnc_addEventHandler;
};
/////////////////////////////////////////////////////
@@ -31,13 +31,13 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
[{
// if module not enabled and pilot forced check not enabled, exit
if (not (
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckEnabled", true]
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_enabled", true] &&
missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckEnabled", true]
)) exitWith {};
// if last check was less than X minutes ago, skip
private _lastCheck = localNamespace getVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_pilotForcedCheckInterval", 60*20];
private _lastCheck = localNamespace getVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
private _requiredCheckInterval = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_pilotForcedCheckInterval", 60*20];
if (
diag_tickTime - _lastCheck <
_requiredCheckInterval
@@ -45,9 +45,9 @@ if ((typeOf player) in ["B_Helipilot_F", "B_helicrew_F"]) then {
// last check was greater than X minutes ago
// reset last check time
localNamespace setVariable ["milsim_respawn_lastReinsertQueueCheck", diag_tickTime];
localNamespace setVariable ["milsim_reinsert_lastReinsertQueueCheck", diag_tickTime];
// request notification from the server
call milsim_respawn_fnc_requestShowQueue;
call milsim_reinsert_fnc_requestShowQueue;
}, 30] call CBA_fnc_addPerFrameHandler;
};
/////////////////////////////////////////////////////