adds leaflet support and missionGroup param for missionProfileNamespace
This commit is contained in:
39
custom_leaflets.hpp
Normal file
39
custom_leaflets.hpp
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
// This contains custom definitions for leaflets. It is not required to set this up, but you're welcome to if you want to use them.
|
||||||
|
|
||||||
|
// To use this, configure one or more of the below. Then use the pylon editor of a drone in EDEN to add the appropriate magazine type (like 1Rnd_Leaflets_Custom_01_F) to the drone. Then, when the drone is flying, do `drone1 fire "1Rnd_Leaflets_Custom_01_F";` to drop the leaflets. The leaflet will then be shown in the world, and can be picked up by players to read the text and see the image.
|
||||||
|
|
||||||
|
class Custom_01 // configuration for 1Rnd_Leaflets_Custom_01_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_01.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
|
|
||||||
|
class Custom_02 // configuration for 1Rnd_Leaflets_Custom_02_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_02.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
|
|
||||||
|
class Custom_03 // configuration for 1Rnd_Leaflets_Custom_03_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_03.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
|
|
||||||
|
class Custom_04 // configuration for 1Rnd_Leaflets_Custom_04_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_04.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
|
|
||||||
|
class Custom_05 // configuration for 1Rnd_Leaflets_Custom_05_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_05.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
|
|
||||||
|
class Custom_06 // configuration for 1Rnd_Leaflets_Custom_06_F
|
||||||
|
{
|
||||||
|
text = "Leaflet text"; // text shown when previewing the leaflet full-screen. Ideally should be localized, so even player who cannot read the image can get the information
|
||||||
|
texture = "images\leaflets\leaflet_custom_06.paa"; // leaflet texture shown when previewing the leaflet full-screen
|
||||||
|
};
|
||||||
@@ -89,18 +89,16 @@ minPlayerDistance = 500;
|
|||||||
|
|
||||||
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
|
//-------------------------------------------BASE SETTINGS---------------------------------------------------------------//
|
||||||
|
|
||||||
class Params
|
class Params {};
|
||||||
{
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
// CfgFunctions
|
|
||||||
class CfgFunctions {
|
class CfgFunctions {
|
||||||
#include "framework\CfgFunctions.hpp"
|
#include "framework\CfgFunctions.hpp"
|
||||||
#include "custom_scripts.hpp"
|
#include "custom_scripts.hpp"
|
||||||
};
|
};
|
||||||
|
|
||||||
|
class CfgLeaflets {
|
||||||
|
#include "custom_leaflets.hpp"
|
||||||
|
};
|
||||||
|
|
||||||
class CfgDebriefingSections {
|
class CfgDebriefingSections {
|
||||||
class acex_killTracker {
|
class acex_killTracker {
|
||||||
|
|||||||
2
images/leaflets/.gitkeep
Normal file
2
images/leaflets/.gitkeep
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
# Auto detect text files and perform LF normalization
|
||||||
|
* text=auto
|
||||||
BIN
images/leaflets/leaflet_template.jpg
Normal file
BIN
images/leaflets/leaflet_template.jpg
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 306 KiB |
@@ -1,4 +1,4 @@
|
|||||||
author = "MISSION AUTHOR";
|
author = "MISSION AUTHOR";
|
||||||
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
|
onLoadName = "THIS APPEARS ON TOP OF THE LOADING SCREEN IMAGE";
|
||||||
loadScreen = "mission.jpg";
|
loadScreen = "mission.jpg";
|
||||||
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
|
onLoadMission = "THIS APPEARS BELOW THE LOADING SCREEN IMAGE";
|
||||||
@@ -9,6 +9,13 @@ overviewText = "THIS IS WHERE YOU DESCRIBE THE MISSION IN THE #MISSION LIST";
|
|||||||
// The name for the series of missions of your campaign. Used for organizational and search purposes
|
// The name for the series of missions of your campaign. Used for organizational and search purposes
|
||||||
missionSeries = "MY SERIES NAME";
|
missionSeries = "MY SERIES NAME";
|
||||||
|
|
||||||
|
// What kind of mission is this? (Use only one)
|
||||||
|
missionGroup = "Saturday Op";
|
||||||
|
// missionGroup = "Friday Op";
|
||||||
|
// missionGroup = "Wednesday Op";
|
||||||
|
// missionGroup = "FTX";
|
||||||
|
// missionGroup = "Training";
|
||||||
|
|
||||||
|
|
||||||
// Add waypoints to players' MicroDAGR devices
|
// Add waypoints to players' MicroDAGR devices
|
||||||
// respawn locations (bases) are added by default, don't put them here
|
// respawn locations (bases) are added by default, don't put them here
|
||||||
|
|||||||
Reference in New Issue
Block a user