locally tested, adds more features. ready for dedi
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@@ -13,8 +13,8 @@ private _fileForReinsertAction = [
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{ // statement
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
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private _base = [_player] call milsim_fnc_getNearestBase;
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private _baseName = [_base] call milsim_fnc_getNameOfBase;
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// send event to server
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["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
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// notify player their request was filed
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@@ -23,7 +23,7 @@ private _fileForReinsertAction = [
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{ // condition
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _base = [_player] call milsim_fnc_getNearestBase;
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private _baseDistance = _player distance _base;
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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@@ -1,8 +0,0 @@
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params [["_base", objNull, [objNull]]];
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if (_base == objNull) exitWith {""};
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// get base name
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private _baseName = _base getVariable ["name", ""];
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if (_baseName == "") then {_baseName = format["near %1", text (nearestLocation [_base, ["NameCity", "NameLocal"]])]};
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_baseName;
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@@ -1,10 +0,0 @@
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params [["_player", objNull, [objNull]]];
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if (isNull _player) exitWith {objNull};
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private _bases = missionNamespace getVariable ["milsim_baseObjects", []];
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if (count _bases == 0) exitWith {objNull};
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// get nearest base (Module_Respawn_F)
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private _closestBase = [_bases, _player] call BIS_fnc_nearestPosition;
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if (isNull _closestBase) exitWith {objNull};
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_closestBase;
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@@ -41,9 +41,9 @@ publicVariable "milsim_reinsert_reinsertionQueue";
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -21,7 +21,7 @@ if (count _timeoutPlayers > 0) then {
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private _thisBase = _x;
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// Add line for base name
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_playerLines pushBack ([[_thisBase] call milsim_reinsert_fnc_getBaseName, 1, [0,1,0,1]]);
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_playerLines pushBack ([[_thisBase] call milsim_fnc_getNameOfBase, 1, [0,1,0,1]]);
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// Get players under this base
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private _thisBasePlayers = _timeoutPlayers select {_x#1 isEqualTo _thisBase};
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@@ -35,7 +35,7 @@ if (count _timeoutPlayers > 0) then {
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{ // for each player under this base, add a line
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_x params ["_player", "_base", "_timeFiled"];
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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// add player to array of players under bases
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_playerLines pushBack ([format [
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@@ -47,9 +47,9 @@ if (count _timeoutPlayers > 0) then {
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -39,12 +39,12 @@ publicVariable "milsim_reinsert_reinsertionQueue";
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// get first entry (longest wait)
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(_unitArrs#0) params ["_player", "_base", "_timeFiled"]; // _unitArr = [unit, base, timeInQueue]
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -48,7 +48,7 @@ if (count _basesWithPeople isEqualTo 0) then {
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// forEach _basesWithPeople
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{
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private _thisBase = _x;
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private _baseName = [_thisBase] call milsim_reinsert_fnc_getBaseName;
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private _baseName = [_thisBase] call milsim_fnc_getNameOfBase;
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// generate player lines for this base
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private _playerLines = _queue select {
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@@ -7,16 +7,16 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
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private _distanceToOriginalBase = _player distance _base;
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// get the closest base to the player
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private _nearestBase = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _nearestBase = [_player] call milsim_fnc_getNearestBase;
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private _isCloseEnoughToAnyBase = (_player distance _nearestBase) < _maxRangeToReady;
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if (not _isCloseEnoughToAnyBase || not (alive _player)) then {
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// don't include player in updated queue
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// log to rpt
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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@@ -36,9 +36,9 @@ private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_settin
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// if player's base has changed, log to rpt
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if (_base != _nearestBase) then {
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private _logParams = [
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["filedAtBase", [_base] call milsim_reinsert_fnc_getBaseName],
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["filedAtBase", [_base] call milsim_fnc_getNameOfBase],
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["filedAtBaseDistance", _player distance _base],
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["closestBase", [_nearestBase] call milsim_reinsert_fnc_getBaseName],
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["closestBase", [_nearestBase] call milsim_fnc_getNameOfBase],
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["closestBaseDistance", _player distance _nearestBase],
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["maxDistanceSetting", _maxRangeToReady],
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["inQueueDuration", diag_tickTime - _timeFiled]
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