change milsim_respawn to milsim_reinsert
This commit is contained in:
@@ -29,21 +29,21 @@ if (
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};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// nearest base here is the same as the base sent
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private _nearestBase = _base;
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milsim_respawn_reinsertionQueue pushBackUnique [
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milsim_reinsert_reinsertionQueue pushBackUnique [
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_player, _base, _timeFiled
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];
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// broadcast new list to all machines
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_reinsert_reinsertionQueue";
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -1,8 +1,8 @@
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if (!isServer) exitWith {};
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// if at least 1 player in the queue has been waiting longer than the configured timeout, notify all players
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private _timeout = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
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private _timeout = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_max_wait", 60*20]; // default 20 minutes
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private _timeoutPlayers = milsim_reinsert_reinsertionQueue select {
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_x params ["_player", "_base", "_timeFiled"];
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alive (_player) &&
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(diag_tickTime - (_timeFiled)) > _timeout
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@@ -10,10 +10,10 @@ private _timeoutPlayers = milsim_respawn_reinsertionQueue select {
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if (count _timeoutPlayers > 0) then {
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// GLOBAL CBA NOTIFY
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private _playerLines = [["Players are still waiting for Re-insert!", 1.2, [1, 0.64, 0, 1]]];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
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private _thisBase = _x;
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_respawn_fnc_getBaseName, 1, [0,1,0,1]]);
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_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
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// Get players under this base
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
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{ // for each player under this base, add a line
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_x params ["_player", "_base", "_timeFiled"];
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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// add player to array of players under bases
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_playerLines pushBack ([format [
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@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -66,5 +66,5 @@ if (count _timeoutPlayers > 0) then {
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// SEND NOTIFY
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_playerLines remoteExec ["CBA_fnc_notify", [0, -2] select isDedicated];
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// RESET NOTIFICATION TIMER
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = diag_tickTime;
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};
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@@ -6,44 +6,44 @@
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if (!isServer) exitWith {};
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// array of all respawn modules in the mission, used as 'base' locations for reinsertion
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milsim_respawn_bases = allMissionObjects "ModuleRespawnPosition_F";
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publicVariable "milsim_respawn_bases";
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milsim_reinsert_bases = allMissionObjects "ModuleRespawnPosition_F";
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publicVariable "milsim_reinsert_bases";
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// register queue
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milsim_respawn_reinsertionQueue = [];
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publicVariable "milsim_respawn_reinsertionQueue";
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milsim_reinsert_reinsertionQueue = [];
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publicVariable "milsim_reinsert_reinsertionQueue";
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// server mission start time
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milsim_respawn_missionStartServerTime = serverTime;
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milsim_reinsert_missionStartServerTime = serverTime;
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// FILE REQUEST CBA HANDLER
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["milsim_respawn_fileReinsertRequest", {
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["milsim_reinsert_fileReinsertRequest", {
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params ["_player", "_base"];
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[_player, _base] call milsim_respawn_fnc_addToQueue;
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[_player, _base] call milsim_reinsert_fnc_addToQueue;
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}] call CBA_fnc_addEventHandler;
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// REMOVE REQUEST CBA HANDLER
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["milsim_respawn_removeReinsertRequest", {
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["milsim_reinsert_removeReinsertRequest", {
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params ["_player"];
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[_player] call milsim_respawn_fnc_removeFromQueue;
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[_player] call milsim_reinsert_fnc_removeFromQueue;
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}] call CBA_fnc_addEventHandler;
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// automated wait threshold timer
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milsim_respawn_reinsertionOverTimeoutLastNotificationTime = 0;
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milsim_reinsert_reinsertionOverTimeoutLastNotificationTime = 0;
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[{ // every 60 seconds
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// validate queue
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call milsim_respawn_fnc_validateQueue;
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call milsim_reinsert_fnc_validateQueue;
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// check if last overTimeout notification was sent more than X minutes ago
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if (
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diag_tickTime - milsim_respawn_reinsertionOverTimeoutLastNotificationTime > 60*5
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diag_tickTime - milsim_reinsert_reinsertionOverTimeoutLastNotificationTime > 60*5
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) then {
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// show global queue notification with any players that are over timeout
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call milsim_respawn_fnc_globalShowQueue;
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call milsim_reinsert_fnc_globalShowQueue;
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};
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}, 60] call CBA_fnc_addPerFrameHandler;
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@@ -20,16 +20,16 @@ if (isNull _player) exitWith {
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};
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// get entries for this player from queue
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private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player};
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private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
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// if player not in queue, skip
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if (count _unitArrs isEqualTo 0) exitWith {};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// remove player from queue
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milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
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milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
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// broadcast new list to all machines
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_reinsert_reinsertionQueue";
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// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
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[_unitArrs, [], {
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@@ -39,12 +39,12 @@ publicVariable "milsim_respawn_reinsertionQueue";
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// get first entry (longest wait)
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(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -1,5 +1,5 @@
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/*
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Function: milsim_respawn_fnc_showReinsertQueueNotification
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Function: milsim_reinsert_fnc_showReinsertQueueNotification
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Description:
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Designed to be remoteExecuted on the server. Will show a CBA notification on the remoteExecutedOwner's screen with the current reinsertion queue and log this occurrence in the server RPT.
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@@ -32,9 +32,9 @@ private _logParams = [_userObject, []] call milsim_fnc_addPlayerInfoToArray;
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_logParams
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] call milsim_fnc_log;
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private _queue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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private _queue = missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []];
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// get base objects from queue
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private _basesWithPeople = (missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []]) apply {_x#1};
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private _basesWithPeople = (missionNamespace getVariable ["milsim_reinsert_reinsertionQueue", []]) apply {_x#1};
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// get unique base objects
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private _basesWithPeople = _basesWithPeople arrayIntersect _basesWithPeople;
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@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
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// forEach _basesWithPeople
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{
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private _thisBase = _x;
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private _baseName = [_thisBase] call milsim_respawn_fnc_getBaseName;
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private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
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// generate player lines for this base
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private _playerLines = _queue select {
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@@ -1,22 +1,22 @@
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// revalidate any players in the queue
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// compare their distance to the nearest base, and remove them if they're too far away (or dead)
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private _stillValid = [];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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{
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_x params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, baseName, timeInQueue]
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private _distanceToOriginalBase = _player distance _base;
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
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if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
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// don't include player in updated queue
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
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// if player's base has changed, log to rpt
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if (_base != _nearestBase) then {
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -50,8 +50,8 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting
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_logParams
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] call milsim_fnc_log;
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};
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} forEach milsim_respawn_reinsertionQueue;
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} forEach milsim_reinsert_reinsertionQueue;
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// broadcast new list to all machines
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milsim_respawn_reinsertionQueue = _stillValid;
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publicVariable "milsim_respawn_reinsertionQueue";
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milsim_reinsert_reinsertionQueue = _stillValid;
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publicVariable "milsim_reinsert_reinsertionQueue";
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