big refactor to isolate functionality. adds milsim_fnc_log.
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@@ -8,10 +8,35 @@
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Parameters:
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0: _playerObj <OBJECT> - The player object to get the string for.
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1: _returnArray <BOOL> - If true, returns a key/value array of the player's name, UID and group name.
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*/
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params [["_playerObj", objNull]];
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if (isNull _playerObj) exitWith {
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"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
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params [["_playerObj", objNull], ["_returnArray", false, [false, true]]];
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switch (_returnArray) do {
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case false: {
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if (isNull _playerObj) exitWith {
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"playerName=""ERROR"" playerUID=""ERROR"" playerGroup=""ERROR"""
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};
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if (true) exitWith {
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format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
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};
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};
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case true: {
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if (isNull _playerObj) exitWith {
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[
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["playerName", "ERROR"],
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["playerUID", "ERROR"],
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["playerGroup", "ERROR"]
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]
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};
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if (true) exitWith {
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[
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["playerName", name _playerObj],
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["playerUID", getPlayerUID _playerObj],
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["playerGroup", groupId (group _playerObj)]
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]
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};
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};
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};
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format["playerName=""%1"" playerUID=""%2"" playerGroup=""%3""", name _playerObj, getPlayerUID _playerObj, groupId (group _playerObj)];
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