wip
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38
framework/vehicleFlags/functions/fn_compileFlagAction.sqf
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38
framework/vehicleFlags/functions/fn_compileFlagAction.sqf
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params ["_target", "_player", "_params", "_flagOptionCfg"];
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_params params ["_rootActionID", "_flagCategoryActionID", "_flagSubclassesCfgs"];
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private _flagOptionID = getText(_flagOptionCfg >> "actionID");
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private _flagOptionTitle = getText(_flagOptionCfg >> "actionTitle");
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private _flagOptionTexture = getText(_flagOptionCfg >> "texture");
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// if the texture doesn't exist at the config path, skip this flag option
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if (not (fileExists _flagOptionTexture)) then {
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diag_log format ["WARN: Flag option texture not found: %1", _flagOptionTexture];
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continue
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};
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// diag_log format ["NewFlagOption: %1 %2", _flagOptionID, _flagOptionData];
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private _newFlagOption = [
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_rootActionID + "_" + _flagCategoryActionID + "_" + _flagOptionID, // id
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_flagOptionTitle, // displayed title
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_flagOptionTexture, // flag icon
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{
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params ["_target", "_player", "_params"];
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_params params ["_flagOptionTexture"];
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_target forceFlagTexture _flagOptionTexture;
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}, // statement
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{
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params ["_target", "_player", "_params"];
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alive _target;
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// true;
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}, // condition
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nil, // child code
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[_flagOptionTexture], // params
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nil, // position
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4, // distance
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[false, false, false, false, false] // other params
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] call ace_interact_menu_fnc_createAction;
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_newFlagOption;
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