initial, still encountering some issues with dead (never uncon) bodies
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@@ -33,6 +33,7 @@ class milsim
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class bindVehicleActions { postInit = 1; };
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class bindVehicleActions { postInit = 1; };
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class addClientStatsPFH {};
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class addClientStatsPFH {};
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class calculateClientStats {};
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class calculateClientStats {};
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class medicalTriageState3D {postInit = 1;};
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};
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};
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class server {
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class server {
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87
functions/client/fn_medicalTriageState3D.sqf
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87
functions/client/fn_medicalTriageState3D.sqf
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@@ -0,0 +1,87 @@
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/*
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milsim_fnc_medicalTriageState3D
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Author: IndigoFox
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Description:
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Affects players with medical permissions. Will see a 3D colored dot over nearby (5-10m)
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unconscious players who are not in a vehicle
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which indicates their current ACE Triage Card status.
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Designed to increase efficiency of CCPs.
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*/
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// Add setting
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[
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"milsim_client_medState3D_enabled", // variable
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"CHECKBOX", // type
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["Enable 3D Triage Card State", "Draws a colored dot over units within 10m indicating current ACE Triage State"], // title
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"17th Batallion", // category
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true // default value
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] call CBA_fnc_addSetting;
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// Force setting if CBA doesn't work?
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if (isNil "milsim_client_medState3D_enabled") then {
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milsim_client_medState3D_enabled = true;
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};
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// List of units to draw icons for
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milsim_client_medState3D_drawTargets = [];
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// Range to draw icons for
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milsim_client_medState3D_drawRange = 10;
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// ACE Triage colors, for consistency across UIs and functions
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// #define TRIAGE_COLOR_NONE 0.5, 0.5, 0.5, 0.1
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// #define TRIAGE_COLOR_MINIMAL 0, 0.5, 0, 0.9
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// #define TRIAGE_COLOR_DELAYED 1, 0.84, 0, 0.9
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// #define TRIAGE_COLOR_IMMEDIATE 1, 0, 0, 0.9
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// #define TRIAGE_COLOR_DECEASED 0, 0, 0, 0.9
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// ACE Triage colors, for consistency across UIs and functions
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milsim_client_medState3D_colors = [
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[0, 0.5, 0, 0.9], // TRIAGE_COLOR_MINIMAL
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[1, 0.84, 0, 0.9], // TRIAGE_COLOR_DELAYED
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[1, 0, 0, 0.9], // TRIAGE_COLOR_IMMEDIATE
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[0, 0, 0, 0.9], // TRIAGE_COLOR_DECEASED
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[0.5, 0.5, 0.5, 0] // TRIAGE_COLOR_NONE
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];
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// Per-frame handler to draw icons
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milsim_client_medState3D_pfh = [{
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// if disabled, skip processing
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if (!milsim_client_medState3D_enabled) exitWith {};
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// if no targets, skip processing
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if (count milsim_client_medState3D_drawTargets == 0) exitWith {};
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if !([player] call ace_medical_treatment_fnc_isMedic) exitWith {};
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{
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// distance within 10 meters
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if (player distance _x > milsim_client_medState3D_drawRange) then {continue};
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// check unit not null, not conscious, and not in a vehicle
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if (
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!(_x getVariable ["ACE_isUnconscious", false]) ||
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!isNull (objectParent _x)
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) then {continue};
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// color based on triage level
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private _color = milsim_client_medState3D_colors select ((_x getVariable ["ace_medical_triageLevel", -1]) -1);
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// draw position, slightly above the prone unit
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private _drawPos = (visiblePosition _x) vectorAdd [0, 0, 0.5];
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// draw icon
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drawIcon3D [
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"\A3\ui_f\data\map\markers\military\dot_CA.paa", // icon texture
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_color, // color
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_drawPos, // position AGL
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1, // width
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1, // height
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0 // angle
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// further params optional, omitted
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];
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} forEach milsim_client_medState3D_drawTargets;
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}, 0, []] call CBA_fnc_addPerFrameHandler;
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["Man", "InitPost", {
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params ["_unit"];
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milsim_client_medState3D_drawTargets pushBack _unit;
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}, true, [], true] call CBA_fnc_addClassEventHandler;
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