ready for dedi -- improvements to resupply, triageIcons too

This commit is contained in:
2024-02-06 17:36:01 -08:00
parent 0a64d9e170
commit 91b982e06e
44 changed files with 586 additions and 354 deletions

View File

@@ -8,7 +8,7 @@ player addEventHandler["Respawn",
private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
if (_killer == "respawn_button") then {
[
LEVEL_INFO
LEVEL_INFO,
QUOTE(COMPONENT),
"RESPAWNED WHILE UNCONSCIOUS",
[_unit] call EFUNC(common,addPlayerInfoToArray)
@@ -46,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
["ace_arsenal_displayClosed", {
[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call CBA_fnc_addEventHandler;
[missionNamespace, "arsenalClosed", {
[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
}] call BIS_fnc_addScriptedEventHandler;
diag_log text "[MILSIM] (client) event handlers bound";