big refactor to isolate functionality. adds milsim_fnc_log.
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10
functions/reinsert/fn_getNearestBase.sqf
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10
functions/reinsert/fn_getNearestBase.sqf
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@@ -0,0 +1,10 @@
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params [["_player", objNull, [objNull]]];
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if (isNull _player) exitWith {objNull};
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private _bases = missionNamespace getVariable ["milsim_respawn_bases", []];
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if (count _bases == 0) exitWith {objNull};
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// get nearest base (Module_Respawn_F)
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private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
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if (isNull _closestBase) exitWith {objNull};
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_closestBase;
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