ready for dedi -- improvements to resupply, triageIcons too

This commit is contained in:
2024-02-06 17:36:01 -08:00
parent 0a64d9e170
commit 91b982e06e
44 changed files with 586 additions and 354 deletions

View File

@@ -0,0 +1,138 @@
#include "..\script_component.hpp"
//---------------------
// Medical Overlay
//---------------------
[
QGVAR(setting_enabled), // variable
"CHECKBOX", // type
["Enable 3D Triage Card State", "Draws a colored dot over units within Xm indicating current ACE Triage State"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
true, // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_enabled),
_value
] call EFUNC(common,logSettingChanged);
call FUNC(addGetEntitiesPFH);
call FUNC(addDrawIconsPFH);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_drawRange), // variable
"LIST", // type
["Range To Draw Icons", "Determines range at which dots are visible"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[[2, 4, 6, 8, 10], ["2", "4", "6", "8", "10"], 4], // option values, option labels, default index
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_drawRange),
_value
] call EFUNC(common,logSettingChanged);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_colorMinimal), // variable
"COLOR", // type
["Minimal State Color", "Color of the dot for MINIMAL state"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0, 0.5, 0], // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_colorMinimal),
str _value
] call EFUNC(common,logSettingChanged);
call FUNC(updateColors);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_colorDelayed), // variable
"COLOR", // type
["Delayed State Color", "Color of the dot for DELAYED state"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[1, 0.84, 0], // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_colorDelayed),
str _value
] call EFUNC(common,logSettingChanged);
call FUNC(updateColors);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_colorImmediate), // variable
"COLOR", // type
["Immediate State Color", "Color of the dot for IMMEDIATE state"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[1, 0, 0], // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_colorImmediate),
str _value
] call EFUNC(common,logSettingChanged);
call FUNC(updateColors);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_colorDeceased), // variable
"COLOR", // type
["Deceased State Color", "Color of the dot for DECEASED state"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0.15, 0.15, 0.15], // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_colorDeceased),
str _value
] call EFUNC(common,logSettingChanged);
call FUNC(updateColors);
}
] call CBA_fnc_addSetting;
[
QGVAR(setting_colorNone), // variable
"COLOR", // type
["None State Color", "Color of the dot for NONE state, when a card is not set"], // title
[QUOTE(SETTINGS_GROUP_NAME), QUOTE(COMPONENT_BEAUTIFIED)], // category
[0.5, 0.5, 0.5], // default value
false, // isGlobal
{
params ["_value"];
[
QGVAR(setting_colorNone),
str _value
] call EFUNC(common,logSettingChanged);
call FUNC(updateColors);
}
] call CBA_fnc_addSetting;
[
LEVEL_INFO,
QUOTE(COMPONENT),
"CREATED SETTINGS",
[]
] call EFUNC(common,log);

View File

@@ -0,0 +1,62 @@
/*
milsim_fnc_addMedicalOverlayPFH
Author: IndigoFox
Description:
Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
unconscious players who are not in a vehicle
which indicates their current ACE Triage Card status.
Designed to increase efficiency of CCPs.
*/
#include "..\script_component.hpp"
// Per-frame handler to draw icons
// cleanup
if (!isNil QGVAR(drawIconsPfh)) then {
[GVAR(drawIconsPfh)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(drawIconsPfh) = [{
// if disabled, skip processing
if (!GVAR(setting_enabled)) exitWith {false};
// if no targets, skip processing
if (count GVAR(drawTargets) == 0) exitWith {false};
// if the player doesn't have medical perms, skip processing
if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {false};
{
private _unit = _x;
// distance within X meters
if (player distance _unit > GVAR(setting_drawRange)) then {continue};
// check unit not null, not conscious, and not in a vehicle
if (
!(_unit getVariable ["ACE_isUnconscious", false]) ||
!isNull (objectParent _unit)
) then {continue};
// color based on triage level
private _triageLevel = _unit getVariable ["ace_medical_triageLevel", 4];
if (_triageLevel == -1) then {continue};
private _color = GVAR(colors) select (_triageLevel - 1);
_color set [3, 0.9]; // set alpha
// draw position, slightly above the prone unit
private _drawPos = (visiblePosition _unit) vectorAdd [0, 0, 0.5];
// draw icon
drawIcon3D [
"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
_color, // color
_drawPos, // position AGL
1, // width
1, // height
0, // angle
"", // text
true // outline
// further params optional, omitted
];
} forEach GVAR(drawTargets);
}, 0, []] call CBA_fnc_addPerFrameHandler;

View File

@@ -0,0 +1,18 @@
#include "..\script_component.hpp"
// subroutine to gather nearest 50 units every 5 seconds and store in GVAR(drawTargets)
// cleanup
if (!isNil QGVAR(getEntitiesPFH)) then {
[GVAR(getEntitiesPFH)] call CBA_fnc_removePerFrameHandler;
};
// add pfh
GVAR(getEntitiesPFH) = [{
GVAR(drawTargets) = (
(allUnits + allDeadMen) select {
_x isKindOf "CAManBase" &&
player distance _x < 50 &&
!isNull _x &&
player isNotEqualTo _x
}
);
}, 10] call CBA_fnc_addPerFrameHandler;

View File

@@ -0,0 +1,12 @@
#include "..\script_component.hpp"
// List of units to draw icons for
GVAR(drawTargets) = [];
[
LEVEL_DEBUG,
QUOTE(COMPONENT),
"postInit complete",
[]
] call EFUNC(common,log);
localNamespace setVariable [QGVAR(complete), true];

View File

@@ -0,0 +1,18 @@
#include "..\script_component.hpp"
// ACE Triage colors, for consistency across UIs and functions
// GVAR(colors) = [
// (([QGVAR(setting_colorMinimal)] call CBA_settings_fnc_get) + 0.9), // TRIAGE_COLOR_MINIMAL
// (([QGVAR(setting_colorDelayed)] call CBA_settings_fnc_get) + 0.9), // TRIAGE_COLOR_DELAYED
// (([QGVAR(setting_colorImmediate)] call CBA_settings_fnc_get) + 0.9), // TRIAGE_COLOR_IMMEDIATE
// (([QGVAR(setting_colorDeceased)] call CBA_settings_fnc_get) + 0.9), // TRIAGE_COLOR_DECEASED
// (([QGVAR(setting_colorNone)] call CBA_settings_fnc_get) + 0) // TRIAGE_COLOR_NONE
// ];
GVAR(colors) = [
([QGVAR(setting_colorMinimal)] call CBA_settings_fnc_get), // TRIAGE_COLOR_MINIMAL
([QGVAR(setting_colorDelayed)] call CBA_settings_fnc_get), // TRIAGE_COLOR_DELAYED
([QGVAR(setting_colorImmediate)] call CBA_settings_fnc_get), // TRIAGE_COLOR_IMMEDIATE
([QGVAR(setting_colorDeceased)] call CBA_settings_fnc_get), // TRIAGE_COLOR_DECEASED
([QGVAR(setting_colorNone)] call CBA_settings_fnc_get) // TRIAGE_COLOR_NONE
];