Update fn_bindVehicleActions.sqf
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remove now unneeded custom tire patching ace interaction
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@@ -29,39 +29,6 @@ _unflip =
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["LandVehicle", 0, ["ACE_MainActions"], _unflip, true] call ace_interact_menu_fnc_addActionToClass;
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_patchTire =
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[
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"patchTire",
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"Patch Tire",
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"\a3\ui_f\data\IGUI\Cfg\Actions\repair_ca.paa",
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{
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[_player, "AinvPknlMstpSnonWnonDr_medic5", 0] call ace_common_fnc_doAnimation;
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[
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30,
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[_player, _target],
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{
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params ["_args"];
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_args params ["_player", "_target"];
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hint "Tire Patched";
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_target setDamage 0.2;
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_target setVariable["milsim_ace_repair_wheel_canPatch", false];
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},
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{
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params ["_args"];
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_args params ["_player", "_target"];
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hint "Stopped repair";
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[_player, "", 0] call ace_common_fnc_doAnimation;
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},
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"Patching"
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] call ace_common_fnc_progressBar
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},
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{ ( alive _target ) && ( [_player, "ToolKit"] call ace_common_fnc_hasItem ) && ( damage _target > 0.2 ) && ( _target getVariable["milsim_ace_repair_wheel_canPatch", true] ) }
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] call ace_interact_menu_fnc_createAction;
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["ACE_Wheel", 0, ["ACE_MainActions"], _patchTire, true] call ace_interact_menu_fnc_addActionToClass;
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diag_log text "[MILSIM] (client) vehicle actions bound";
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nil;
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