locally tested, adds more features. ready for dedi

This commit is contained in:
2024-02-02 14:34:04 -08:00
parent 3f5c6c5a59
commit b67888f4f1
24 changed files with 416 additions and 163 deletions

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@@ -1,15 +1,106 @@
params [["_isInit", false, [false]]];
{ // find approved assets at each base
private _base = _x;
private _baseAssets = _base getVariable ["milsim_fbcb2_assets_assetsAtThisBase", []];
{
private _className = configName _x;
_a = _base nearEntities [_className, 750];
_baseAssets append _a;
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
_base setVariable ["milsim_fbcb2_assets_assetsAtThisBase", _baseAssets, true];
if (_isInit) then {
_base setVariable ["milsim_fbcb2_assets_assetsStartedAtThisBase", _baseAssets, true];
// Get all approved assets on map, find the closest base
// Then determine if it's within range
// If it is, add it to the base's assets list
// This is to ensure bases with overlapping detection range don't have duplicate assets
private _allVehicles = vehicles;
private _allSaved = [];
private _assetsAtThisBaseVar = "milsim_fbcb2_assets_assetsAtThisBase";
private _assetsStartedAtThisBaseVar = "milsim_fbcb2_assets_assetsStartedAtThisBase";
{
private _className = configName _x;
private _callsign = getText(_x >> "callsign");
private _found = _allVehicles select { typeOf _x == _className };
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
if (isNull _closestBase) then {
// no base found
continue;
};
if (
_asset distance _closestBase >
milsim_fbcb2_assets_setting_detectionRangeFromBase
) then {
// not within range
continue;
};
_asset setVariable ["milsim_fbcb2_assets_callsign", _callsign, true];
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
_allSaved pushBack _asset;
} forEach _found;
} forEach ((missionConfigFile >> "ApprovedAssets") call BIS_fnc_returnChildren);
// Add all ground vehicles (LandVehicle)
{
private _asset = _x;
// avoid duplicates
if (_asset in _allSaved) then {continue};
private _closestBase = [_asset] call milsim_fnc_getNearestBase;
if (isNull _closestBase) then {
// no base found
continue;
};
} forEach milsim_baseObjects;
if (
_asset distance _closestBase >
milsim_fbcb2_assets_setting_detectionRangeFromBase
) then {
// not within range
continue;
};
// add to base's assets list
private _baseAssets = _closestBase getVariable [_assetsAtThisBaseVar, []];
_baseAssets pushBackUnique _asset;
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsAtThisBaseVar,
_baseAssets
];
// if this is the init, set the base's assets started at this base
if (_isInit) then {
// broadcast later so we're not spamming network
_closestBase setVariable [
_assetsStartedAtThisBaseVar,
_baseAssets
];
};
} forEach (_allVehicles select { _x isKindOf "LandVehicle" });
// make the asset lists public
{
private _baseAssets = _x getVariable [_assetsAtThisBaseVar, []];
_x setVariable [_assetsAtThisBaseVar, _baseAssets, true];
if (_isInit) then {
_x setVariable [_assetsStartedAtThisBaseVar, _baseAssets, true];
};
} forEach milsim_baseObjects;

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@@ -0,0 +1,16 @@
if (!hasInterface) exitWith {};
{
private _diarySubject = _x;
private _records = player allDiaryRecords _diarySubject;
if (count _records isEqualTo 0) then {continue};
{
private _diaryRecord = _x select -1;
player removeDiaryRecord [_diarySubject, _diaryRecord];
} forEach _records;
} forEach [
milsim_fbcb2_subjectAssetsFixedWingID,
milsim_fbcb2_subjectAssetsRotaryID,
milsim_fbcb2_subjectAssetsGroundID
];

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@@ -1,13 +0,0 @@
private _assetMarkerStore = localNamespace getVariable [
"milsim_fbcb2_assets_markerStore",
[]
];
{
deleteMarkerLocal _x;
} forEach _assetMarkerStore;
localNamespace setVariable [
"milsim_fbcb2_assets_markerStore",
[]
];

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@@ -1,38 +0,0 @@
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
["_markerColor", "", [""]],
["_positions", [], []]
];
if (count _className isEqualTo 0) exitWith {
["No class name provided!"] call BIS_fnc_error;
};
if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _positions isEqualTo 0) exitWith {
["No positions provided!"] call BIS_fnc_error;
};
private _assetMarkerStore = localNamespace getVariable [
"milsim_fbcb2_assets_markerStore",
[]
];
private _start = (count _assetMarkerStore) + 1;
{
_position = _x;
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
_position
];
_newMarker setMarkerTypeLocal _markerType;
_newMarker setMarkerColorLocal _markerColor;
_newMarker setMarkerTextLocal str(_start);
_assetMarkerStore pushBack _newMarker;
_start = _start + 1;
} forEach _positions;
localNamespace setVariable ["milsim_fbcb2_assets_markerStore", _assetMarkerStore];

View File

@@ -1,7 +1,19 @@
if (!hasInterface) exitWith {};
// create diary records
// remove any existing asset map markers
call milsim_fbcb2_assets_fnc_removeMarkersOnMap;
// remove existing asset records
call milsim_fbcb2_assets_fnc_removeAssetDiaryRecords;
// get all vehicles by base
private _vehiclesByBase = call milsim_fbcb2_assets_fnc_getAssetsByBase;
if (count _vehiclesByBase isEqualTo 0) exitWith {false};
// put vehicles from each base into a single array
private _vehicles = [];
{
_vehicles append (_x#1);
@@ -24,6 +36,12 @@ private _distinctVehiclesClassNames = [];
// Take the first vehicle as a representative
private _representativeVehicle = _vehiclesOfThisKind#0;
private _vehicleCfg = configOf _representativeVehicle;
private _vehicleCallsign = toUpper (
_representativeVehicle getVariable [
"milsim_fbcb2_assets_callsign",
"NONE ASSIGNED"
]
);
// Process the vehicle for extended info
// Exclusion list for display names
@@ -53,6 +71,10 @@ private _distinctVehiclesClassNames = [];
_recordText pushBack _title;
_recordText pushBack _image;
_recordText pushBack "<br/>";
_recordText pushBack format[
"CALLSIGN: %1",
_vehicleCallsign
];
_recordText pushBack format[
"COUNT ACTIVE: %1",
count _vehiclesOfThisKind
@@ -78,32 +100,63 @@ private _distinctVehiclesClassNames = [];
case (_representativeVehicle isKindOf "Air"): {
_markerType = "loc_plane";
};
case (_representativeVehicle isKindOf "Ship"): {
_markerType = "loc_boat";
};
case (_representativeVehicle isKindOf "Car"): {
_markerType = "loc_car";
};
default {
_markerType = "loc_truck";
};
};
// Link to show markers
_recordText pushBack format[
"<execute expression='[""%1"",""%2"",""%3"",%4] call milsim_fbcb2_assets_fnc_showMarkersOnMap'>SHOW MARKERS at vehicle positions</execute> (in %5)",
_className,
_markerType,
_randomColor#0,
(_vehiclesOfThisKind apply {getPosASL _x}),
_vehiclesOfThisKind,
format["<font color='%1'>%2</font>", _randomColor#1, _randomColor#2]
];
// Link to hide markers
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>" + "<br/>";
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_removeMarkersOnMap"">REMOVE ALL MARKERS showing asset positions</execute>";
// Link to update asset diary entries
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>" + "<br/>";
_recordText pushBack "<execute expression=""call milsim_fbcb2_assets_fnc_updateAssetDiary"">UPDATE ENTRIES for all assets</execute>";
_recordText pushBack format[
"<font size='10' color='#777777'>%1</font>",
"Notes:<br/>
- Markers are only displayed on your local machine.<br/>
- The REMOVE ALL option will remove all assets' markers from the map.<br/>
- UPDATE ENTRIES will update the asset diary with the latest information (~5 minutes at most)."
];
// Add info and capacity sections
_recordText pushBack _info;
_recordText pushBack _capacity;
private _subjectID = "";
switch (true) do {
case (_representativeVehicle isKindOf "Helicopter"): {
_subjectID = milsim_fbcb2_subjectAssetsRotaryID;
};
case (_representativeVehicle isKindOf "Air"): {
_subjectID = milsim_fbcb2_subjectAssetsFixedWingID;
};
default {
_subjectID = milsim_fbcb2_subjectAssetsGroundID;
};
};
[
milsim_fbcb2_subjectAssetsID,
_subjectID,
format[
"%1x %2",
count _vehiclesOfThisKind,
@@ -116,4 +169,14 @@ private _distinctVehiclesClassNames = [];
// "\A3\ui_f\data\igui\cfg\simpleTasks\types\car_ca.paa"
} forEach _distinctVehiclesClassNames;
// log to RPT
[
"fbcb2_assets",
"UPDATED ASSET DIARY",
[
["assetCount", count _vehicles],
["distinctAssetCount", count _distinctVehiclesClassNames]
]
] call milsim_fnc_log;
true;

View File

@@ -0,0 +1,25 @@
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
// delete markers
{
deleteMarkerLocal (_x#1);
} forEach (_baseMarkerStore + _assetMarkerStore);
localNamespace setVariable [
_baseMarkerStoreVar,
[]
];
localNamespace setVariable [
_assetMarkerStoreVar,
[]
];

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@@ -0,0 +1,123 @@
params [
["_className", "", [""]],
["_markerType", "hd_dot", [""]],
["_markerColor", "", [""]],
["_assetObjects", [], []]
];
if (count _className isEqualTo 0) exitWith {
["No class name provided!"] call BIS_fnc_error;
};
if (count _markerColor isEqualTo 0) exitWith {
["No marker color provided!"] call BIS_fnc_error;
};
if (count _assetObjects isEqualTo 0) exitWith {
["No vehicles provided!"] call BIS_fnc_error;
};
private _baseMarkerStoreVar = "milsim_fbcb2_assets_baseMarkerStore";
private _assetMarkerStoreVar = "milsim_fbcb2_assets_assetMarkerStore";
private _baseMarkerStore = localNamespace getVariable [
_baseMarkerStoreVar,
[]
];
private _assetMarkerStore = localNamespace getVariable [
_assetMarkerStoreVar,
[]
];
///////////////////////////////////////////////////////////////////////////////
// Create base markers if not already present
if (not (count _baseMarkerStore > 0)) then {
{
private _base = _x;
// create a circle marker with range as the detection range of assets
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_dot";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerShapeLocal "ELLIPSE";
_newMarker setMarkerSizeLocal [
milsim_fbcb2_assets_setting_detectionRangeFromBase,
milsim_fbcb2_assets_setting_detectionRangeFromBase
];
_newMarker setMarkerAlphaLocal 0.5;
_newMarker setMarkerTextLocal str(_forEachIndex + 1);
_baseMarkerStore pushBack [
_base,
_newMarker
];
// create a flag marker at base position
_newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_base_flag_marker_%1", _forEachIndex + 1],
getPosASL _base
];
_newMarker setMarkerTypeLocal "mil_flag";
_newMarker setMarkerColorLocal "ColorGreen";
_newMarker setMarkerSizeLocal [0.7, 0.7];
_newMarker setMarkerTextLocal ([_base] call milsim_fnc_getNameOfBase);
_baseMarkerStore pushBack [
_base,
_newMarker
];
} forEach milsim_baseObjects;
localNamespace setVariable [_baseMarkerStoreVar, _baseMarkerStore];
};
private _start = (count _assetMarkerStore) + 1;
private _createdAssetMarkers = [];
{
private _asset = _x;
// if asset was removed since last update
if (isNull _asset) then {continue};
// check if a marker is already placed for this asset
if (
(_assetMarkerStore findIf { _x select 0 isEqualTo _asset })
> -1
) then {continue};
// create a marker for the asset
private _newMarker = createMarkerLocal [
format["milsim_fbcb2_assets_marker_%1", _start],
getPosASL _asset
];
_newMarker setMarkerAlphaLocal 0;
_newMarker setMarkerTypeLocal _markerType;
_newMarker setMarkerColorLocal _markerColor;
// _newMarker setMarkerTextLocal ([configOf _asset] call BIS_fnc_displayName);
_createdAssetMarkers pushBack [
_asset,
_newMarker
];
_start = _start + 1;
} forEach _assetObjects;
// unhide added asset markers sequentially
[_createdAssetMarkers apply {_x#1}] spawn {
params ["_markers"];
for "_alpha" from 0.0 to 1.0 step 0.03 do
{
{
_x setMarkerAlphaLocal _alpha;
} forEach _markers;
Sleep 0.002;
};
};
// add to store
{
_assetMarkerStore pushBack _x;
} forEach _createdAssetMarkers;
// update store var
localNamespace setVariable [_assetMarkerStoreVar, _assetMarkerStore];

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@@ -14,13 +14,17 @@ milsim_fbcb2_subjectStatusID = "FBCB2_Status";
milsim_fbcb2_subjectIntelID = "FBCB2_Intel";
milsim_fbcb2_subjectMessagesID = "FBCB2_Messages";
milsim_fbcb2_subjectFrequenciesID = "FBCB2_Frequencies";
milsim_fbcb2_subjectAssetsID = "FBCB2_Assets";
milsim_fbcb2_subjectAssetsFixedWingID = "FBCB2_Assets_FixedWing";
milsim_fbcb2_subjectAssetsRotaryID = "FBCB2_Assets_Rotary";
milsim_fbcb2_subjectAssetsGroundID = "FBCB2_Assets_Ground";
player createDiarySubject[milsim_fbcb2_subjectStatusID, "FBCB2 - Status"];
player createDiarySubject[milsim_fbcb2_subjectMessagesID, "FBCB2 - Messages"];
player createDiarySubject[milsim_fbcb2_subjectIntelID, "FBCB2 - Intel"];
player createDiarySubject[milsim_fbcb2_subjectFrequenciesID, "FBCB2 - Frequencies"];
player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
player createDiarySubject[milsim_fbcb2_subjectAssetsFixedWingID, "FBCB2 - Assets Plane"];
player createDiarySubject[milsim_fbcb2_subjectAssetsRotaryID, "FBCB2 - Assets Rotary"];
player createDiarySubject[milsim_fbcb2_subjectAssetsGroundID, "FBCB2 - Assets Ground"];
// store records in format:
// [subject, [
@@ -29,8 +33,6 @@ player createDiarySubject[milsim_fbcb2_subjectAssetsID, "FBCB2 - Assets"];
milsim_fbcb2_diaryRecords = createHashMap;
// populate diary
[] call milsim_fnc_processFBCB2FixedWingAssets;
[] call milsim_fnc_processFBCB2RotaryAssets;
[] call milsim_fnc_processFBCB2RadioFrequencies;
[] call milsim_fnc_processFBCB2SmokeColors;
[] call milsim_fnc_processFBCB2Environment;

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@@ -1,26 +0,0 @@
private _recordTitle = "MDS - ASSETS - FIXED";
private _assetList = missionNamespace getVariable "milsim_var_fixedAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
{
_callSign = _x select 0;
_asset = _x select 1;
_assigned = _x select 2;
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
_text = _text + "<br/><br/>" + _data;
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_fixedAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

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@@ -1,26 +0,0 @@
private _recordTitle = "MDS - ASSETS - ROTARY";
_assetList = missionNamespace getVariable "milsim_var_rotaryAssets";
_text = "<font size='24' color='#ff0000'>=======------ Mission Data Set ------=======</font>";
{
_callSign = _x select 0;
_asset = _x select 1;
_assigned = _x select 2;
_name = getText(configFile >> "CfgVehicles" >> _asset >> "displayName");
_data = "<t size='2'>Callsign: " + _callsign + "</t><br/><t size='1'>Asset: " + _name + "</t><br/><t size='1'>Assigned: " + str _assigned + "</t>";
_text = _text + "<br/><br/>" + _data;
} foreach _assetList;
_text = _text + "<br/><br/><execute expression='[missionNamespace getVariable ""milsim_var_rotaryAssets""] call milsim_fnc_hintFBCB2AssetStatus'>Run Report on local node?</execute>";
[
milsim_fbcb2_subjectStatusID,
_recordTitle,
_text
] call milsim_fnc_createOrUpdateDiaryRecord;

View File

@@ -1,3 +1,5 @@
if (!hasInterface) exitWith {};
params [
["_subjectID", milsim_fbcb2_subjectStatusID, [""]],
["_recordTitle", "", [""]],
@@ -10,7 +12,7 @@ private _subjectRecords = milsim_fbcb2_diaryRecords getOrDefault [_subjectID, cr
private _existingRecord = _subjectRecords getOrDefault [_recordTitle, diaryRecordNull, true];
if (!isNull _existingRecord) then {
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText]];
player setDiaryRecordText [[_subjectID, _existingRecord], [_recordTitle, _recordText, _recordIcon]];
systemChat format ["Updated diary record: %1", _recordTitle];
} else {
private _new = player createDiaryRecord [