big refactor to isolate functionality. adds milsim_fnc_log.
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67
functions/reinsert/client/fn_addAceSelfActions.sqf
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67
functions/reinsert/client/fn_addAceSelfActions.sqf
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@@ -0,0 +1,67 @@
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params ["_type"]; // string of the object's classname
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if (!(_type isKindOf "CAManBase")) exitWith {};
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if (
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(localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []])
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find _type != -1
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) exitWith {};
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private _fileForReinsertAction = [
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"milsim_respawn_fileReinsertRequest",
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"File Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\takeoff_ca.paa",
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{ // statement
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_respawn_fnc_getNearestBase;
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private _baseName = [_base] call milsim_respawn_fnc_getBaseName;
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// send event to server
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["milsim_respawn_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
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// notify player their request was filed
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[["Re-insert Request Filed"], [format["Location: %1", _baseName]]] call CBA_fnc_notify;
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},
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{ // condition
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_respawn_fnc_getNearestBase;
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private _baseDistance = _player distance _base;
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private _maxRangeToReady = missionNamespace getVariable ["milsim_respawn_setting_reinsertion_maxRangeToReady", 400];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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// check if module is enabled, player is near a base, and player is not already in the queue
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// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_baseDistance < _maxRangeToReady) &&
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not (_player in (_existingQueue apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _fileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _removeFileForReinsertAction = [
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"milsim_respawn_removeReinsertRequest",
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"Remove Re-insert Request",
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"\A3\ui_f\data\igui\cfg\simpleTasks\types\land_ca.paa",
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{ // statement
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params ["_target", "_player", "_params"];
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// send event to server
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["milsim_respawn_removeReinsertRequest", [_player]] call CBA_fnc_serverEvent;
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// notify player their request was rescinded
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"Re-insert Request Rescinded" call CBA_fnc_notify;
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},
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{ // condition
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params ["_target", "_player", "_params"];
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private _existingQueue = missionNamespace getVariable ["milsim_respawn_reinsertionQueue", []];
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// check if module is enabled, player is in the queue
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// (serverTime - milsim_respawn_missionStartServerTime) > 60*5 && // only allow after 15 minutes
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missionNamespace getVariable ["milsim_respawn_setting_reinsertion_enabled", true] &&
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(_player in (_existingQueue apply {_x#0}))
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}
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] call ace_interact_menu_fnc_createAction;
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[_type, 1, ["ACE_SelfActions"], _removeFileForReinsertAction, true] call ace_interact_menu_fnc_addActionToClass;
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private _classesActionsAddedTo = (localNamespace getVariable ["milsim_respawn_fileForReinsertClassesAdded", []]);
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_classesActionsAddedTo pushBackUnique _type;
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localNamespace setVariable ["milsim_respawn_fileForReinsertClassesAdded", _classesActionsAddedTo];
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