ready for dedi -- improvements to resupply, triageIcons too

This commit is contained in:
2024-02-06 17:36:01 -08:00
parent 0a64d9e170
commit 91b982e06e
44 changed files with 586 additions and 354 deletions

View File

@@ -1,99 +0,0 @@
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
// Force setting if CBA doesn't work?
if (isNil "milsim_client_medState3D_enabled") then {
milsim_client_medState3D_enabled = true;
};
if (isNil "milsim_client_medState3D_drawRange") then {
milsim_client_medState3D_drawRange = 10;
};
// List of units to draw icons for
milsim_client_medState3D_drawTargets = [];
// ACE Triage colors, for consistency across UIs and functions
// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
// ACE Triage colors, for consistency across UIs and functions
milsim_client_medState3D_colors = [
[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
[0.15, 0.15, 0.15, 0.9], // TRIAGE_COLOR_DECEASED
[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
];
// Per-frame handler to draw icons
// cleanup
if (!isNil "milsim_client_medState3D_pfh") then {
[milsim_client_medState3D_pfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_pfh = [{
// if disabled, skip processing
if (!milsim_client_medState3D_enabled) exitWith {false};
// if no targets, skip processing
if (count milsim_client_medState3D_drawTargets == 0) exitWith {false};
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
// distance within 10 meters
if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_x getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _x)
) then {continue};
// color based on triage level
private _triageLevel = _x getVariable ["ace_medical_triageLevel", -1];
if (_triageLevel == -1) then {continue};
private _color = milsim_client_medState3D_colors select (
(_x getVariable ["ace_medical_triageLevel", -1]) -1
);
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0 // angle
// further params optional, omitted
];
} forEach milsim_client_medState3D_drawTargets;
}, 0, []] call CBA_fnc_addPerFrameHandler;
// subroutine to gather nearest 50 units every 5 seconds and store in milsim_client_medState3D_drawTargets
// cleanup
if (!isNil "milsim_client_medState3D_drawTargetsPfh") then {
[milsim_client_medState3D_drawTargetsPfh] call CBA_fnc_removePerFrameHandler;
};
// add pfh
milsim_client_medState3D_drawTargetsPfh = [{
milsim_client_medState3D_drawTargets = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 5, false] call CBA_fnc_addPerFrameHandler;

View File

@@ -1,4 +1,11 @@
diag_log text format ["[MILSIM] (client) initializing empty group deletion PFH"];
#include "..\script_component.hpp"
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Initializing empty group deletion PFH",
[]
] call EFUNC(common,log);
_emptyGroupPFH = [
{
@@ -12,8 +19,21 @@ _emptyGroupPFH = [
},
300,
[],
{ diag_log text format ["[MILSIM] (client) Empty Group Deletion PFH loaded"] },
{ diag_log text format ["[MILSIM] (client) Empty Group Deletion"] },
{
[
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH loaded",
[]
] call EFUNC(common,log);
},
{ [
LEVEL_INFO,
QUOTE(COMPONENT),
"Empty group deletion PFH unloaded",
[]
] call EFUNC(common,log);
},
{ true },
{ false },
[]

View File

@@ -8,7 +8,7 @@ player addEventHandler["Respawn",
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
[
LEVEL_INFO
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call EFUNC(common,addPlayerInfoToArray)
@@ -46,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
["ace_arsenal_displayClosed", {
[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound";

View File

@@ -56,7 +56,7 @@ _patchTire =
"Patching"
] call ace_common_fnc_progressBar
},
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( getDammage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
] call ace_interact_menu_fnc_createAction;
["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;