Update defines/BattalionInfo.hpp

Commented out unused Units
Updated Command Callsigns
This commit is contained in:
2024-11-13 19:53:11 -06:00
parent c94f660682
commit a35c39721e

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@@ -4,11 +4,11 @@
// Define the callsigns for the Battalion // Define the callsigns for the Battalion
#define COMMAND_CALLSIGN STORMSURGE #define COMMAND_CALLSIGN POWERLINE
#define RRC_CALLSIGN TIGER //#define RRC_CALLSIGN TIGER
#define MEDIC_CALLSIGN LIFELINE //#define MEDIC_CALLSIGN LIFELINE
#define ALPHA_CALLSIGN SAVAGE #define ALPHA_CALLSIGN NOMAD
#define ECHO_CALLSIGN NIGHTFALL #define ECHO_CALLSIGN WARLORD
#define WPN_CALLSIGN BLACKFOOT #define WPN_CALLSIGN BLACKFOOT
// Define the frequencies for the Battalion // Define the frequencies for the Battalion
@@ -73,26 +73,26 @@ class BattalionInfo {
}; };
class RRC { // WIP // class RRC { // WIP
callsign = RRC_CALLSIGN; // callsign = RRC_CALLSIGN;
shortDescription = "RRC"; // shortDescription = "RRC";
textColor = LVL2_TEXT_COLOR; // textColor = LVL2_TEXT_COLOR;
frequencies[] = { // frequencies[] = {
{"Contact", {}, {FREQ_BATTALION}}, // {"Contact", {}, {FREQ_BATTALION}},
{"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}} // {"Actual", {}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_CAS}}
}; // };
}; // };
class BattalionMedical { // WIP // class BattalionMedical { // WIP
callsign = MEDIC_CALLSIGN; // callsign = MEDIC_CALLSIGN;
shortDescription = "Battalion Medical"; // shortDescription = "Battalion Medical";
textColor = LVL2_TEXT_COLOR; // textColor = LVL2_TEXT_COLOR;
frequencies[] = { // frequencies[] = {
{"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}}, // {"Contact", {FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION}},
{"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}}, // {"Actual", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {FREQ_BATTALION, FREQ_ECHO_FLIGHT_LOGISTICS}},
{"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}} // {"General", {FREQ_BATTALION_MEDICAL_INTERCOM, FREQ_ALL_MEDICAL_SR}, {}}
}; // };
}; // };
class WeaponsSquad { // WIP class WeaponsSquad { // WIP
callsign = WPN_CALLSIGN; callsign = WPN_CALLSIGN;