change milsim_respawn to milsim_reinsert
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@@ -20,16 +20,16 @@ if (isNull _player) exitWith {
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};
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// get entries for this player from queue
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private _unitArrs = milsim_respawn_reinsertionQueue select {_x#0 isEqualTo _player};
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private _unitArrs = milsim_reinsert_reinsertionQueue select {_x#0 isEqualTo _player};
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// if player not in queue, skip
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if (count _unitArrs isEqualTo 0) exitWith {};
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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// remove player from queue
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milsim_respawn_reinsertionQueue = milsim_respawn_reinsertionQueue - _unitArrs;
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milsim_reinsert_reinsertionQueue = milsim_reinsert_reinsertionQueue - _unitArrs;
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// broadcast new list to all machines
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publicVariable "milsim_respawn_reinsertionQueue";
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publicVariable "milsim_reinsert_reinsertionQueue";
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// sort _unitArrs by time in queue, descending, to get longest wait (if for some reason there's a duplicate)
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[_unitArrs, [], {
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@@ -39,12 +39,12 @@ publicVariable "milsim_respawn_reinsertionQueue";
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// get first entry (longest wait)
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(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_respawn_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_respawn_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_respawn_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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