Update fn_logPlayerInventory.sqf
Expanded the items arrays to check not only internal inventory items but primary slot inventory items.
This commit is contained in:
@@ -5,13 +5,22 @@ params [
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if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
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if (!isPlayer _player) exitWith { diag_log("exitWith logPlayerInventory")};
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_items = [];
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_items = [];
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_ietms pushback headgear _player;
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_items pushback uniform _player;
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_items append uniformItems _player;
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_items append uniformItems _player;
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_items append vestItems _player;
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_items pushback vest _player;
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_items append backpackItems _player;
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_items append vestItems _player;
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_items pushback hmd _player;
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_items pushback backpack _player;
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_items pushback binocular _player;
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_items append backpackItems _player;
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_items append primaryWeaponItems _player;
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_items pushback hmd _player;
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_items pushback binocular _player;
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_items pushback primaryWeapon _player;
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_items append primaryWeaponItems _player;
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_items pushback secondaryWeapon _player;
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_items append secondaryWeaponItems _player;
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_unlisted = [];
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_unlisted = [];
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@@ -20,8 +29,9 @@ _blacklist = [];
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_tabbed = [];
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_tabbed = [];
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_meme = [];
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_meme = [];
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{
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diag_log text format["[MILSIM] (logPlayerInventory): Checking %1 inventory.", name _player];
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{
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_blackListItems = [ // Items that NO member is allowed to use.
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_blackListItems = [ // Items that NO member is allowed to use.
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"17BN_ANPVS14", // NVG AN/PVS-14
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"17BN_ANPVS14", // NVG AN/PVS-14
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@@ -229,63 +239,63 @@ _meme = [];
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_item = _x;
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_item = _x;
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_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
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_modes = getArray(configfile >> "CfgWeapons" >> _item >> "visionMode");
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_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
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_subModes = [configfile >> "CfgWeapons" >> _item >> "ItemInfo" >> "OpticsModes", 1] call BIS_fnc_returnChildren;
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{
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{
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_modes append getArray( _x >> "visionMode" );
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_modes append getArray( _x >> "visionMode" );
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} forEach _subModes;
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} forEach _subModes;
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if ( _item in _blackListItems ) then {
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if ( _item in _blackListItems ) then {
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_blacklist pushBackUnique _item;
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_blacklist pushBackUnique _item;
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};
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};
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if ( _item in _restrictedItems ) then {
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if ( _item in _restrictedItems ) then {
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_restrcited pushBackUnique _item;
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_restrcited pushBackUnique _item;
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};
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};
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if ( _item in _tabbedItems ) then {
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if ( _item in _tabbedItems ) then {
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_tabbed pushBackUnique _item;
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_tabbed pushBackUnique _item;
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};
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};
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if ( _item in _memeItems ) then {
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if ( _item in _memeItems ) then {
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_meme pushBackUnique _item;
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_meme pushBackUnique _item;
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};
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};
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if ((count _modes) isNotEqualTo 0) then {
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if ((count _modes) isNotEqualTo 0) then {
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_modes = _modes apply { toLower _x };
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_modes = _modes apply { toLower _x };
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if ( "ti" in _modes ) then {
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if ( "ti" in _modes ) then {
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_unlisted pushBackUnique _item;
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_unlisted pushBackUnique _item;
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};
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};
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};
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};
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} forEach _items;
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} forEach _items;
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{
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{
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a blacklisted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a blacklisted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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} forEach _blacklist;
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} forEach _blacklist;
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{
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{
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a restricted inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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} forEach _restrcited;
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} forEach _restrcited;
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{
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{
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a tabbed inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a tabbed inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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} forEach _tabbed;
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} forEach _tabbed;
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{
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{
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a meme inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has a meme inventory item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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} forEach _meme;
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} forEach _meme;
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{
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{
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 has an unlisted thermal item: %2", name _player, getText( configfile >> "CfgWeapons" >> _x >> "displayName" )];
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} forEach _unlisted;
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} forEach _unlisted;
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if (((count _blacklist) isEqualTo 0) && ((count _restrcited) isEqualTo 0) && ((count _tabbed) isEqualTo 0) && ((count _meme) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
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if (((count _blacklist) isEqualTo 0) && ((count _restrcited) isEqualTo 0) && ((count _tabbed) isEqualTo 0) && ((count _meme) isEqualTo 0) && ((count _unlisted) isEqualTo 0)) then {
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diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in fully base inventory compliant.", name _player];
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diag_log text format["[MILSIM] (logPlayerInventory): %1 inventory in fully base inventory compliant.", name _player];
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};
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}
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nil
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nil
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