locally tested, adds more features. ready for dedi
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@@ -13,8 +13,8 @@ private _fileForReinsertAction = [
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{ // statement
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _baseName = [_base] call milsim_reinsert_fnc_getBaseName;
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private _base = [_player] call milsim_fnc_getNearestBase;
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private _baseName = [_base] call milsim_fnc_getNameOfBase;
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// send event to server
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["milsim_reinsert_fileReinsertRequest", [_player, _base]] call CBA_fnc_serverEvent;
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// notify player their request was filed
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@@ -23,7 +23,7 @@ private _fileForReinsertAction = [
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{ // condition
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params ["_target", "_player", "_params"];
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// find nearest base or location
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private _base = [_player] call milsim_reinsert_fnc_getNearestBase;
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private _base = [_player] call milsim_fnc_getNearestBase;
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private _baseDistance = _player distance _base;
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private _maxRangeToReady = missionNamespace getVariable ["milsim_reinsert_setting_reinsertion_maxRangeToReady", 400];
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