ready for dedi -- improvements to resupply, triageIcons too
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@@ -14,6 +14,7 @@ if (isNull _battalionInfoCfg) exitWith {
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"Null Battalion Config",
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[]
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] call EFUNC(common,log);
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["Null Battalion Config"] call BIS_fnc_error;
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};
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private _battalionElementCfgs = [_battalionInfoCfg >> "Command"] call BIS_fnc_returnChildren;
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@@ -24,6 +25,7 @@ if (count _battalionElementCfgs == 0) exitWith {
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"ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf.",
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[]
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] call EFUNC(common,log);
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["ERROR: No battalion elements found. Check that the battalion config is correctly structured. See defines/BattalionInfo.hpp and framework/util/functions/getBattalionCfg.sqf."] call BIS_fnc_error;
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};
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////////////////////////////////////////
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@@ -48,12 +50,12 @@ private _FREQ_TEXT_COLOR = "#CCCCCC";
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reverse _battalionElementCfgs;
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{
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diag_log text format[
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"[%1] <%2> Processing battalion element %3",
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QUOTE(PREFIX),
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_fnc_scriptName,
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configName _x
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];
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[
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LEVEL_TRACE,
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QUOTE(COMPONENT),
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format["Processing battalion element %1", configName _x],
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[]
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] call EFUNC(common,log);
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// recursively generate diary text for all child elements of battalion-level elements
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private _diaryTitleText = [_x, true] call FUNC(generateElementFrequencyRecordText);
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[
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@@ -2,8 +2,6 @@
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if ( !hasInterface ) exitWith {};
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waitUntil { !isNil QGVARMAIN(complete) };
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GVAR(recordTitleColor) = "#ff6666";
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GVAR(recordTitleFont) = "PuristaMedium";
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GVAR(recordTitleSize) = 20;
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@@ -33,7 +31,7 @@ player createDiarySubject[GVAR(subjectAssetsGroundID), "FBCB2 Ground"];
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// ]]
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GVAR(diaryRecords) = createHashMap;
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// run main inits - assets handled in that component
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// run main inits
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[] call FUNC(addFrequenciesRecord);
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[] call FUNC(addSignalColorsRecord);
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[] call FUNC(addEnvironmentRecord);
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@@ -51,4 +49,6 @@ GVAR(diaryRecords) = createHashMap;
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QUOTE(COMPONENT),
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"postInit complete",
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[]
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] call EFUNC(common,log);
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] call EFUNC(common,log);
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localNamespace setVariable [QGVAR(complete), true];
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