ready for dedi -- improvements to resupply, triageIcons too
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@@ -8,7 +8,7 @@ player addEventHandler["Respawn",
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private _killer = _corpse getVariable ["ace_medical_causeOfDeath", "#scripted"];
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if (_killer == "respawn_button") then {
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[
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LEVEL_INFO
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LEVEL_INFO,
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QUOTE(COMPONENT),
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"RESPAWNED WHILE UNCONSCIOUS",
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[_unit] call EFUNC(common,addPlayerInfoToArray)
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@@ -46,11 +46,11 @@ addMissionEventHandler ["HandleChatMessage",
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["ace_arsenal_displayClosed", {
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[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
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[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
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}] call CBA_fnc_addEventHandler;
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[missionNamespace, "arsenalClosed", {
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[player] remoteExec [QEFUNC(common,logPlayerInventory), 2];
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[player] remoteExec [QEFUNC(common,checkPlayerInventory), 2];
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}] call BIS_fnc_addScriptedEventHandler;
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diag_log text "[MILSIM] (client) event handlers bound";
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