fixes unit gather method, ready
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@@ -1,14 +1,28 @@
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// Enable/Disable the script
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/*
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milsim_fnc_addMedicalOverlayPFH
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Author: IndigoFox
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Description:
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Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
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unconscious players who are not in a vehicle
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which indicates their current ACE Triage Card status.
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Designed to increase efficiency of CCPs.
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*/
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// Force setting if CBA doesn't work?
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if (isNil "milsim_client_medState3D_enabled") then {
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milsim_client_medState3D_enabled = true;
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};
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if (isNil "milsim_client_medState3D_drawRange") then {
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milsim_client_medState3D_drawRange = 10;
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};
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// List of units to draw icons for
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milsim_client_medState3D_drawTargets = [];
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// Range to draw icons for
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milsim_client_medState3D_drawRange = 10;
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// ACE Triage colors, for consistency across UIs and functions
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// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
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// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
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@@ -26,54 +40,54 @@ milsim_client_medState3D_colors = [
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];
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// Per-frame handler to draw icons
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milsim_client_medState3D_pfh = [
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// cleanup
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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// add pfh
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milsim_client_medState3D_pfh = [{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {false};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
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{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {};
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
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// color based on triage level
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private _color = milsim_client_medState3D_colors select (
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(_x getVariable ["ace_medical_triageLevel", -1]) -1
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);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
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{
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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isNull _x ||
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// color based on triage level
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private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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},
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0,
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[]
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] call CBA_fnc_addPerFrameHandler;
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[
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"Man",
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"InitPost",
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{
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params ["_unit"];
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milsim_client_medState3D_drawTargets pushBack _unit;
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},
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true,
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[],
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true
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] call CBA_fnc_addClassEventHandler;
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// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
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// cleanup
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[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
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// add pfh
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milsim_client_medState3D_drawTargetsPfh = [{
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milsim_client_medState3D_drawTargets = (
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(allUnits + allDeadMen) select {
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_x isKindOf "CAManBase" &&
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player distance _x < 50 &&
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!isNull _x &&
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player isNotEqualTo _x
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}
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);
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}, 5, false] call CBA_fnc_addPerFrameHandler;
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